
Second Second is a Roguelike card game without drawing cards. Explore randomly generated worlds, defeat monsters, collect valuable cards and add the best ones to your deck. The battles are not based on luck, so prepare to put your skills to the test.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Edit: Changing my review to Positive already after the first patch. They fixed some of the glaring problems, and *shrug* I like the game. Hope they do more updates soon. [strike]The game is quite interesting. I would recommend it if it didn't have such huge problems. But right now I can't do it, not in the current form. The game has some serious problems. I know this is "early access", but that doesn't excuse everything.[/strike] Biggest issues: 1.[strike] Some combat bugs. When you quit to the menu and go back into the game, the battle replays, and the results are DIFFERENT. Suddenly you don't take tons of damage, and you now have way more HP. This is just a replay, there should be no change in your HP, however the result is totally different. In the replay, things probably played correctly, or totally differently, either of which is bad. [/strike] (Have not seen many combat problems anymore) 2. [strike]Card abilities are not explained. You basically have to use a card, to see what it actually does. The descriptions are that bad. I have gotten used to the descriptions and symbols now, but some cards still make no sense. [/strike] (EDIT: Now there is a "training mode" that teaches you the meaning of some of the symbols) 3. Storyline is gibberish. It is not even worth reading. :( I finished all the 5 "story mode" chapters. I read all the text. What do I know about the story? Nothing. It is about 3 characters in different places, doing stuff, and yea, that's it. 3. "Standard" plays totally different than "Story" mode. Why change how turns work? That's just really weird. In Standard mode, turns are so short initially, that you can't even call them turns, your turns overlap with the enemy turns. It makes for very messy gameplay early on. 4.[strike] Some enemy cards resolve so fast that you can't tell what happened. How did the enemy get 70 shield? I have no idea. Probably a bug, but who knows, it all happened too fast. [/strike] (EDIT: You can now see the card history at the top of the screen) 5. Many "builds" you can make, play in nearly the exact same pattern for every fight. This makes most fights boring. For example, I had a Rampage deck when doing one of the campaign parts, and I played the same 3 cards to start every battle, and that did something like 50 damage on turn 1, so almost every enemy died. The ones that didn't die, i finished on 2nd turn. Used the same pattern of cards every battle. Some builds can be more interesting than this, and you might have to think a good amount, but many builds require almost no brainpower to play.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was really hard to rate this game. The translation in this game is so horrible, that you have no idea what half the cards do, even after doing the training. The game is pretty tough, which makes it feel unfair, if cards dont work the way you think they do after reading their discription. For that I'd give it a thumbs down. But why did I gave it a thumbs up? If you fiddle around with the cards long enough, you find that this is actually a very balanced solid deckbuilder that is enjoyable in the long run. So if you want to take your time (>2 hours) with it, and do som trial and error, eventually it becomes a very fun game. If you want to have fun withing your refund-timespan, than this is a hard pass because of the steep lurning curve (because of bad translations). I completed the game with all 3 heroes now after 8 hours, I give the game a 7.5/10 for gameplay, a 5/10 for the horrible way they are presenting it to us, so a 6.3 on avarage, a small thumbs up that is... Luckily the game is not that expansive. If it was 20$ or up, I would downvote it. 10$ or down (sale) I'd recommend.
참신한 규칙과 다양한 카드 잘 만들었지만 정작 재미는 못느끼겠다 카드 게임을 좋아한다면 해보는것도 나쁘지는 않을듯
出奇地有趣,很講求組卡和策略。不過輸掉沒有結算畫面有點可惜,建議可以弄點資訊總結一下。
看An.的评测后,对这游戏稍微感兴趣。 无抽卡环节的卡牌战斗,新奇的时间线系统,初见是非常诱惑人的。 卡牌配合并非俗套和固定,爬塔式的进程,事件变数不多但的益于海量卡牌数量,暂时还兴致勃勃。 上手确实难,很多机制不试试完全不懂,但还算好玩。 值得尝试。
[quote=毒舌鉴赏] 感谢开发者与毒舌鉴赏赠送的游戏。 若喜欢本篇评测,可点击关注: [url=https://store.steampowered.com/curator/33625352] 毒舌鉴赏[/url] [/quote] 游戏评分:6/10 前言 『Second Second第二秒』是一款Roguelike类型,以卡牌为主的角色扮演类游戏。 (购买后可在购买2小时后获得Android版本代码) 游戏设定 以三种模式模式为主:练习(对卡牌的基础、应用、说明进行讲解)、活动(主要剧情,介绍三个主角的故事并解锁相关卡牌)、一般模式(即挑战模式,挑战1-10AI难度) 同时由于采用Roguelike类型中的不可挽回性,所有模式一旦遭受失败将重头开始。 游戏起手三个卡槽,每个卡槽能放三张牌,通过敌我双方时间顺序使用卡牌进行攻击防守。 游戏采用时间线来代替普通卡牌游戏中的回合制,每一张卡牌上都有时间点,双方每轮有10个时间点也就是1s。在一般模式中,时间将随着回合从0.1s延长至1s。如果战斗的时间段为傍晚,敌人将进行先行攻击。 在地图上方会有表示时间段的星球图案,每次进入关卡会消耗时间。随着时间,普通小怪是体力会增加,精英怪和BOSS的体力是不会受到影响的。 玩家可通过关卡后可获得卡牌、卡牌包、第四五组卡牌放置位、卡牌升级等。关卡点设定一般为普通小怪、精英怪、实验室、事故情况、BOSS等。实验室出现在精英怪后,通过卡牌转移的方式将一张卡牌强化给另一张卡牌。事故情况可以忽略也可以通过使用卡牌得到相应的奖励,但使用卡牌后该张卡牌会消失。卡牌包在战胜敌方后可获得,获得后可选择“开启”也可“不开启进行保管”,如果选择“不开启进行保管”,卡牌包的等级会提升1级,玩家可以预览该卡牌包可取的卡牌稀有度及卡牌数。 卡牌设定 卡牌的稀有度通过颜色表示,相应的数值也会不同。共4种:白<蓝<紫<橘。 卡牌的下方会有电池形状的图案即互动技能,5格为满。不同的电量表示不同的使用次数。 卡牌的配合十分的重要,但由于获得卡牌随机因素非常大,因此十分考验玩家的随机应变能力。 主要以三个主人公为线索,每个主人公有不同卡组。通过相关人物章节剧情来解锁相关配卡。 主角 卡组 剧情内容 爱因斯『基础卡 —— 为了找回从前的故乡开始探险 狂乱卡 —— 失去方向,开始充满愤怒的旅程 复仇卡 —— 踏上复仇沐恩的旅程 生存者卡 —— 剩下独自一人寻找生存战略 流浪者卡 —— 放下一切,陷入深思 重建卡 —— 重建故乡』 道斯 『基础卡 —— 夺回自己失去的一切 绝望卡 —— 蒙受冤屈躲避追逃 回忆卡 —— 受到挫折让忆将忆集中于过去的回忆中 专家卡 —— 依靠自身能力 不信卡 —— 收到多次背叛不相信任何人 解决师卡 —— 知识为所有人而使用』 诺 『基础卡 —— 履行得到的任务 强韧卡 —— 没有任何事能让其停下 服从卡 —— 执行上面的命令 坠落卡 —— 所有命运被颠覆 抵抗卡 —— 改正沐恩的问题而抵抗 指导卡 ——创造新的世界』 游戏优点 *丰富的卡牌、特性设定 *没有抽卡环节,卡牌随机性强 *模式多样性、着重策略性 缺点 *通过关卡随机掉落卡牌(看脸) *卡池无预览 *失败即重头开始而非在失败关卡开始,浪费时间 *“新手”教程不太适合 适合人群 策略性卡牌爱好者 总结 期待pvp 这款游戏的难度主要在于随机卡牌这里,有时候会起手遇到不属于起手卡槽的卡牌而不能使用时,就只能想办法计算双方卡牌。卡牌的放置顺序、升级也很重要,而且需要了解每个卡牌攻击防守释放方式。 如果这款游戏在做稳定的情况下有pvp模式也就更好了。 更多游戏推荐请关注[url=https://steamcommunity.com/groups/dushejianshang]毒舌鉴赏[/url]以及[url=https://store.steampowered.com/curator/33625352]毒舌鉴赏家[/url]
評分: 3/5 難度: 4/5 如果也是喜歡slay the spire那種deck building的元素. 也可以試試second second的韓國遊戲. 特別在於遊戲是用秒數來進行遊戲. 每張卡需要準備時間來攻擊/防禦/發動效果. 越長時間會得到更好的效果,但也可能被敵人攻擊. 要思考好才能應對. 缺點這款遊戲教學不足夠 還有這款是我見過第一款玩過2小時有獎勵的遊戲(是防退款嗎XD)
Les bases ici : https://www.youtube.com/watch?v=MhUfg8s-NVM Pas évident à prendre en main avec le tuto Asiatique simplement traduit en anglais. J'ai mis beaucoup de temps à comprendre les rudiments. Mais pour moi, l'univers est original pour ce genre de jeu. Il n'y a que Griflands qui s'y rapproche. Il y a de bonnes mécaniques qui en font un jeu difficile et riche, mais avec de bons challenges à relever.
It's just not it. I like to feel that you have control, and the game doesn't let you feel that way. Changes were made and made it abit more clear, still at some points you just wandering why you evenwon. Further there is no real goal, what can be of EA of course, but the mechanics will take yo uso far from the non existing story, that you forget about this non existing story. And after Neoverse came out, how they ever going to compete with Slay the spire and Neoverse. naaaaaah I had to delete it after couple of tries and patches, totaly no fun. And if you doubting, check steam charts, thats how many ppl play this game, ppl who say they liked it, they dont even play. I mean 0.2 players in last 30 days.
你的中文甚至能和K语言相提并论,我愿称你为SS语言。
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