
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 356.1Kreviews | 95% | — | $309.4M |
| $59.99 | 14.5Kratings | 86% | Top 100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3411 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常简单手残党必入
很好玩,真神
太爽啦
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $301.3M | 482.9K | 94% | $24.99 | |
| $326.2M | 279.7K | 97% | $39.99 | |
| $279.4M | 197.3K | 86% | $49.99 | |
| $278.3M | 347.2K | 79% | $49.99 | |
| $275.3M | 552.3K | 94% | $29.99 | |
| $344.4M | 373.8K | 90% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.3K | 57% | $34.99 | |
| $38.6M | 19K | 79% | $49.99 | |
| $9.9M | 12.5K | 76% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $10K | 86 | 57% | $4.99 | |
| $6.7K | 20 | 55% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
parry, parry, parry, parry, parry, parry, hit, hit, parry, parry, parry, parry, hit, parry, parry, parry, parry, parry, parry, parry, parry, hit, parry, parry, KILL. Good game to parry big mokaka with govna atacka
This is the foundation of the action games after 2020s. The golden standard of combat design.
心中最佳!
之前看着别人玩我羡慕不已,现在也是圆梦了。虽然没有那么精湛的技术,但好歹也跟着流程打通一周目。这是我第一次切身体验这种游戏,弹刀的感觉真的好爽。每次弹刀我就好像置身于真实战场上,没有花里胡哨的特效,只有纯粹技术的展现。后面玩法环明显不顺手,只能说弹刀习惯了。狼啊,犹豫就会败北!
Muy buena jugabilidad, para nada injusto Un detalle que me gusta demasiado es que en la mayoría de jefes es necesario entender su patrón para avanzar a la 2da fase el juego en si te obliga a aprender a jugarlo a dominar sus mecánicas y sobre todo el parry En fin -10/20 y zzz no te puedes coger a Enma
Jogo desgraçado, todo mundo aqui vai te fazer de put4, se tu moscar até o galo bombado. Maioria dos inimigos tem um dano absurdo mas morre fácil. Ai o jogo coloca 25 desses inimigos, junto com um sub-boss e mais 10 arqueiros spammando flecha a cada 0.3 segundos, coloca vc e mais tudo isso numa sala e diz "se vira arrombad0, não é problema meu que você não tem olho no cuu pra desviar de 72 flechas e defender 36 ataques ao mesmo tempo". Mas o parry/defesa é só de frente, tá. A melhor parte é quando você mata todos, após morrer miseravelmente algumas centenas de vezes. Ai chama o jogo de coisa porca, escrota do inferno, mas mal pode esperar para o próximo embate e a liberação da dopamina assim que matar todos os desgraçados que o jogo maldito colocar na sua tela, novamente. Jogaço da porr4, um prato cheio para masoquistas igual eu. 666/10 OBS: Com alguns inimigos a hitbox do agarrão é extremamente porca, chegando a ser pior que o Dark Souls 2. Várias vezes tu desvia, mas ai é teleportado para o agarrão do inimigo.
бабадзаки хороший человек
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.