
Lose the clothes, save your life! This is a survival story of 5 high school girls happened in the world of "Onechanbara"!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game is bad, but its funny bad, which makes it good
so first things first, this game does NOT have cloud saves for whatever reason. devs just didnt ever turn it on. the game is a very simple 3rd person shooter with cute anime girls with some lewd outfits and lewd elements. the gameplay is comparable to a kid learning how to use unity and this is their first 3rd person shooter ever. only buy this for like no more than $5 if you can
SG/ZH: School Girl/Zombie Hunter is a janky but oddly entertaining third-person shooter with B-movie charm. Combat is repetitive, and performance issues can be distracting. The later stages can be annoying because of how janky the controls are, and it’s not really enjoyable once you play for more than an hour.
Its like a hack-n-slash, but with guns and anime girls if that makes sense. You arent playing this game for the guns or the action thats for sure, it plays like a 360-era 3D action arcade game. Clunky, short-scoped but focused on a singular niche, not alot of thought but alot of button mashing. The game does preform well on deck. It is pretty mindless game to play, I wouldnt call it mindless fun though. Definitely not worth the full price tag.
The game is as advertised. A group of school girls fighting off zombies with guns. Don't expect it to be anything other than what it is. Like other Tamsoft games, the gameplay can be fun if you don't take the plot too seriously. Be prepared for infinitely spawning enemies all around you and arbitrary time limits during missions. Headshots are important. Each of the five playable characters are leveled individually with a surprising amount of customization options. I went in with low expectations and was pleasantly surprised with how much game there is. Worth if on sale or in a bundle.
While there is the basis for a decent game here, this is overall not a very good experience. The game is basically split into "missions," and each mission is maybe one to three minutes in length, takes place entirely within single uninteresting and limited levels, and consists of survive for a couple of minutes, kill X amount of zombies, or move from point A to point B. None of these goals are fun, every mission is too short and simple, and the levels themselves are completely uninteresting to look at and move around in. Despite what other reviews say, with enough tinkering, the controls and movement are acceptable. For gamepad you have to bring down the sensitivity a lot, and change the button bindings. Once you've gotten everything setup then character movement and aiming actually feels okay. Not good but useable. The cutscenes are long. Too long. And completely unstylized. It feels like the main draw of the game, more than anything else, is supposed to be the story, or realistically the characters. If you're not invested in the story and you don't the characters interesting then this just won't be a good experience. This is a problem because while each character is given a distinct sort of stereotypical anime girl/moe personality, the character designs aren't really interesting and their stories/personalities come across as completely surface-level, with the absolute bare minimum amount of effort put into each of them. It's a bit unfortunate, because there could have been something fun here. Like if the overall cast of characters were cut down to maybe four, each with distinct, more unique backstories and personalities, along with each character having a more unique style. Instead of every character being a schoolgirl, by default wearing a school uniform, have each character be different. Maybe one school girl, one office worker, one idol, one yakuza, like just enough difference so that each character is more distinct. The missions should also be longer and more complex. Basically take maybe three to five separate missions that are currently here and just fuse them together, and have the levels be connected so that we can actually move from one environment to another. Overall what I'm saying is that if there was something like a sequel to this game which approached the whole idea in just a better and more interesting way then I could see that being a genuinely good game. This is not a good game, even if it's obvious that some amount of care was put into its creation.
A few days ago marked my 28th year of pain and suffering and i wanted to gift myself something stupid. It specifically had to be stupid otherwise it wasn't gonna be worth it. I just wanted to relive a type of experience that is very nostalgic to me: that of playing a really low budget and janky game, possibly from Japan, but not necessarily. That kind of low budget garbo that seems to be on the brink of exctintion nowadays but was so prevalent in the PS2 and PS3 era, the missing link between movie licenced games and a the more competent B-tier titles that may have garnered a following, like No More Heroes for example. Your Shellshocks 2 of the world, your Morph Xs, Your Fractures, your Vampire Rains. God, you remember Vampire Rain? I should write a review on that too. Either way, after skimming through the increasinly worse "related games" section on the pages of Steam stuff i already owned, School Girl/Zombie Hunter was the answer to my prayers. 30 ♥♥♥♥♥♥♥ euros for a 2018 game plus the most pointless and fragmented DLCs you'll ever see, but my birthday wasn't gonna wait for a sale, so i bit. What's School Girl/Zombie Hunter all about, then? Well, it's a third person shooter set in a big all-women school in which you play the role of cutsie anime girls. The big selling point all over its page was that the clothes get torn off over time if you take enough damage which like... i don't get it. Wouldn't you want to reward the player by showing off more lady skin if they're GOOD at the game? It's realistic, but it's not good game design. Got big Highschool Of The Dead vibes from the premise, down to not showing any actual nudity. There's a shower scene at some point and that's it. I haven't thought about Highschool Of The Dead in so many years... Queen's Blade, that rings a bell for anyone? Man that was the ♥♥♥♥ for teenager me. That, To Love Ru, Highschool DxD... They simply don't make 'em like that no mo. The ecchi side of the game isn't just there for show, as one would expect. Taking off your clothes can also be used as a momentary bait for the zombies, which is the weirdest quirk... sometimes zombies are portrayed as horny for the women who wear those clothes, but the clothes alone? Must be a japanese thing. Showers are a relevant gameplay mechanic, as the game keeps track of how long you're wearing your underwear, and the smellier it is before a shower, the more zombies will cling on to it if you throw it away. Yeah, not making that up. You can say whatever you want about the subjective qualities or shortcomings of School Girl/Zombie Hunter, but if there's one thing you can't take away is this: the game is a masterclass showcase in how you can optimize a low budget, squeezing every last drop of blood out of a very tiny stone. This is most clear in the story itself. Outside of the few zombie types that are colored in all sorts of different ways as to make it less clear there's maybe... 5 of them, the 5 girls and the big villain are the only other character models. There's a girl that talks through an intercom and some other relatives are implied to exist, but none are ever seen in any form. This makes the story super bizarre, because outside of a few comedic moments in secondary missions, the zombie outbreak is taken seriously enough, but we don't ever see anyone outside of the girls actually die or be in danger. Matter of fact, it's not even clear if these ARE zombies and not just weird creatures that happen to look like them, as most of the few boss battles in the game are just zombie recolors of the protagonists that some machine created. Are all zombies artificial? Who's the swagged up ♥♥♥♥♥♥♥ behind them and what was he trying to do? Entirely unexplained. Thankfully the characterization of the girls isn't as confusing, and while it's the moe cookie cutter drivel anyone familiar with japanese media would expect, the voice actresses did a good job and the idle animations are varied enough given the low budget. Getting back on said low budget tangent, there is a total of 2 maps, one that is fairly large and a smaller one that's used for specific story beats. Both feature a great amount of repeated assets and space things out for the sake of creating the illusion of scope. For a game that's 7 hours at most if you complete all missions that's pitiful, so what did they do? They turn each mission area into a unique massive maze made of wall textures that have no rhyme or reason to be there outside of adding to the variety. And... it kinda works. If this game was described to me by someone else i'd think it was a chore to get through, but it actually really wasn't. I don't know... I liked School Girls/Zombie Hunter in spite of all its wrongdoings. I'm usually not one who cares much about Steam achievements, but looking at the completion rates i was surprised to see how much of a drop-off there is from completing chapter 1 to beating the final boss: around 50% to 10%. School Girl/Zombie Hunter is neither particularly long nor difficult, so i guess people just didn't like it. I get it, but i had a good time for what it was. ♥♥♥♥ how could i forget. The music ♥♥♥♥♥♥♥ slaps. It's so good, what the hell. So much better than any other aspect of the game, how did that happen? Listen to this ♥♥♥♥ https://youtu.be/ZRnEMMJ66fg
Gameplay feels like something you make in an hour while trying unity assets. I'm not into fanservice games, so gameplay was the only thing I had, but it's reaaaaaaaaaaaally bland
[h1]У нас есть резидент дома...[/h1] Редко дропаю игры, но это прям плохо. Это настоящей треш, и вовсе не в хорошем смысле. [h3]Плохо сделано всё, что только можно было сделать:[/h3] [list][*]Зомби, которые в принципе не заканчиваются, спавнятся прямо на глазах и в 2 метрах от иггрока. [*]Отвратительная стрельба. Игра здесь аркада, нет погони чтобы патроны собирать или ещё что, они бесконечные, но если стрелять неприятно ИЗ ВСЕХ возможных пушек, то это просто бред какой-то. А ещё половина пушек с "авто-аимом", видимо для консольщиков, но эта фигня всегда целится в пузо, а не в голову или хотя бы стремится выроввнять. А ещё эта офигенная опция у пушек постоянно находит противников сквозь стены, при том что стены не простреливаются. [*]Сюжет и подача - [b]Пляжный эпизод Идиократии с японскими школьницами[/b]. Скипать хочетс от начала и до конца. [*] Это ещё и немного L4D, поэтому с вами часто кто-то бегает рядом, но никогда не даёт пройти насквозь. Постоянно блокирующие игрока "помощнички". [*]Система прокачки пришитая к заднице. Она не нужна, она просто так есть. Просто набор опыта для набора опыта. [*]Система дропа пушек из зомби, при этом разница между ними микроскопическая. И, как уже говорилось выше, половина отваливается просто потому что туда засунули перк "Aim Assist", которые не помогает, а только портит игру. [*]Графика и окружение - лучше, чем в [url=https://store.steampowered.com/app/446390/Onechanbara_Z2_Chaos/]Onechaanbara Z2 Chaos[/url], которая от тех же разрабов, не пахнет PS2-PS3 шейдерами и мылом, но сейчас любой инди разраб даже со стоковым набором ассетов соберёт уровни интереснее, чем здесь.[/list] https://steamcommunity.com/sharedfiles/filedetails/?id=3679424513 [h1]Итого[/h1] Хард скип, не стоит ни внимания, ни времени, ни тем более денег. Отзывы держатся на "смешанных" исключительно потому что лайкающие в большинстве своем просто прикалываются, а непопулярность игры не дала ей даже должной критики, чтобы перебить эту клоунаду. Такая игра как эта, это хорошо было бы МАКСИМУМ до середины 00-х, не более. Из какой пещеры это вылезло даже не представляю. Если вы думаете что смазливые аниме-девочки оправдают эту покупку, то даже не пытайтесь, игра слишком плоха. In every possible way, как говорится. [u][b]Рекомендация к покупке:[/b][/u] - Игре почти 10 лет в стиме, при этом цена ниже -77% не падала, а я вам скажу, что даже при -95% стоит четырежды подумать стоит ли это вообще брать. [h1]Оценка: [b]2.0[/b][/h1] [quote][i][b][url=http://store.steampowered.com/curator/31431250/]Больше обзоров в стиме[/url][/b][/i][/quote]
unironically harder than dark souls, how the ♥♥♥♥ am i supposed to play this with one hand
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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