
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 356.1Kreviews | 95% | — | $309.5M |
| $59.99 | 14.5Kratings | 86% | Top 100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 迷えば、敗れる [/h1] [h3]スタイリッシュリズムゲー[/h3] 最初は面白いけど苦痛が勝る。 お蝶か弦ちゃんを忍殺したあたりから神ゲーになる。 [h2]Good[/h2] [list] [*]弾きシステム。 [*]体幹システム。 [*]忍具。 [*]自分の成長が実感できる。 [*]アップデートでボスだけ戦うことができるように。 [/list] [h2]Bad[/h2] [list] [*]怖気。 [*]猿捕獲。 [*]首無し。 [*]猿二体。 [*]二刀流猿(雑魚敵)。 [*]笠被った薙刀持ち(雑魚敵)。 [/list] [h3]詰まったら翌日プレイするとあっさりクリアできたりする。[/h3] アクションゲームが嫌いじゃなければ是非プレイしてみてほしい。
Это лучше чем секс (хз в секс не играл)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $301.3M | 483.3K | 94% | $24.99 | |
| $326.2M | 279.8K | 97% | $39.99 | |
| $278.3M | 347.4K | 79% | $49.99 | |
| $275.3M | 553K | 94% | $29.99 | |
| $344.4M | 373.9K | 90% | $59.99 | |
| $357.6M | 469.9K | 78% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104.5M | 106.3K | 57% | $49.99 | |
| $42.2M | 20.8K | 79% | $49.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $10K | 86 | 57% | $4.99 | |
| $7.1K | 21 | 57% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
迷えば、敗れる。
eh, ig
10/10
迄今为止我最喜欢的动作游戏,就是有点太难了我需要打mod来降低难度才能好好体会...总之不是游戏不好是我太菜了TVT 音乐、剧情、地图、美术都很棒,化繁为简的战斗系统和架势条的加入更是神来一笔的天才设计。敌我之间一招一式你来我往的战斗甚至颇像我心目中的中式武侠美学。拼刀时迸发的火花和清脆的打铁声就是最好的正反馈,真的太爽了,以至于一周目结束很久以后我还是会时不时地打开游戏弹一下,我宣布这游戏会永远存在在我的电脑里不会卸载。 谢谢只狼,谢谢小高,让我这个弹反爱好者能玩到这么合胃口的动作游戏,快点把下一部只狼like端出来!!!!!
极致的打铁,极致的爽。
太好玩了,都来玩
Pary
满分神作不用怀疑,期待不要出续作,他就美在那儿就可以了,另外,这里我评价是一个跟街霸6一样玩法的游戏,需要立回,差合,精防,摸奖,顿时就不难了,要是照着魂系的打法套在这游戏上去玩那难度可就杠杠的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.