
SeaColony is a survival colony-builder set on the open sea. Build and expand a floating colony, manage colonists, research technologies, and develop farming, fishing, production, and power systems. Trade with merchant ships and survive pirate raids, fires, and harsh weather as your colony grows.
Modeled estimate, not a reported figure. How we estimate →
About
SeaColony is a survival colony-builder set on the open sea. Build and expand a floating settlement, manage your colonists, develop production systems, and survive the challenges of life far from land.
Start with limited space and resources, then gradually turn your small platform into a self-sustaining colony. Every expansion matters as you balance food, water, power, production, storage, and the needs of your colonists.
Research new technologies, establish farms and fishing systems, trade with passing merchant ships, and prepare your colony for pirate raids, fires, harsh weather, and other unexpected events.
Expand your floating platform and design a colony that can support a growing population. Plan where you place housing, production buildings, storage, farms, and essential infrastructure.
Assign work priorities and manage the daily needs of your colonists. Keep them fed, hydrated, rested, and productive as your settlement grows.
Gather resources and build production systems to create food, water, materials, medicine, and other supplies your colony needs to survive.
Grow crops and harvest food from the sea. Combine farming, fishing, and other food sources to maintain a reliable supply for your colony.
Unlock new buildings, equipment, production methods, and power systems through research as your colony develops.
Generate and manage electricity using different power sources. Build batteries and balance energy production and consumption as your infrastructure expands.
Trade surplus resources with passing merchant ships and obtain materials that may be difficult to produce on your own.
Face changing weather, fires, pirate raids, resource shortages, and other events that can threaten the stability of your colony.
Balance resource production, storage, consumption, and expansion. Every new colonist and every new structure puts additional pressure on your colony's systems.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sehr süßes game aber leider viel zu leicht und viel viel zu wenig sachen zum forschen. Man ist mit dem game in maximal 3h durch, hoffe auf mehr in der zukunft
dont get it!
For now, the game is a nothingburger. There's little content and what's there is run of the mill stuff without much polish. The pathfinding is pretty bad and the resources need a lot more balancing before this gets good. For now, there's just no point. If it gets better later on, I will change this review.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
petit jeu sympa et prometteur..... faut espérer que ca s'étoffe rapidement car on a vite fait le tour.
Excelente
Good so far but it has a long ways to go. I'm interested in seeing what the dev has planned. I normally don't review games I've played so little but I felt obliged to balance out the bozos who don't seem to understand what Early Access means, especially an initial release like this one. This one has potential, but we'll see how it goes.
Honestly pretty simple very easy to understand. Did find a couple bugs where they could not move my downed guy to a bed but a reloaded fixed that. I have really enjoyed my evening but I will not go back to this game for a while as I played all the content. Honestly will come back and see what the dev has done. I like this style of game and found it fun and engaging.
I just had a lot of fun getting my colony to a point where they sustain themselves, but quickly realized their isnt anything left to do and quests are very few and far between. I love the core mechanics and cant wait for them to create more content.
Das spiel ist geil aber die Bewohner machen manchmal einfach kein essen oder trinken
Good little game, got all research and everything done within the first 6 hrs. Will be better when there is more content. Otherwise it gets repetitive.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 7.7K | 95% | $24.99 | |
| $782.3K | 3.8K | 76% | $7.49 | |
| $1.4M | 1.3K | 77% | $22.49 | |
| $1.2M | 8.1K | 85% | $5.37 | |
| $399.1K | 648 | 76% | $19.99 | |
| $26.8K | 367 | 70% | $2.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.7K | 77 | 75% | $29.99 | |
| $45.7K | 145 | 86% | $14.39 | |
| $45.7K | 367 | 98% | $6.99 | |
| $45.7K | 64 | 73% | $15.99 | |
| $45.7K | 603 | 69% | $3.99 | |
| $45.7K | 193 | 79% | $7.99 |