
Evolution concludes in this expressive platformer. Movement is your power, transformation is your gift. Discover sites and evolve as you explore an organic underworld open-world, Earth looming in the distance...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +18 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1]极限进化:开车去神性[/h1] [strike]大伙不觉得这种显然是机翻但莫名其妙沾了点意蕴的游戏内文本非常meta-humor吗?……只有我吗?[/strike] 在Psytrance现场的舞池里沉沦、赏玩Colorfiction等数字艺术家的作品、盯着WinXP自带播放器的音乐可视化发呆——这三件事都足以让你暴露在远超安全剂量的“迷幻生成式艺术”(psychedelic generative art,我刚编的词)中,越陷越深。好在,我今天的话题并不是研究这些高饱和度三角形对神经突触的危害,而是探讨一个更跳跃的问题:为何有朝一日,它们会和“游戏性”联系在一起? 《EE:DtD》是一款有着典型[b]塞尔达[/b]框架的类[b]猴子球[/b]式3D[b]收集马拉松[/b]平台游戏。在这片被神秘力量改造成宏型实验综合体的空茫宇宙中,玩家将以一颗“蛋”的形态降生,探索一个个站点、解锁更多形态,最终揭开隐藏在宇宙最深处的六道封印,重回地球母亲的怀抱。 在类猴子球平台游戏的世界中,每一项物理属性都同你亦敌亦友:重力、惯性、摩擦、平衡性、加速度……有时玩家会因它们而错失大好时机、气得牙痒,有时玩家又得借助它们的帮助达成目标。而《EE:DtD》中,形态和能量(§)是玩家的两项核心资源,玩家可以通过消耗能量来切换形态,改变自己的各项物理属性以便达到目的平台,完成包括能量上限提升、新形态和新站点在内的各种收集。 自然,《EE:DtD》对形态的挖掘远不限于同类游戏中“更轻/更重的球”。在形态系统内所提供的总计四十余种玩具中,有吊索、黏附等可以显著改变玩家与平台交互的形态,带给玩家有如3D马般更具动作性的平台体验;但这还不足以让我专门书写一番,真正惊艳到我的是游戏中大量跳出常规平台理念的设计(这也和游戏选择的题材息息相关)。面对检查点挑战,玩家除了严格规划路线外,还可以选择分裂成十个小球,一次命中多个检查点;遇到复杂的迷宫地形,玩家可以原地膨胀、无视障碍命中直线距离足够近的目标;有的形态甚至会改变关卡结构的尺度——我在此就不过多剧透了。 如果说上述设计是开发者“胆大”的表现,那游戏的能量上限限制、非线性探索结构与友好的操作手感则是真正撑起整个流程的“心细”。能力夸张的形态同样要消耗巨量的能量,两者的相互掣肘在我的游戏体验中保持了不错的平衡,掌握新形态轻松过关的爽快感和规划一轮能量分配的解谜感在流程中不断交替出现。六道封印的主线与大量支线区域为玩家探索世界、获取形态的顺序提供了大量自由,也更鼓励玩家发掘各种非预设解法;自然,这不可避免地会导致部分流程的挑战性被破坏,此时游戏相对宽容的平台吸附和平衡感便利于玩家快速完成这部分流程,再次投入核心体验当中。 作为一款迷幻/超现实题材的步行模拟,《EE:DtD》在景观和隐喻的构建和声效设计上已然颇有水准;而作为一款平台游戏,它也展现了相当程度的巧思与执行力,这令我颇为惊喜。倘若平常的3D平台游戏让你感到沉闷,或许《EE:DtD》足以带来一场各种意义上的“迷幻”之旅。 (如果接受不了画面,游戏里有简化图形和调整色调的选项,虽然我个人怀疑调整后有没有本质区别……)
One of the most unique 3D platformers I've played.
Monkey ball if it was also a metroidvania and helped clear dead pixels on your monitor.
You already are.
my eyes hurt
One-of-a-kind psychedelic, pseudo-metroidvania/collectathon platformer. Difficult to wrap your head around for the first few hours, but once you get the hang of it, you'll want to keep pushing forward to get more crazy transformations, collect more energy, and see all of the dizzying alien locations. One of the trippiest game I've played.
It's an immersive sim
Теперь понятно почему концерт группы System of a Down в 2001м году был настолько хорошим.
You stop seeing and start feeling.
Salvia Hamsterball. You roll around collecting energy, new transformations and new levels. Eventually you get a few OP transformations that let you grow / hover and the rest is history. At it's core it's a very basic unity game, without the filter (you can turn it off) the levels just look like a randomly thrown together salad of 3D geometry, but the game is somewhat interesting nonetheless. I'd recommend it at 50% off or so, but not at full price.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Kine | $42.4K | 107 | 94% | $14.99 |
| TOMOMI | $42.4K | 272 | 98% | $7.99 |
| Oeuf | $42.4K | 110 | 95% | $9.99 |
| Sword of the Samurai | $42.4K | 160 | 91% | $6.99 |
| Cuckold Life Simulator 😳🔞 | $42.4K | 195 | 71% | $6.99 |
| Shikhondo: Blue Pieta | $42.4K | 62 | 98% | $24.99 |