
"The hardest part is not to speak up. It’s being heard." Part video game, part graphic novel, Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly hope-filled story.
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About
Like so many children, Tim was a victim of sexual abuse.
Twenty years later, while playing Orco Park, a videogame from his childhood, his memories will come rushing back along with a flood of questions : How could this have happened? Who knew? How has it shaped him? What does “normal” even mean?
Written by Pierre Corbinais (Haven, Road 96: Prologue, Bury Me, My Love), Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly uplifting story.
Wednesdays tells a fragmented story through multiple perspectives.
Build rides and embellishments in Orco Park to unlock Tim’s memories in the order you see fit.
Step into the shoes of Tim’s relatives and try to piece together the tangled memories of his past.
Unveil a moving and sincere story dealing with intrafamilial sexual abuse without any taboo but with a lot of heart.
Wednesdays blends two distinct yet complementary art styles. Tim’s memories come to life through the work of comic artist Exaheva (Mekka Nikki, Still Heroes) and draw inspiration from alternative comics and graphic novels. Orco Park is designed by pixel artist Nico Nowak (There Is No Game: Wrong Dimension), evoking the charm of 90s classic video games.
Part video game, part graphic novel, Wednesdays has been designed to be accessible to players of all kinds, and even non-players!
A wide range of settings ensure that the experience can be tailored to suit anyone’s needs.
Wednesdays doesn’t just aim to break the silence around child sexual abuse, it also provides a platform for several of its team members to have they voices heard, as artists, and as victims.
The game does not include any graphic representation of sexual abuse, and even if its topic might sound grim, Wednesdays is above all about trust, hope and healing.
Accessibility has been taken into account throughout the production of Wednesdays:
- Mouse, keyboard and joystick (joystick or D-pad) support;
- Adjustable text size (5 levels);
- Highly legible alternative font (Luciole);
- Manual or automatic text scrolling, with adjustable speed and preview;
- No precision or speed gameplay nor complex sequences.
More details on the accessibility of Wednesdays are available on ARTE's website.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English, German, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I went blind into this game and i have to say i'm sincerely surprised by the very strong themes it treats and the delicate way they are treated. It's a game every adult should play honestly, it really really makes you think and well, if you had the same experience as some of the characters it might help you at least to talk about it. I warn you, it's not easy to finish it without shedding a tear or two. https://steamcommunity.com/sharedfiles/filedetails/?id=3751731237
A narrative game with a theme park builder that is just a placeholder to be used in the narrative. Finished in one sitting and more or less felt ehh from it. It does its best to be disturbing at times to get the main message across, from the viewpoint of various individuals with similar or outside experiences. Most of which just comes off as boring or very dragged out. What is disturbing the most is a few characters expressing childhood sexual experiences outside of forced/family as being normal or good. With a deafening silence for the contrary opinion. Which considering these are supposedly inspired by true stories makes it not sit right with me. These mainly coming from the game's characters who didn't experience said forced/family things but did experience other sexual experiences as minors. These character opinions I feel are more to the root of the problem which is glorifying sexuality to children. I can't fault the developers for trying to tackle a difficult subject. I feel the attempt misses the underlying issues of the subject in favor of shock value for outside people to experience. Which may have been the purpose, but perhaps giving the player the option to play into what is expressed as abhorrent tragic real experiences is more creepy than anything else.
[h1]A Brave, Direct, and Beautiful Experience[/h1] [i]☕ Played as part of the [url=https://www.backlog-assassins.net/themes/2026-06] BLAEO June/July "Beach Read" [/url] monthly theme.[/i] Wednesdays tackles heavy themes like child abuse and incest with profound grace. There is no hiding here; the game addresses these topics openly and directly. It is a surprisingly calm and relaxing experience with a heavy, intentional atmosphere, supported by amazing art and storytelling. It never preaches or tells you how to feel—its focus is simply to raise awareness, acting as a positive experience that acknowledges dark realities. That said, this calm and beautiful approach might not resonate with everyone. Survivors who are actively struggling with heavy trauma or shame might find the game's peaceful, positive tone difficult to connect with. In the credits, the developers bravely state, without shame, that they are victims themselves. This openness, along with learning that the in-game roller coasters symbolize the unpredictable ups and downs of life, makes it a deeply moving game. I highly recommend it.
I am speaking so i can rate this game up
Хорошая игра про тяжелую историю. Отмечу ещё приятную рисовку, коротковата, но стоит того, чтоб прочитать.
This is the kind of painting which is never finished. Other narrative games sometimes have interaction that feels to me like needless distraction. In Wednesdays, I really appreciated the fact that I could choose conversation responses, because the topic is so heavy that when I disliked a response, I REEEALLY disliked a response, and it was a relief to be able to navigate around it. Psychological Safety Dialogue Tree. It also accurately reflects real conversations on topics like these, where you're flooded with 35 things you want to say, but half of them are too horrible to utter out loud but you're still a bit frozen by having to choose. A shorty but a goody, definitely recommend.
Es un buen juego que trata muy bien un tema tan sensible, acompañado de un arte y música increíbles
What a hard topic to make a game about and yet it was done beautifully. This clearly had a lot of care gone into it and does a great job of telling a story—even if it's an uncomfortable one to get through—and bringing about awareness. This is a game that *should* be played and I can't believe this game only has 280 reviews. 2 hours well spent.
A short game about child sexual abuse, especially incestual child abuse, as shown through the memories and experiences of a French man named Timothée who was abused by his cousin. It's made by people who've gone through similar things, and therefore not only very thoughtful but also respectful. I really think it's worth playing, if not to cope, then to spread awareness.
I wasn't ready for this when I started playing. It's a game that everyone should play. Maybe it will help with the erased memories that haunt us.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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