
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 763 reviews with recorded playtime.
Reviews
Themes across 760 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After 100h of playtime and doing pretty much all there is to do i can saftly say that this game is a masterpiece, it has the single best combat flow out of any game i have ever played save Khazan and ER. This is a banger of a game and i will most definitly be back for more Hours of fun!
lo recomiendo pero no es un juego para todos
Good Game all and all, I wish they reduce all shinobi prosthetics spirits eblem to one.
Tam anlamıyla bir başyapıt. Elden Ring oynarken yaz indirimlerinde Sekiro'yu gördüm ve 'Alıp Elden Ring'den sonra oynarım' dedim. Alalı iki buçuk hafta geçti ve Elden Ring'in yüzüne bile bakmadım. Yoğun olmama rağmen iki haftada 43 saat oynattı kendini. Vuruş hissiyatının bu kadar iyi olduğu başka bir oyun daha görmedim. (Ekstra not: Elden Ring'de Radahn ile kapıştıktan sonra bu oyunun dövüş sistemi bana çok daha zevkli gelmiş de olabilir.) Oyunun tek eksisi kesinlikle Headless. Mağarada ilk gördüğümde zaten korkmuştum, üstüne bir de tek attı. Yetmezmiş gibi utanmadan bir de suyun altına koymuşlar. Oyunun net bir şekilde en berbat tasarımı bu yaratık.
It's one of my favorite games of all time. I've beaten this game like 15 times across 3 different systems. It's been 7 years, and I still play it. I'm not somebody who comes to these games for the difficulty, I think they have more to offer than that. But I understand why people say this is the most difficult FromSoftware game. I know a lot of people who have quit this game, even if they finished everything else in their catalog. But for me, something clicked halfway through my first playthrough. Something about this combat system is so weird and alien, but when you start to understand it, it feels like the game completely opens up. And that seems to be a common sentiment for people that love this game. Even as I replay all of the studio's games, Sekiro is the one that has gone from frustratingly difficult to borderline meditative. When I can't think of what to play, I fire up this game, because it's still challenging, but it has become oddly relaxing in a way that other FromSoft games aren't. But there's one thing in particular this game nails that many games simply can't, and it's ultimately what brings me back : Getting good at it *looks* amazing. Have you ever fought the dragons in Skyrim? It sucks, right? Even if you love Skyrim, chances are you have fought enough dragons that you have made a build that permanently stunlocks them in place, or otherwise trivializes the fight. Gaming the system like that can be super fun, but does it *look* good? A lot of video games are designed in such a way that the most optimal way to play them is often not the most glamorous looking. Stunlocks, spamming attacks, and otherwise minimizing risk is usually the optimal path. This is a totally valid way to play, and I love breaking a game as much as the next person. But games that allow this are either tediously over-difficult in expectation players will leverage these strategies, or so easy as to be unengaging, and you want use the strategies just to skip the boring parts. And that can make for dull, janky, and unimmersive gameplay. Sekiro's combat is so tight and minimalistic in its design, with just enough room for experimentation, that the best way to play it happens to be the most cinematic way to play it. Nobody has to tell you how to do it, you don't need to read internet comments on what the "right" way to play it is. The game just gently guides you into playing that way. It's really quite something, and a lot of action games have been ruined for me because many of them, ultimately, do not encourage me to play like this game does.
Melhor jogo da FromSoftware disparado
Best game ever made and love the parry based system.
最不像弹反游戏的弹反游戏,弹反游戏就是能弹所有攻击。而只狼的抓取危只能躲,躲避了也只是躲避了,不会增加敌人架势条。还有部分BOSS没到半血会自动恢复架势条这点很脑抽,而这种BOSS往往都特别喜欢用抓取危。宫崎老狗还是没有做游戏的灵感,依旧只能靠一些不公平不方便的操作弊端去强行提高游玩难度。
я разьебал ластового босса и заорал на всю квартиру в комнату зашла бабушка и я запарировал все атаки и в итоге шотнул на изи с первого трая
Nice Game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Forza Horizon 5 | $317.3M | 278.1K | 89% | $59.99 |
| Hogwarts Legacy | $323.8M | 370K | 90% | $59.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| Stellaris | $277.8M | 196.2K | 86% | $49.99 |
| Battlefield™ 2042 | $257M | 325.3K | 47% | $59.99 |
Related
| WUCHANG: Fallen Feathers | $109.5M | 103.9K | 56% | $49.99 |
| Darksiders III | $13.7M | 17.3K | 76% | $39.99 |
| Styx: Master of Shadows | $5.5M | 11.6K | 83% | $19.99 |
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| Middle-earth™: Shadow of War™ | $118M | 116.1K | 89% | $49.99 |
| Middle-earth™: Shadow of Mordor™ | $39.5M | 96.6K | 93% | $19.99 |