
“The Forgotten Concluder” is a third person perspective 3D Role-playing game base on the ancient Chinese fantasy wu-xia world. Being a young teenager Shen Zi-Jun that grew in a isolated valley, taking on a adventure to discover a great secret and his true dentity.
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About
"A covenant for enternity, A sword to succeed."
In the high of Mount Taishan, there is a deep valley that never been known, isolated to the motral world. Time pass by without noticed, young Shen Zi-Jun wondering about the mortal world far away, never know the peaceful life will come to an end in a accident…


Being guided by the unseen destiny, he will take on a adventure to heaven and deep, to discover a great ancient secret , a dream to be forgotten long long ago , a promise cannot be keep, a sword to conceal too much mystery.


Once the wheel of destiny begin to spin again ,he will be lead to the end of the lost legend, only in the deep of infinity high clouds, he will get back to his true self…
[The scenario]
Being the most important core element of a classic RPG, the scenario of “The Forgotten Concluder” was written and plotted by famous Chinese fantasy game writer Quester Yeh that ever made the “Kalpa: The forbidden divines”, with over 400,000 words of carefully written dialog to spell out a detailed and amazing Chinese wu-xia fantasy world, to tell a great and fun story that base on ancient Chinese legend from heaven to earth.


[The battle mode]
The semi-realtime battle mode used in “Kalpa: The Forbidden Divines” has been renewaled and add more character elements to make the battle more dynamic and exciting. Player can command maximum 5 characters to fight against maximum 10 enemies in real time basis, making decision in seconds to gain victory over strong opponent by using Strategies wisely.


[The game World]
A detailed and vivid world to explore is the essence of RPG, although limited by the 3D engine ability, the team contrived to remake the true looking in the time of Song Dynasty by researching history and carefully modelling the building and characters, other game scenes will include wonders location that deep into the earth or high in the clouds, in additional to the marvellous looking that above the imaginations, there are a variety of puzzles and mechanism triggers that wait for players to solve.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
其实做成寰神结那种画面和战斗,沙盒世界,那就挺好玩了,或者做成神魔至尊传那种战棋,甚至重置也是可以的。做成3D不仅画面落后于时代十几年,像2010年前的游戏,这样本就捉襟见肘的资金更加缺乏,现在很多情怀玩家就喜欢复古的页面和2D画面,看烟雨江湖那个多简陋,但是不妨碍制作组赚的盆满钵满。有时候项目规划和战略制定,比后面的技术开发更重要,一但做了超过自身实力的决定,就注定了结局的惨淡,实在是太可惜了。我是天地劫铁粉,看到这个IP在经历了漫长的20年后缓缓死去,真的很难过。
[h1]100小时全成就,从夏侯仪到申子隽,从大漠黄沙到九霄云海,我的热爱依旧在路上[/h1] 对于认真玩过这款游戏的人来说,不必再提《天地劫》系列——它的续作《幽城幻剑录》曾带给我一段无比珍贵的回忆。所以,当看到本作宣发时,我就早已萌生了必玩的念头。拖了两年多,总算是补上了这一作。然而,通关之后,我沉默了许久。仔细回味游戏的优缺,最终忍不住笑出了声。 [h1]优点[/h1] 可以说,本作的剧情与文本足以超越近年来市面上同类游戏的90%——这还是保守估计。它很有早年间经典作品的味道,字里行间可见编剧的知识储备,以及对华夏原生文明、王朝更替与历史人物的独到解读。 在我国历史中,资本权贵与中央王权已缠斗千年。在我眼中,项羽是必亡的。说是霸王,却不过是代表资本权贵登台唱戏的疯狗,套用现在的话说,就是资本集团的代言人——你不死,谁死?天道,损有余而补不足。项羽既走上此路,终究要被天道碾碎。正因如此,游戏剧情才给予我属于自己的辩思空间。 封禅的引入也很有意思——在泰山顶上筑圆坛以报天之功,在泰山脚下的小丘上筑方坛以报地之功,即《史记·封禅书》所言“登封报天,降禅除地”。战国时,齐鲁儒士认为五岳中泰山为最高,帝王应到泰山祭祀。秦始皇、汉武帝皆曾举行过封禅大典。 而此前我曾听过一种说法:真正完成封禅的皇帝,其含金量是递减的。所以剧情中也提及,唯姬轩辕真正完成了仪式,其余皆似过家家,大概也与此考量有关。其中四龙帝君的设定,以及整体框架,皆脱胎于华夏原生文明的部分结构,令人倍感亲切。山岳场景是整个游戏最让我印象深刻的——高山绝壁、云海翻腾、断壁残垣、枯草纷飞、长风万里,完全满足了我对离天最近之处的想象。 [h1]缺点[/h1] 还记得看宣发视频时,身边朋友脱口而出:“这不像是这个时代的产物。”如今想来,这话真没说错。用资金不足来搪塞毫无意义,投资比这少的游戏一样可以做得很好。本作放在当下,质量上就是一坨XX。 主城大多NPC像贴图一样一动不动,只有部分对着空气机械招手的小摊贩、店小二,或沿固定路线来回踱步的士兵与工人。配合空灵BGM,哪里都像一座死气沉沉的鬼城。 跑步、跳跃手感极差,全无流畅可言,像个滑稽的小丑。跳起时还无法打开菜单,互动时距离不足就会提前显示灰色图标,必须贴到人身上才能操作。稍不注意就得按两次互动键才能对话。传送点与地图设计也很抽象,许多地方要反复跑回头路,做个支线就得在路上浪费大量时间。 迷宫和解谜接二连三也就算了,可最后爬塔的地图竟要重复两次完全相同的操作——真想给设计者两巴掌。赤石谷甚至还有BUG:出谷时才发现出口有块大石头挡路,害我琢磨半天自己到底是怎么进来的,是不是走错了路。搜查半天才确认是BUG,幸好有剧情存档,反复进出赤石谷才能把大石头永久刷掉,但小地图上感叹号却永久卡死。期间反复试错、重跑流程,几乎耗尽了我所有的耐心。另外没有那水平就不要做这种必须用S/L大法才能确保稳定看清的乌鸦,要不你就换一种解密方式,这种并不是因为你的巧思加了游戏难度,也不是我的失误增加的游戏时长,真的让人觉得没有意义。 支线任务需要背包中有特定物品,但装备上后系统就识别为身上没有,无法触发支线,炼化也是同理。不少任务交完后叫“过几天再来”,过几天来了又叫“再过几天”,反反复复来回跑,设计毫无人性化。唯一记得的人性化设计,就是骑凤凰时可以打开大地图照着飞。 大、小Boss很多都像灰太狼——打完了还不能弄死,只留下一句“我一定会回来的”。真正的坏人不多,正派人物平平无奇,反派更是平平无奇。 [h1]总结[/h1] 首先,我是国产游戏爱好者、《天地劫》系列爱好者、回合制爱好者、武侠仙侠爱好者。即便如此,我都难以给本作一个好评,但我也给不出差评。我喜欢这个类型,也希望能玩到更多。我喜欢游戏里的世界观设定——给出差评,就违背了我真正的喜好;可给出好评,这种容忍度又让自己作呕。最终,我也只能无奈地笑笑了。 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 总计评分🏆无 情怀游戏,不打分。 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
仅推荐《天地劫》系列粉丝酌情游玩。 游戏的问题太多了,评论区已反复提及。技术落后;本应是强项的剧情的起承转合也较为平淡(可惜了叶大的文字)。大概以后唯一能回想起来的是有时候有些许代入感:云霄之上的高处不胜寒和经历过漫长旅程的疲倦。 听说工作室也已经解散,大概也不会再有续作了。感概这个圈子的玩家和开发者都在日渐凋零。
由于我没有玩过以前的三部曲,只云过系列剧情,因此我更多的是以路人玩家的角度来聊聊游戏体验。 一、优化 先说最劝退的优化,游戏版本号1.0.28,发售至今已经更新过很多次,但体验依然很差。 1、自动存档。经过一段剧情或者切换地图会触发自动存档,但剧情自动存档之间的间隔时间有点长,建议养成多手动存档的习惯。 2、帧数。默认60帧,可以开二倍垂直同步达到120帧。战斗时帧数稳定,但是在城镇帧数就要低个10来帧。 3、闪退。在进入游戏读取存档、切换场景读图都有概率闪退,而且切换场景读图闪退概率很高,如果你没有手动存档,只靠自动存档可能就会导致半小时、甚至一小时的努力白费。 4、战斗时敌我双方都不能行动。相比频繁发生的闪退,这个问题我遇到过几次,还都是小怪战斗,BOSS战还没有遇到这个问题。退出重进即可。 5、卡模型。游戏可以跳,但如果你瞎跳,可能会让你卡在一些地形无法动弹,遇到过几次。 二、音乐配音 1、音乐。非常好,系列一贯的强项。 2、配音。配音质量其实还不错,但问题是配音没配完,应该是资金不足只能做到部分配音。比如一段对白三句话,只有第一句或者第三句有配音。但也有少部分场景对白是全部有配音的。 三、美术 1、从2D转变为3D,但3D画面表现拉胯。虽然游戏是23年发行的,但立项从2016年就开始了。团队的资金、技术力都不行。在过场中,人物没有什么表情、说话也不会张嘴、肢体动作也很少。 2、2D立绘。非常好,延续了系列一贯的港漫风格,我很喜欢这种偏粗线条硬朗的画风。3D建模高低得要给2D立绘磕一个。 四、剧情及人物塑造 1、天地劫系列一向以精彩的故事和出色的人物塑造著称。而本作的剧情还算不错,但人物塑造相对一般。前世的项羽虞姬戏份虽然不多,但两人的塑造还是颇为让人动容,但今世的申子隽和萧茵塑造反倒一般。剧情中小申的身世(和百里晟的关系)、何大哥和瑶妹的亲缘关系都是放在支线里面的,这种关系主角团人物的重要人际关系放在支线里面讲怕是不太合适吧。再加上本作的支线容易错过,错过的玩家就体验不到这部分剧情了 2、在小申和萧茵联手闯阵的剧情中,安阳地下宫殿第九层有一个安置了各种机关的房间,估计跟DLC或是跟隐藏结局有关。但是制作组已经解散,目前玩家能玩到的游戏只有一个结局,也没有DLC,所以这只能成为一个废案了。 五、支线 支线系统完全是延用的老游戏的设计思路。支线的触发、交付都有时间限制,且部分支线触发需要完成对应的前置支线,而且锻造最强装备的系列支线会存在未收集到足够的材料而无法完成的情况(有些材料非常珍贵,数量很少且只能通过特定途径取得)。支线NPC并没有图标提示,每抵达一个城镇后,需要玩家仔细过图跟可以对话的NPC对话。一定要优先完成支线,闷头推进主线会让错过很多内容。支线数量众多,质量还算可以,但是这种老派的设计肯定不符合现代玩家的胃口。当然对于系列玩家来说,这一点算不上大问题。我从绝代双骄、幻想三国志、风色幻想、武林群侠传等游戏一路玩过来,倒是习惯这种老设计。 六、解谜 游戏中的解谜非常具有古风特色。从谜题类型上来看,大致可以分为启动开启通路,以特定顺序开启机关,传送法阵,根据方向指引走迷宫四大类。迷宫与解谜整体难度不大,因为有地图。但紫璇宫要抵达隐藏房间拿到诸多宝物,必须按特定顺序走传送法阵,我逛了几个小时没有找出头绪,最后只能靠攻略了。剧情推进到中期,小申会学到霸者之眼,可以发现场景内的隐藏机关,一些地图解谜需要用到这个能力。 七、养成 1、五内。每升一级获得3点,影响角色的各种抗性。习得招式的一个途径就是角色等级达到该招式要求的最高等级习得(不需要五内加点)。另一个途径就是五内加点达到要求即可在该招式要求的最低等级习得。请留意小申的四招隐藏招式必须五内加点达到要求。 2、装备。分为武器、防具、饰品、魄(可装备三个,主要靠打怪掉落,可以用对应的素材去强化)。提供各种基础属性加成,请留意一些装备具有特殊的效果,因此也并非装备阶级越高越强。 3、丹药。游戏中有永久增加角色属性的丹药,到了后期打隐界的敌人会掉落不少,如果卡关了,不妨依靠这些丹药来提升属性。 4、炼化。合成系统,两两物品组合变成一个新的物品。商店贩卖的装备最高只到7阶,8-9阶的装备除了支线任务获得一部分,剩下的就要靠合成来获得。 5、封铸。装备强化系统,消耗封铸素材来强化装备提升数值,素材捡垃圾或者打怪都能获得。一部分八阶装备强化满,甚至还要强过九阶装备。 八、战斗 1、阵型和策略。阵型系统在何大叔加入后开启。在阵型界面选择一个阵型后,按照该阵型的要求调整队伍站位,即可生效。阵型和策略可以理解为一直生效的BUFF。如果站在阵眼位置的队友被打倒,则阵型瓦解失效。 2、回合制但是行动是即时的。敌我双方的时间条一直在走,因此要使用什么招式、道具要尽快做出决定。角色的体力、法力值下方是集气条,攒满才能行动,如果使用招式还有一个蓄劲时间。因此在初上手不熟悉系统的情况下可能会有点手忙脚乱。 3、特殊的招式。一些特殊的招式在施展后就会持续生效,但是该角色就不能再采取其他行动了,比如兰姐、小前辈都有这种招式(招式介绍都有说明)。 4、特殊的战斗。游戏全流程只有两场BOSS战是二连战,其他都是只打一场。还有几场战斗是剧情杀,我方打敌人只有几点伤害就已经在提醒玩家了。 5、战斗技巧。游戏最后期的BOSS,比如老申、百里晟、萧茵、项羽,强度都蛮高的,但此时相信大家都已经摸索出最优方案了。兰姐给敌人降攻降防,给我方加攻加防;瑶妹、小前辈给我方加速度、命中、会心,加血恢复异常状态;小申、何大哥负责全力输出。游戏有三种难度可选,觉得难打就调低难度。 九、总评 虽然这是一款23年发售的游戏,但从设计思路上看完全就是老游戏,因此并不适合现代的玩家。游戏优化差但内容尚可,如果是喜欢武侠、仙侠类型的玩家可以尝试。
本人是真·老玩家了,第一部玩的是幽城,后面补票了寰神结,神魔,再之后用dosbox通了天外剑圣录。幽城之后又玩了三次吧,真情怀玩家。 等了这么多年,这一部其实一直很期待,不过玩完了以后感觉没有想象中的那么好,客观的评价一下。 我也不去说画面,bug之类的东西,这些都可以克服,关键是剧情我觉得可能真的没我想象中那么好。 首先,本作基本基于情怀,大量人物都是幽城人物直接改名,改其中一个字什么的,但是角色背景故事极其类似,反正就是让我们老玩家看一眼就知道那是谁,就回忆起曾经的那段岁月。当然,我所能看到的是除了提及九仪天尊剑之外(那个萝莉医生可能是影射跨越所有前面4作的燕明蓉?),根本没有其他几作的影子,而一切都是基于口碑最高的幽城。当然啦,人物戏份做了一定的调整,比如皇甫申(不好意思我忘了这一作里他叫什么了)几乎没有什么戏份,带着一个类似封铃笙的三师妹,而那个三师妹年纪是不是太小了点?私奔看起来也是怪怪的,有点违和感。 这种情怀不能说不好,但是感觉真的缺乏了很多新意在里面,这是纯粹的个人观点。 其次,还是人设,特别是男主,真的太波澜不惊了。夏侯仪为什么让人印象深刻?因为他一开始淳朴善良,是霍雍的盈魂。然而经历了一切之后,性情大变,变成了幽城结尾那种说不上黑化但也绝对不再是淳朴少年的样子。这个只能看幽城,因为神魔里面刻画的太少了。然而我们的申子隽先生,从头到尾就是温润君子,性格没有因为剧情产生任何的变化,直到最后一刻都是那样,也包括了“小冰璃”(那个我忘记名字的辽国白发女战神)之死,都没有对他的性格产生一丝一毫的影响。也就是经历了所有事情,他情感居然没有欺负,人设居然没有变化。当然他可以是那种心理承受能力极端强大的人,但换个角度这也就是没有血性,甚至是情感淡泊不是吗?前期刻画了那么多前生今世的事情,结果后面死了就死了,死完了人家男主还是波澜不惊的心态,我真的觉得刻画有些失败。 最后,整个故事给人的感觉是没写完匆匆结尾的。比如地残仙淳于小朋友的故事就不清不楚,而两个其实戏份也实在不够多的女主(小慕容璇玑和小珑夜,我根据外形来说的),除了看得出红色的那个喜欢男主,紫色的那个貌似存在感极弱。关键是哪怕上辈子霸王项羽的剧情里也完全没有他俩,这辈子就莫名其妙的来完成使命了。这一点是真的很牵强,感觉就是为了给队伍配置五个人硬生生加上的他们。倒是那个用枪的大叔貌似剧情还丰满一点。 总体评价是我不能说这个故事很难看,但我也实在没觉得剧情有多让人难忘,各种幽城的桥段拿来稍微一改就卖情怀,的确我们可以出钱买单,毕竟是我们当年的青春嘛,但是我觉得以制作人当年的水准应该不至于只能做到这一步吧? 可能更多的钱和精力都花在了不擅长的3d上面了吧?这个不重要啦,做个2d游戏我们也会买单,关键这类游戏玩的是剧情嘛,给我们一个让我们可以在下个20年念念不忘的故事好过跟风用什么3d建模来体现游戏的价值。整体我给游戏打6分,对于等待了20年的我来说,失望,真的失望。而且看这个情况,已经没有在后续更新里大改的可能性了。 不知道有没有缘分见证下一部作品,有的话我还是会买单,但是该批评的还是要批评,有批评才能有改进嘛。
作为天地劫三部曲的玩家,收发购入,但是一直不知道怎么给这个游戏评价。 总的来说,这个游戏又香又臭。 先说说优点吧。1、天地劫的味道很足,很纯正,战斗BGM,胜利BGM,熟悉的法术名字,还有熟悉的攻击方式。 2、还是天地劫一贯的前世今生。 3、丰富的支线任务,还有某些一贯比较坑爹的隐藏设定,和神魔至尊传数格子触发事件,幽城出门打蝎子的坑爹程度有的一拼,不是说这些设定有多难,而是你一旦没有及时触发,那么后续就没了。 4、支持XBOX手柄 接下来就是我很不愿提起的缺点。1、虽然我和朋友都不遗余力的安利了很多次,这游戏某种程度来说也能称得上是一个比较好的游戏,但是这游戏的完成度还有剧情和之前的天地劫三部曲相比,恐怕只能和寰神结掰掰手腕了。 2、战斗难度低的令人发指,用了困难战斗难度,结果一路平推过去的,本来还期待类似幽城里赫兰铁罕,冥皇郸阴这种高难度的战斗把我虐的死去活来只能拼命练级,结果一路平推就打完了……还是神气流转等法术缩减了生效范围以后的难度。 3、昏昏欲睡的战斗搭配上高频率的战斗触发(尤其是前世去拿霸剑那段),真的很拖节奏。 4、还是固定的职业搭配,一个剑客,一个冰火暗的法师,一个擅长天法的法师,一个辅助,一个长枪战士。但是看不到令人怀念的法术特效,当年的玄凛冰刹,七光御阵,九俱焚灭,魔天降临,灭剑罗渊等技能特效令人震撼,但是在这作里,同样的法术名称,只能看到大幅度缩水而且多边形的粗糙模型……我都怀疑这些法术特效是不是从隔壁轩辕剑5,仙剑4,轩辕剑6借来的……法术的炫目程度和用心程度甚至比不上古剑1和2 5、剧情的老套陈旧,虽然天地劫系列的剧情味道很浓,但是这剧情对于老玩家来说,看到前面大概就能猜到后面,甚至制作人怕你猜不到,干脆打完哑谜之后给你来个明牌。拜托,首发入坑的肯定是你的老玩家,战斗已经拉跨的情况下,你剧情再不留点悬念,就真的只剩情怀了。 6、诸多BUG,修复了一些,我也忍着打完了。 我对老牌国产RPG的情怀,已经给了霸剑霄云录和赵云传之云汉腾龙。后续有新的可能我还会买,但是一定不会首发购入,先看看评测再说。
Edit 02: The developers recently added Steam Cloud to this game. Edit: I have played for 30+ hours, and I feel that the trigger conditions for some of the side quests are just too hidden. Also, some of the explicit locations in the side quests did not have any directional instructions, so I decided not to recommend this game anymore. ========================= This game's side quests are easy to miss. Although the completion of side quests does not affect the main plot, some side quests are prerequisites for obtaining powerful weapons and opening other side quests, and I cannot make up for them anymore, which makes me feel very painful. Another example is that, as the game progresses, a hero with a lance will join the team; he is equipped with the initial weapon, which is a side mission material; if you sell this weapon, then a side mission will not be completed. To sum up, this game makes me feel extra hard as a semi-perfectionist. But the game's plot is not bad; the game is seriously telling a story, and I am someone who puts a high value on the game's plot, so there's no way I can't recommend this game. I hope that the developers can translate the game into other languages in the future, but the whole game reveals a taste of underfunding (such as poor character 3D modelling, not supporting Steam Cloud, and other aspects). The developers may not have extra funds to translate the game into other languages, which is a pity.
Firstly I will preface this by saying that I have been waiting this game for a very very long time (20+ years). Ever since the original trilogy (yes yes I know this isn't technically a continuation of the previous games but it might as well be) I have been praying and hoping that this will get made. This hope was completely dashed when Dynasty went bankrupt and this IP got bought by another company. Therefore I am writing this with some very rose coloured lenses. Do I recommend this game - YES (with a very big caveat). Let me get in to the specifics. THE GOOD Story telling Firstly lets talk about the plot. While this games plot is pretty good it pales in comparison to its predecessor. This is a very typical young man going on an adventure and finding out there is more to him than meets the eye story. Not to say there's anything wrong with this type of story (indeed the original trilogy used this troupe to great effect) but there's very little twist and turns which is a shame because there was a lot of potential in the story to be told in a much more effective way. However I would still list its plot as a positive point as it was solid overall. Music Music is also pretty good and for those of us who have played the previous games will definitely recognise a number of themes (ah the nostalgia). This is also a really good introduction for anyone interested in chinese music or chinese instruments as this game gives a really good selection of the typical instruments you here in ancient chinese music. However the music does get repetitive quite quickly and it seems they reused a lot of old songs from the previous games. Dialogue I put this in its own category as it is amazing! Unfortunately if you don't understand chinese this game will be very difficult for you to understand. Actually, even if you do understand chinese (I was raised in Australia but my chinese standard is pretty high) this game can be quite difficult to understand. This is because it uses a lot of old chinese phrases and axioms which is just not used in the modern language. Some of the chinese characters you probably won't even know how to pronounce them without a dictionary (thank god for the voice acting as it saves me time to look up some of those ridiculously difficult words). But if you enjoy reading and admiring the ancient chinese language, this game probably does it better than any other chinese games out there. Voice Acting For the most part the voice acting was actually pretty good. I was initially a bit worried about this but I think overall the cast did a great job. The only actor that I wasn't a big fan of was the older general character as his line delivery always felt awkward to me but he was fine whenever he needed to be more emotional so I think this was more of a directly misstep than anything. THE BAD Combat This is a very old ATB style turn based battle system. Now don't get me wrong, turn based system is not the reason why this was bad. In fact I'm a big fan of the old turn based battle system. What made this system bad was the speed. I think in an effort to make the battle more exciting and quicker paced, the dev actually forgot that they need to balance the game out properly. This means that the ATB bar actually takes next to no time to fill up and most of the time you haven't even selected your moves for one character before the previous character's ATB has already filled up. This makes the tactical side of things get really out of whack. For example, there is a move that one of the casters can use which instantaneously fills up all the ATB for every character. However, because the speed is so fast already, this moves bascially becomes useless. And there are a number of other moves which are equally affected by this. Again I look at the old trilogy which used the same system but to a much better effect (I don't understand why and how a game that is 20 years old can do the same thing better in early every aspect). I also had a lot of issues with its used of elementals as spells never seem to do much difference even after they are upgraded. Again I hope the devs will continue to work on this to fix some of these issues. Difficulty I couldn't help myself when I wrote this sub heading. For any of the old fans, they would remember how frustratingly difficult those games were. In an effort to appease the current gamers (read young people :P) they made this game infuriatingly easy. After having finished the whole game I had died twice. Contrast this to its predecessor where even a random encounter might kill you if you didn't plan properly. This games is waaaay to easy and I hadn't really even need to think about tactics for a fight until the very very last fight and even then it was just simple buffs and debuff strategies which gamer should know by now. I get that its nice when you just want to follow the story but this game definitely needs a bump in difficulty level. Also because you don't have random encounters anymore (you can see the monsters and try to walk around them or confront them like FF13), this means that each battle should in theory be more deadly as you get to choose when to engage or not. In the last dungeon I just skipped pretty much every battle, not because it was hard but because it got tedious. Upgrading and transmuting In the game there is a system which allows your transmute things to upgrade and get better equipment and allows for some customisation. I basically ignore this because the game was so easy I never even bothered with it. It was also immensely confusing on some of the nuances which the game doesn't really give you any help or guidance on. As a side note, never EVER sell anything unless you have a duplicate copy. Since money is extremely easy to come by I would argue you shouldn't sell stuff unless absolutely necessary. This is because (again those of us who are old fans would know) some basic equipments or non-flashy items can become instrumental in getting the best equipments in the game. If you accidentally sell it or transmuted it without thought than say bye bye to some of the best equipment the games has to offer. Although again, I didn't really care in the end because the game was so easy. THE UGLY Graphics There's no getting around it, this is an ugly looking game. Even through my very rose coloured eye, I can't ignore the fact that the 3D models looks like something made 10 years ago. I really wished the devs would just go back to what they were really good at which was 2D models. Yes I expect amazing graphic models and 3D realistic scenery from a AAA game. But given the money and time constraint this company had, it would have been much better for them to just do what they know. Given that I would argue most of the people who play this game are old fans, this would bring back even more nostalgia. Additionally, I would argue that in this day and age, a 2D game might be even more attractive among all the crappy 3D games (looking at you Gollum). There also wasn't enough variety in each town which again comes down to them reusing a lot of resources. Dungeons Oh my god the dungeons are so repetitive in this game. Especially the final dungeon, you literally go through the exact same route 3 times in order to progress to the final battle. I don't know if the devs were just burned out by then but that just felt cheap and little effort was made to it which was a shame. Final thoughts Ultimately I still think this is a decent chinese RPG that you can try out if you have time (and you can read chinese to a high level). My main reason for hoping this does well is that I really really want a final game to the original trilogy. Anyway hope this review can help you decide whether to buy this or not, meanwhile I might try my second play through now.
哪怕神似三分,我便慌了神。
槽点挺多的,但我挺喜欢玩回合制游戏的,比如古剑1、仙剑前5部,玩得不亦乐乎。
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