
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 723 reviews with recorded playtime.
Reviews
Themes across 720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is probably the most frustrating game i have ever played, its certainly good but never again.
Se você tá achando que isso aqui é só um Dark Souls de samurai onde dá pra sair rolando e buildando força, tira o cavalinho da chuva. O jogo te força a aprender o ritmo dele na marra, e se você hesitar por um segundo, já era. O combate é simplesmente bizarro de bom. A mecânica de aparar os golpes no tempo certo e quebrar a postura do inimigo é viciante. Quando você pega o jeito, cada luta parece um filme de ação coreografado. Fora que a mobilidade com o gancho deixa a exploração muito fluida. O único aviso que eu dou é: não tem modo coop pra te carregar. É você contra o mundo. O começo é uma surra atrás da outra e dá vontade de dropar, mas quando o combate finalmente "clica" na sua cabeça, a sensação de superar os chefes é indescritível. Vale cada centavo e cada gota de suor. Nota 10/10, mas meu ódio pelo Genchiro vai ser eterno.
Peak but hard af
I fought the corruped monk for 2h straight, tried to shot myself i parried the bullet
As soon as I saw Kuro's feet in the tutorial I knew I was playing another Miyazaki masterpiece.
Very satisfying if you’re good at parrying. Apparently, I’m not.
Е6aться — значит проиграть.
I bought this game in 2021 5 years ago. I just beat it today. Every time I tried to do a playthrough I always ended up giving up somewhere into the game, then I would come back after a while and restart my playthrough but end up giving up somewhere else. After I finally beat it today, I think I see why. It's because the area design in this game is atrocious. By far the worst Fromsoft game in my opinion. Unlike the other games such as Dark Souls III, Dark Souls: Remastered, and Demon's Souls (2009) which reward exploration and have carefully crafted environments with exceptional enemy placement, Sekiro™: Shadows Die Twice just has a ton of random ♥♥♥♥♥♥♥♥ ganks everywhere. Which is a shame because the combat in this game is really good. Also, the minibosses are terrible. Early game bosses such as Chained Ogre and Blazing Bull completely disregard everything that was taught to you in the tutorial about the "parry based" combat. If you want a game with actual substance, I recommend to play Kannagi Usagi. The ultimate sword fighting masterpiece that absolutely outclasses this game in every single way.
shekiro
這是攻,這是防,這是葦明弦一郎
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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