
Thrown into another world, Setoki Nozomu must fight to bring his friends home, while at the same time struggling against the ancient god that sleeps inside him. So begins a journey that will shake the very foundation of the universe. The sequel to the visual novel RPG, Aselia the Eternal.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
This visual novel is a soft sequal to Aselia the Eternal, a very old console game. You don't especially need to play the previous game, as the story is pretty much self contained. There are some characters that appear from the previous game though, and you will enjoy them all the more understanding where they came from. In my opinion, the game is an improvement in gameplay, but it lost a lot of the charm that the first game had. This game replaces a lot of the dark themes of the previous game with a happy go lucky school slice of life style of story telling. You are floating around in a school with all your classmates! That really took a lot of the mystery and beauty out of the setting of the game, but that's the last i'll compare the two. The games story is still very good, albeit pretty cliche at times. The aspect that made this game, and the game before it, some of my favorite visual novels are the setting of the world, the behind the scenes characters, the mysterious eternity swords. The setting is so good I hope that one day I will see a sequel which revives this fantasy world.
It's an interesting game that's part visual novel and part turn-based strategy. Took a while to get through all 12 chapters but I enjoyed the story after it got going (the first chapter took a bit to get going).
If you wish to read the story: use cheat engine with a script to detect HP, and add hotkeys to set their HP to 0 for an instant win (just search online, and read instructions, name of the game in the script needs changing) as its horribly long. It took me like 60 hours 1st playthrough as I was doing SS (and multiple interruptions), second playthrough 20 because in mid playthrough I decided I had enough and go straight for Target and get cheat Engine. So even with enemies, instant victory, it still took me 7 hours per route (start to finish) so 117 in total to do 100% of this game, The gameplay is sadly a minus, so if you wish to not cheat, READ MANUAL, as otherwise, you are doomed, bosses are a joke if you have the correct set up (like using % type against bosses is way better, the more HP the more damage you will deal, even on the hardest level almost if not 1 hit KO bosses but not normal enemies the gameplay is unbalanced and not worth it, no skipping battle or anything either). The story really depends on your preferences if you will like it or not. In my case, it was de comedy that made me not hate the game, they should have just focused more on that. THIS GAME IS ALL AGE. look for the patch in the discussions or buy the game straight from the produces. This is the original game, not the PSP or Special Edition (just way...way not the special edition that has tons more stuff and battle skip.....). This game is a nice continues, however, is most likely the last in the series as it had no success and since, as far as I understood, the copyright was given back to the authors by Xuse (meaning highly unluckily any new game....and even then, for it to get an English translation)
This kind of game are too rare, so thanks for translating it. it is basically a mix between a visual novel and a Tactical RPG, so be aware there will phases with lots of talking/speaking. As Aselia was the first of this kind of game I played, it is always a bit hard to compare the next ones as it does not seem so new. I did not yet finished this one yet, but to sum up quickly, from my POV: - the story is not as good than Aselia (not " way worse", but not as good) - the battle are more developped - The game seems longer (perhaps because I let the "auto" mode (1 notch faster than original speed) instead of clicking) Anyway, I would recommend it.
Interesante mezcla entre novela visual y SRPG. Recomendada si te gustan ambos géneros. Reseña completa: http://www.destinorpg.es/2017/11/no-apto-para-todos-los-publicos.html
a realy good continuation of the series
Seinarukana – The Spirit of Eternity Sword 2, developed by Xuse and published by JAST, is an expansive and deeply ambitious fusion of visual novel storytelling and tactical role-playing gameplay. Acting as a spiritual successor to Aselia the Eternal, it builds upon the same universe of gods, souls, and eternal swords while introducing a new cast, new worlds, and a refined battle system. What distinguishes Seinarukana from most visual novels is its sheer scale. It’s not just a story about friendship and destiny; it’s a saga that stretches across dimensions, interweaving personal emotion with epic metaphysics. The game unfolds as a hybrid of dramatic narrative and strategic combat, with an emphasis on choices that shape both relationships and outcomes over an extensive campaign that can span well beyond sixty hours. The story begins in a seemingly ordinary setting, with protagonist Nozomu Setoki living a typical high school life alongside his friends. However, the tranquility shatters when a supernatural event transports them to a parallel world governed by mana, gods, and warring nations. From there, the game transforms from a slice-of-life prologue into a grand adventure about survival, love, and the burden of cosmic power. Nozomu’s journey, along with those of his female companions, is both a physical and spiritual odyssey, as each character confronts their inner conflicts while adapting to this alien realm. The writing gradually escalates from moments of levity and human warmth to philosophical and tragic reflections on fate and the endless cycle of life and death. The tone occasionally shifts from lighthearted to somber, but these tonal changes reinforce the sense of growth and loss that pervades the narrative. Each heroine—whether it’s the steadfast Satsuki, the gentle Narukana, or the fiery Katima—represents a thematic thread that deepens the exploration of destiny and free will. What makes Seinarukana remarkable is the way it balances storytelling and gameplay. While the bulk of the experience takes the form of lengthy visual novel segments with branching choices and multiple romance routes, it is also structured around a fully realized tactical combat system. Players command teams of three characters per unit—assigned to attack, defend, or support roles—and move them across interconnected maps to conquer strongholds and outmaneuver enemy forces. The system combines turn-based strategy with real-time elements, as unit initiative and skill cooldowns determine the flow of battle. Each fight becomes a calculated test of resource management, where mana, formation, and elemental affinities dictate victory. Unlike typical RPGs that allow grinding to overcome difficulty spikes, Seinarukana demands careful planning and an understanding of mechanics. The late-game battles, in particular, grow intensely challenging, forcing players to master synergy between units and utilize every advantage available. This design rewards tactical precision while also emphasizing the narrative stakes behind each encounter. The visual and audio presentation complement the game’s ambitious storytelling. The character designs are expressive, leaning toward the classic anime aesthetic with vibrant color palettes and distinctive costumes that reflect each world’s cultural tone. While the graphics are not cutting-edge, the 2D art and interface exude a nostalgic charm reminiscent of early 2000s Japanese PC games. Every major character is voiced in Japanese—except for Nozomu, whose silence allows players to project their own perspective—giving emotional depth to the dialogue. The music deserves particular praise, ranging from energetic battle themes and ethereal choral pieces to melancholic piano tracks that underscore the story’s emotional moments. Together, these elements create a world that feels alive, immersive, and steeped in mythic weight, even when the technical limitations show through. Yet for all its strengths, Seinarukana is not without its flaws. The pacing is uneven, especially during the early hours, where long stretches of dialogue can feel sluggish before the story truly unfolds. The combat, while rewarding, can become repetitive due to the limited variety of mission objectives—many of which boil down to capturing every enemy base or defeating a boss under time constraints. Similarly, while the game offers multiple endings and romantic paths, much of the content overlaps between routes, with significant divergence occurring only toward the final chapters. Some players might find the story’s metaphysical concepts dense or convoluted, especially as it delves into abstract ideas about the nature of eternity and divine hierarchy. Still, these criticisms are more reflective of the game’s ambition than its execution; Seinarukana strives for thematic complexity even at the risk of occasional confusion. From a broader perspective, Seinarukana stands as a rare example of a visual novel that succeeds in merging emotional storytelling with strategic depth. It challenges players to think both narratively and tactically, rewarding those who invest time in understanding its systems and lore. The branching routes and multiple endings provide substantial replay value, while the romance elements lend a human counterbalance to the cosmic stakes. It’s a game that demands patience, but it repays that investment with a uniquely immersive experience—one that feels personal and grand at the same time. For fans of story-driven RPGs like Utawarerumono or Eien no Aselia, this title offers an equally rich tapestry of characters and themes. Despite its occasional pacing issues and dated visuals, Seinarukana’s emotional resonance and strategic depth make it a standout within both the visual novel and tactical RPG genres. It’s an odyssey that invites reflection long after the credits roll, a meditation on destiny, love, and the eternal will that binds worlds together. Rating: 6/10
本来是补票的,打开后发现是英文,请问怎么改成日文啊
an error has occurred.hr80004005 怎么破
Next installment of Spirit of Eternity Sword virtual novels/SRPG. I was pretty OK with previous story (Aselia), but much less so with Seinarukana. I felt Aselia story much more mature and nuanced - characters had development, MC needed to fight for his girl, some heavy themes were included and the endings were quite bittersweet. This is how I liked stories of coming to age (long, long ago ;) ). All characters show real character development (and not always for better). The weakest point was MC being quite moronic for most part (but in later chapters developms as well), but this is common theme in VN. Seinarukana does things opposite. Characters are quite bland, behave childishly and do not develop much. And often for worse (looking at you, Nozomi and Narukana). Girls are falling over themsleves for MC for no obvious reasons and with no effort on his part. There is not much depth in the writing and it very often defies logic (no, we have no time for quick coup the grace of boss we defeated for 3rd time. We need time to discuss our feelings and that we really need to continue fight the monsters all around us...). No sacrificies, all endings are super happy endings and most of them in really stupid way. There were some redeeming qualities (MC is not so moronic than in Aselia), but I would go with "No" recommendation if based on VN. This is all age version - but I do not think story will be helped by h scenes. On the other hand battle system got more nuanced and gives more strategic options. Apart from recycling maps (which I really despise) I anjoyed strategy game more. i kind of enjoyed the game and pushed myself to finish it, so I will give thumb up - but very marginally. Go play Aselia instead if you had not.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Total War: WARHAMMER II | $190.4M | 121.4K | 93% | $59.99 |
| Divinity: Original Sin 2 - Definitive Edition | $169.5M | 204.5K | 96% | $44.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Crusader Kings III | $148.7M | 141.8K | 90% | $49.99 |
Related
| Skybreakers | $27.5K | 700 | 77% | $2.24 |
| Swirl W@tch | $27.5K | 59 | 100% | $14.99 |
| A Corgi's Cozy Hike | $27.5K | 77 | 100% | $19.99 |
| Worshippers | $27.5K | 105 | 79% | $9.99 |
| BIT.TRIP VOID | $27.5K | 98 | 79% | $9.99 |
| Room 301 NO.6 | $27.5K | 215 | 91% | $3.99 |