
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 356.1Kreviews | 95% | — | $309.4M |
| $59.99 | 14.5Kratings | 86% | Top 100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3411 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽
目前打到弦一郎过不去了
nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $301.3M | 482.9K | 94% | $24.99 | |
| $326.2M | 279.7K | 97% | $39.99 | |
| $279.4M | 197.3K | 86% | $49.99 | |
| $278.3M | 347.2K | 79% | $49.99 | |
| $275.3M | 552.3K | 94% | $29.99 | |
| $344.4M | 373.8K | 90% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.3K | 57% | $34.99 | |
| $42.2M | 20.8K | 79% | $49.99 | |
| $9.9M | 12.5K | 76% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $10K | 86 | 57% | $4.99 | |
| $6.7K | 20 | 55% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗爽,教会我成长。斗
Absolute Cinema
This is without a doubt the worst game that I have played, solely due to the Chained Ogre bossfight. This is the most pooly written enemy that I have ever fought. Every single attack of the ogre is dirt easy to parry. However. here is a fromsoftware develop tied to a chair in a dimly lit room whose sole purpose is to roll a die and decide the fate of the next player to engage this enemy. It has a grapple attack which the aforementioned confined employee gets to leave up to fate whether or not it is registered as possible. Half of the time, the ogre completely misses the attack. The other half, it disobeys the law of inertia to turn at a 90 degree angle in mid-air and home onto you when you are many meters out of its grasp. I hope that my review can discourage at least one potential buyer from sinking an investment into this game. That would fully extinguish the suppressed rage I have for this game.
jm刷到的很好看
夯爆了
就是一个自虐游戏,不过当年确实牛逼,现在平替太多了。我也不想找虐了。
бабадзаки хороший человек
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.