
Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.
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Discounts
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About
In a dying world overtaken by the endless ocean, your goal is to grow a small settlement into a sprawling vertical city of your dreams. Master a deep, innovative 3D construction system that uses real-world physics simulation and keep the city thriving as you manage resources, logistics, production chains, societal needs, random events, and world exploration. Complete 8 handcrafted Scenarios with unique challenges, or create custom adventures using a robust level editor, and share your creations with the world.

Design and build massive, intricate vertical cities using a unique physics-based 3D construction system that requires you to consider real-world construction aspects and allows growing the city in all three dimensions.
The city building mechanic in All Will Fall utilizes a realistic physics simulation model, which means every structure can crumble and cause catastrophic damage if weight distribution, tension, and the strength of materials are not taken into account.
From rusty favelas and dystopian military bases to concrete towers and tropical resorts – create the megastructure to be proud of, and customize it to your heart’s content with a powerful painting & decorations tool.
Progress through the research tree and unlock dozens of building types essential for survival: rain catchers, smelters, radio towers, lighthouses, or even dynamo ‘hamster wheels’ to generate electricity and cannibal huts to quickly solve hunger.

As the colony grows, so do your responsibilities as its leader. Establish steady resource harvesting, logistics & production chains, manage the economy and societal requests. Go down in history as a kind shepherd or strong-hand tyrant – as long as the city prevails.
Three factions – Workers, Sailors, and Engineers – have unique traits, like access to boats or cranes. Use their strengths and navigate their often clashing needs for housing, water, food, and leisure, so the city works like a well-oiled machine.
Send the survivors to scavenge the long-lost world, overtaken by the ocean, for precious resources and building space. Receding tides uncover new areas and resource nodes, reachable with machinery, ladders, explosives, and other means.
Random events can force you to make difficult yet necessary decisions. Will you accept newcomers begging for shelter when your people are starving? Will you solve this hunger by suddenly giving out tons of meat of unknown origin? Your call.

Become a true survivalist by completing the campaign, split into 8 Scenarios, offering up to 100+ hours of content depending on playstyle. Each Scenario presents a distinct underlying narrative, atmosphere, goals, challenges, map layout, and gameplay conditions.
Turn an abandoned oil rig into a fortified base. Build on top of a tanker and sail across the ocean in search of land. Or race against the clock to prepare the city for the incoming tornado.
You will need to adapt to a slew of challenges presented by each Scenario. Don’t hesitate to change the city layout, relocate resources, and tweak your strategy to succeed.
Want to add roguelike progression into your tropical island run by Moon-worshipping cultists? Mix multiple gameplay mechanics in surprising ways using the Custom Scenario mode, which drastically increases the campaign’s replayability.

All Will Fall features an extensive sandbox toolkit for creating and sharing your own levels with the community via Steam Workshop. If you want to just focus on city-building with no stressful survival challenges, this mode is for you.
Create custom Scenarios using the extensive level editor that allows you to tweak map layouts, weather conditions, available resources, city foundations, and more, unlocking hundreds of hours of gameplay beyond the campaign.
Modify gameplay conditions such as progression difficulty, society growth rate, and types of random events. Make a nail-biting survival experience or a level that’s all about chill vibes and creativity with no pressure at all.
Share your sandbox creations with the world via Steam Workshop. Join the growing, active All Will Fall community on Discord and build survival colony sim adventures together with thousands of players around the globe.
Physics-based 3D city building system
Colony simulation with several factions
Survival mechanics & resource management
Changing water levels that unveil new explorable areas
Random events forcing you to make difficult decisions
Visual customization options to make each city stand out
8 Scenarios with unique challenges and gameplay
Robust sandbox mode and Steam Workshop integration
Engagement
Reviews
Themes across 201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game runs smoothly with no noticeable bugs or game breaking oversights, it is a fun post apocalyptic city builder in an ocean world, from my personal perspective it is a rare game setting which is well made. When first starting it does feel unassuming, the game simultaneously does not take itself seriously yet the world maintains an ominous backstory. Announcer gives the impression of someone within the colony that has taken it upon himself to be the city herald rousing citizens to work and giving relevant notifications, joking or upbeat normally yet when things are serious or making a decision he does not like becomes scared or flippant. Similarly despite triumphant music and colourful world the setting shows how comprehensively it was destroyed including telling how bad the situation of what is left on the mainland is that living on crumbling ruins in the middle of the ocean has become preferrable. There is considerable flavour text in every required decision telling more of the world story which combined with the different available decisions makes the game feel significantly immersive. That and this world becomes increasingly more impressive the longer it continues, in the first levels the meagre scattering of building islands at first reveals itself more over time as the ocean level drops making available land and revealing additional skyscrapers and resources below the waves. It motivates the colony to continue building downward to catch up with the ocean (which is a convenient source of most resources) resulting in a city that is a network of scaffolding and shanty buildings finding stability clinging to the ruins of the past. It does make for great screenshots, a survivor enclave making the best with what they can scavenge and manufacture. For advice when starting a city any idle citizens will immediately start gathering from available resource piles, these will not last forever meaning there is motivation to build bridges and ladders to nearby islands or to different floors to reach more resources. While that happens a small laboratory is needed to research the critical buildings required to sustain a colony like food, water and housing. This game is surprisingly sophisticated with citizen needs, social systems, policy, leisure and housing qualities which is all relevant and can give powerful colony bonuses if managed well. Can spend hours planning out a city so that every need is met while ensuring that minimal space is wasted and that it all still looks pretty, it encourages creative thinking to build around the ruins and that everything works optimally. Finally the philosophy is patience, there is plenty of time in this game. I hope this helps.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4M | 5.4K | 92% | $9.99 | |
| $1.4M | 2.4K | 67% | $14.99 | |
| $1.4M | 2K | 86% | $18.99 | |
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 3.4K | 91% | $19.99 | |
| $1.4M | 1.3K | 62% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $71.6K | 911 | 71% | $2.99 | |
| $0 | 1.7K | 89% | Free | |
| $56.9M | 41.7K | 96% | $24.49 | |
| $6.7M | 8.3K | 76% | $24.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $1.4M | 2.3K | 81% | $19.99 |
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 6 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Thai, Ukrainian +1 more
Hours played at review time, across 202 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, but stay away until they fix all the new game breaking bugs they introduced at the end of june. It's basically unplayable in its current state.
之所以购买是觉得创意难得以及社区MOD的未来前景。 实际游玩时从优化到内容填充以及科技树,无一不是问题!建议看到这条留言的兄弟先观望,或者等大幅打折再入手 2026.06.30
Very interesting idea framed around city management framed around physics based destruction. Initially pretty interesting, if a bit straightforward. Resource generation & upkeep is rather simplistic, but works well enough. Population grows so fast that the constant upkeep of food/water/junk becomes tedious INCREDIBLY quickly. The main death knell for the game is that there are no hazards that incentivize managing the physics aspects of the game. From my time playing with it, there were no events that would/could cause massive collapses like seen in the trailer, unless you cause them yourself. From what I read of other reviews, they didn't encounter anything that put their structures in jeopardy other than strain forces, meaning as long as you don't build stupidly, you never run into problems. I'm not coming back to this game I think. It's a lot of work, but the game loop just isn't living up to the promise of the concept, and even if it did, it's not terribly fun city-management regardless.
👍 Recommended Pros: Beautiful graphics with a great atmosphere. Unique and interesting survival gameplay. Amazing vertical base-building system that's both fun and rewarding. Meaningful decisions when managing resources and your colony. Runs very smoothly with no performance issues. Relaxing to play, yet surprisingly addictive—you'll always want to build "just one more thing." Cons: The gameplay loop can become repetitive after a while. Different maps mainly offer the same experience with only slightly different layouts, so more variety would be welcome. Overall, All Will Fall is a fun and refreshing take on the survival/city-builder genre. If you enjoy base building, resource management, and watching your settlement grow, it's definitely worth picking up. Looking forward to seeing how it develops with future updates!
⠀⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ I'm leaving this adorable Capybara here. Anyone who passes by can pet it and give it a thumbs up (I REALLY need Steam Points)
CaptainOfIndustry <= TheCrust <= Timberborn <= Frostpunk <= AllWillFall <= Whiskerwood AllWillFall is a great game with smart constrains and a great interactive narrative. It is definitely not as great as the compareable "Whiskerwood" - Collapsing-physics do not add too much to AllWillFall besides functioning as an expansion-constrain. It does constrain world-size needlessly? - The constrrains (in terms of expansion/choices and world-size) of allWillFall are fine, but not as gertt as in WhisperWood - The interactive narrative within AllWillFall is great, but not-that-deep. - Research/economy/simulation (keeping a population satisfied) of all-will-fall is ALMOST better than in Whiskerwood. - Whiskerwoods has significantly better 3d-pathfinding and 3d-camera than AllWillFall AllWillFall sure is novel enough to be a great game. AllWillFall shines in being closer to games like "Frostpunk", in having choices with more long-term-effects (like on freedom/betrayal/cannibalism). AllWillFall shows intelligence by having some anti-cheese-punishment-surprises, and good enough non invasive easing-in tutorialization/challenges. AllWillFall narrative seems better if only by appearing a lot less scripted/linear AllWillFall fails mostly in depth, it rather quickly gets repetitive in many of its loops. It scales nicely in terms of complexity. AllWillFall fails slightly in its UI-designs (sometimes is barebones; POORLY uses a multiple-choice-dialog also for "trade") AllWillFall seems to be a memory-hog, loosing a lot of perdormance with significantly less memory than... ???
It was fun until I started getting overwhelmed by people that do nothing but laze about and steal precious resources. Until the Outsiders are either patched out or made FAR LESS FREQUENT, don't buy.
Игра хороша. Отличный самобытный градострой. НО, вообще не соответствует трейлерам. Ожидал от него ФростПанка. А на деле всё что показано в трейлере - брехня. В игре нет каких-либо проблем с гражданами, и нету стражей порядка. Вам не придётся вешать своих чуваков за ноги. Этого просто нет в игре. Но само по себе это есть - это декорация. Ты тыкаешь её, и чувак рождается на верёвке. Боевых действий в принципе в игре нет, хотя есть потребность в безопасности, а это в свою очередь, декорации из металлических окошек и шипов. Принимать сложные решения не приходилось. Просто следишь за ресурсами и не косячишь, сложность уровня между Сити Скайлайном и Тропико. Вот этих чуваков, которые нарезают человечину в игре тоже не существует. Да и трупов в игре нет. Иногда из-за событий они просто исчезают. Взрывов и разрушений в игре тоже вы не увидите. Вы можете отслеживать нагрузку, она не растёт (дом от времени не тяжелеет), если превысили, вас остановят, или дадут таймер, чтобы вы облегчили конструкцию. Вначале думал, что прикол в том, что когда вода убудет, то конструкции наверху перестанут удерживаться. Но нет. Прочность фундамента не меняется, нагрузка на основание не растёт. В общем, игра в трейлерах зачем-то пытается казаться ФростПанком, когда на деле это Исландерс + СитиСкайлайн, но игра всё равно сама по себе хорошая. --- А, логистика в игре тоже странная тема - люди пустышки, хоть 100 рыл будет по одному мосту ходить сквозь друг друга. А лифт - это вообще телепорт скразу с любого этажа на любой этаж... Это очень эффективный транспорт, когда разраб забыл что в лифтовой шахте лифт один, и люди по факту должны были бы собираться в очереди... Но они просто входят когда хотят и выходят на другом этаже. --- А, а ещё я надеялся, что однажды вода убудет насовсем, и мы увидим дно, как в мыслях одного из поселенцев, но нет. Однажды уход воды полностью остановился на чёткой отметке и я устал ждать когда она убудет. Видимо конечная. Все технологии уже изучил, всё построил. --- А и в игре поздняя игра не проработана, и продолжает тревожить ваше внимание за 30 железа, еды или досок, когда у тебя уже измеряется всё в тысячах.
Overall a pretty nice city builder with tide and gravity management adding just enough spice to make it stand out. The scenarios are varied and go from easy to hard which helps aleviate some of the repetitive aspect although some of them are really punishing and requires foreknowledge to be beat. Balance wise, some building are well though out while some should be skipped as they simply aren't worth the hassle (i.e simple wind turbine working by itself day and night while the metal variant requires one person to operate)? Sadly, i cannot recommend it yet given the sheer amounts bugs still present. From UI element disapearing at random, quest rewards changing if you unselect then select it back in the event menu, buildings not restarting production after unpausing, some scenarios that cannot be beat either because the end event never appears or can only be interacted once and doesn't validate the scenario once used... While i was able to enjoy the game as it is, many will not have that patience especially since those bugs can screw you big time if you are not carefull. We will see how it goes as time goes on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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