
Shamania is an open world survival game where you can CRAFT, FIGHT, and EXPLORE a vibrant sandbox world with friends in CO-OP. Expand your base as a hub for survival, gather resources, and master professions to unlock new tools and opportunities!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Survival is more fun with friends! Explore, build, and battle together in an immersive shared world, sharing the adventure every step of the way.
Your base is the heart of your survival. Gather resources to construct and upgrade your home, expanding its functionality and customizing it to suit your needs and milestones.
Develop your character by mastering essential professions like Mining, Herbalism, and Fishing. Level up your skills to unlock powerful recipes and tools, shaping your survival strategy and enhancing your journey.
The world of Shamania is full of dangers. Face enemies and overcome challenges to secure valuable rewards and strengthen your character.
Discover an extensive crafting system that evolves as you progress. Unlock recipes to create gear, tools, and items that empower you to face greater challenges and achieve your goals.
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shamania is one of those games that constantly hints at being something great, but never actually gets there. The premise is interesting, the world has some charm, and the early hours make you think you're building toward a deep settlement management and survival experience. Unfortunately, the deeper you get, the more you realize how many of the core systems feel unfinished. The NPCs you hire are a perfect example. They gather resources, but that's about where their usefulness ends. They don't intelligently help manage your settlement, they don't store what they collect, and they require far more babysitting than they should. Instead of feeling like you've built a thriving village, it feels like you've hired a handful of lifeless robots that perform one task and then stand around waiting for more instructions. That lack of polish extends throughout the entire game. Basic quality-of-life features that should support the core gameplay loop are either missing or underdeveloped. Inventory management becomes tedious, logistics are unnecessarily manual, and progression never reaches the point where your settlement feels increasingly self-sufficient. Rather than unlocking better ways to play, you just unlock more chores. The game also suffers from repetition. Gathering, crafting, and progression eventually become a cycle of doing the same things over and over with very little sense of growth or payoff. I kept waiting for some mechanic that would fundamentally change how the game played, but it never arrived. What disappointed me just as much was the complete lack of communication. I reached out through email and Discord asking about the future of the game and never received a response anywhere. Maybe the developers are still around, maybe they're not—but from a customer's perspective, complete silence doesn't inspire confidence. When players are asking whether a game has a future, disappearing from the conversation is never a good look. The frustrating part is that the foundation isn't bad. There are flashes of a genuinely enjoyable colony-survival game here. With smarter NPC behavior, meaningful automation, stronger logistics, and a host of basic quality-of-life improvements, I think this could have been something I recommended. Instead, it feels like a promising idea that stopped short of becoming the game it should have been. Unless you're willing to overlook repetitive gameplay, shallow settlement management, and a surprising amount of missing polish, I'd spend my money elsewhere.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хэзэ, че многим так не зашла игра. Я в нее играла еще когда дали бета-тест побегать. Милый графон, спокойная атмосфера, вообще ненапряжная игра, в которую можно после работы часик-два поиграть. Привыкли к своим растам/аркам/зомбоидам, потом тратят ЦЕЛЫХ 500 РУБЛЕВСКИХ ДЕНЯГ, на игру, где можно играть за девочку эльфиечку с рожками и строчат негативные отзывы, мол не стоит своих денег, делать нечего, локаций мало, боссы - манекены и бла бла бла. Человеку если игра нравится - он всегда найдет чем заняться в ней.
Esse jogo é muito bom, apesar de que tem muitas coisas a serem balanceadas e pensadas ainda, por exemplo na enorme quantidade de itens coletados. O jogo é muito fácil, em cerca de 20 horas você completa todo o conteúdo atual, incluindo as dungeons e raids. nas dungeons você encontra os bichos normais do mapa mas em quantidade maior e nas raids sempre tem um chefe lá dentro. Parece agora uma versão mais básica, há muito o que melhorar para deixar o jogo mais legal. É aquele típico padrão de coletar madeiras, pedras e etc para ir upando o obelisco da sua base e construir coisas melhores. Por enquanto o jogo não tem tradução. https://www.youtube.com/watch?v=D_AchR2erbU
На складності "легко" проходиться відносно швидко. 4 боси, всі вбиваємо краще мечами ніж кувалдою. С телепортами та маунтами переміщення дуже швидке, ресурси (на цій складності) не зникають, навіть коли помираєш. Сподіваюсь гру не кинуть і будуть розвивати. Після червоного порталу зробити інщі виміри з босами та кристалами наприклад) Однозначно рекомендую)
если вам это понравилось вам либо 10 либо вы первый раз сели за компьютер и впервые купили какую-то игру либо вы просто даун
Nice game, but too easy. The game gives too much resources which make cooking useless for example. There is 4 biomes but they are a copy-paste from biome 1 with different colors. So when you have finished biome 1, it's like finishing the game. But not even a single bug. Good execution.
I was undecided about whether to give this game a try. Then I saw a video by youtuber 313VeeGaming. Her comments and the gameplay I saw tipped the balance for me. I bought the game and no regrets (Well a friend bought it for me as a late Xmas gift at my request :D). What you see is what you get. This is a game in real early access and the devs seem to be using the opportunity to interact with their players and make changes according to feedback. First thing for me is that this game is a lot of fun. It is still in development and the final boss has yet to be added, but there are four of the earlier bosses in place. Lots of mats to collect and items to craft in order to progress. Fishing is very accessible and a good path to making a bit of gold, though you do need to be able to kill the spiders in the next biome to get the line. Building is basic but the obelisk system is well developed and gives a clear progression path. There are four biomes atm and they are filled with lots of mobs and their difficulty is variable. Spiders and the poppers are the most dangerous I think. The day/night cycle makes a difference and I wish the days were a bit longer. And the storms are awesome. Those lightning strikes will surely wake you up! The night and rain make it so dark at times it can be difficult to see. The spells are useful but less impactful than I expected but my dual wield glaives and bow more than make up for that. And my mount!!! Have to say I took some risks to get it earlier. So Awesome. Can't be a gamer and not want to ride one of these. All in all, it is a lot of fun now and I expect it will become more so as they add more content, QoL elements and tweaks. As I write this review I have played the game through as far as it can be played at this stage, I have all the current achievements, and I have played for 41 hours and I am contemplating rolling my next character and playing it again so I can try some different ideas. I do tend to play the games I buy into the ground. Totally worth the price.
Jogo muito bom de sobrevivencia é rapido da pra zerar em alguns dias
Shamania мне в целом очень понравилась. В ней приятно проводить время, она лёгкая, уютная и не напрягает. Я прошла игру на 100% и закрыла все достижения. Но есть один момент, который меня действительно выморозил — искусственное растягивание контента. Особенно через крафт: чтобы сделать топор получше, тебе нужен предыдущий топор, который нужен для добычи другой руды, которая потом нужна для следующего топора… И так по цепочке. Если закрывать игру на 100%, это начинает заметно утомлять. При этом сама игра очень лёгкая. Практически всех боссов я убила обычным луком, без какого-то топового снаряжения. Покупаете дракона для полётов, берёте нормальный лук — и, если не гнаться за всеми ачивками, основную часть игры можно пройти буквально за час-другой. Поэтому больше всего мне понравился самый хардкорный режим, где у тебя всего одна жизнь. Вот там Shamania действительно начинает играть другими красками: приходится быть аккуратнее, думать, готовиться и ценить каждый свой шаг. Без этого режима для меня игра слишком простая — почти детская песочница. Несмотря на это, время я провела приятно. Проект забавный, атмосферный и вполне способен затянуть, особенно если любите спокойные выживалки и сбор достижений. Спасибо разработчикам за игру. Моя оценка: 3/5.
I like the game however there are some massive problems. Gearing and progression is the biggest problem. There is not enough gear in the game in general. So there are four areas in the game and you get 2 rings and trinkets from the first island. Necklace and outfit on the second island. Weapon on the fourth. That is the highest tier you can get in the game. You can get a new necklace, rings, and trinkets at the end of the game once you have killed the last boss. However what is the point once you get that far? I completed all achievements in the game after killing him. Skilling progression is bad. You can finish all professions by the time you are off the second or early into the third island. Professions have either 1 or 2 specializations. However they don't do much and are not notable at all. For the most part lumbering can be ignored once you make a couple gather totems. Settler houses can also trivialize mining too. Since you can make them go mine in the area. Wish there was more character customization but that's just me. It does seem like they will not update the game either so most of these critics will fall on deaf ears.
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Players by region
Where this game's players are, estimated from review languages.
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