
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #81, worst CA #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 14 → 9/day in the week after.
About

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 15.5Kreviews | 89% | — | $10.4M |
| $34.99 | 14.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我才是主角吧,这么懒直接默认男主角呗,还让人选什么性别?
Это было не просто душно. Это было КАПЕЦ как душно. В игре потрясающий арт, красочные и богатые на детали локации. Приятная музыка и интересная боевка. Сюжет местами даже понравился, местами он был уровня Телепузиков, собственно как и диалоги. Но в целом я не буду ставить игре негативную оценку, так как она оставила после себя довольно приятное и теплое послевкусие. НО. Из игры можно смело вырезать 10, а то и 15 часов геймплея. Потому что, в какой-то момент, она просто перестает предлагать что-то новое и захватывающее. Динамика боев не меняется, враги тоже не составляют особого труда при прохождении, но битвы с боссами занимательны и только они спасают от зевоты. В остальном - нет интересной прокачки, нет шмоток, нет какого-то увлекательного процесса. Во второй половине игры, ОЧЕНЬ много бэктрекинга и филлерных поворотов сюжета. Бегать туда-сюда просто мучение. Под конец я уже скипал диалоги, чтобы побыстрее пробежать историю и играл по инерции. А чтобы пройти игру на ИСТИННУЮ концовку, необходимо потратить еще 10-15 часов на повторный пробег. Не с самого начала конечно, т.к. игра любезно предоставляет сохранение перед последним боссом. Но я настолько сильно устал от проекта, что нет никакого желания больше в него возвращаться. Поэтому, пожалуй для меня это 3 с минусом. Исключительно за графоманство которое испортило впечатление.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 18.4K | 81% | $24.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $10.4M | 14.6K | 92% | $19.99 | |
| $10.4M | 35.2K | 97% | $19.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $10.4M | 28.7K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 40 | 78% | $1.99 | |
| — | 0 | — | — | |
| $2.3M | 8.7K | 95% | $7.19 | |
| $2M | 5K | 92% | $10.79 | |
| $1.2M | 3.1K | 92% | $10.79 | |
| $1.1M | 2.9K | 93% | $10.79 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Jul 22 → 9.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
| $34.99 |
| 8.2Kratings |
| 90% |
| — |
| not modelled |
| $34.99 | 32ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
writing leaves alot to be desired. they constantly reach for the lowest hanging fruit with naming and dialog.
[h1]Pond of Stars[/h1] Sea of Stars est l'un des rares JRPG modernes jouables en coop (couch-coop même, à 3 maximum), et c'est la principale raison pour laquelle cette évaluation est positive. Si ce titre se démarque tant c'est par sa beauté et sa capacité à rendre le monde vivant tout en attisant assez la curiosité pour vouloir le visiter. Néanmoins, il faut l'admettre Sea of Stars tend à pécher lorsqu'il s'agit de ses autres aspects. J'avoue être particulièrement séduit par les tentatives de remise au goût du genre JRPG avec un pixel art particulièrement détaillé tout en restant sur l'esprit des JRPG dans son fonctionnement. Je pense à [i]Octopath Traveler[/i] mais aussi bien sûr à... Sea of Stars. C'est la première chose qui m'a fait de l'oeil : Les graphismes sont magnifiques et le détail du pixel art fait vraiment plaisir à l'oeil. Au niveau gameplay, on est bien sûr sur du tour par tour et on joue d'abord 2 personnages puis très rapidement 3 (présents sur le terrain). Toutes les créatures ont des faiblesses et lorsqu'elles s'apprêtent à lancer une attaque, il est possible de l'annuler en trouvant la bonne combinaison de type d'attaques. Aussi, lorsque vous lancez ou recevez une attaque, un QTE est possible pour renforcer ou parer l'attaque. Ce QTE est d'ailleurs faisable par toutes les personnes joueuses donc jouer à plusieurs donne un petit avantage mais rien de bien [i]game breaking[/i]. C'est à peu près là que s'arrêtent la profondeur au niveau des combats. Essentiellement il faut juste trouver la bonne combinaison de spells pour annuler les attaques des mobs. Avec l'occasionnel soin bien sûr et voilà. Autrement il n'y a pas vraiment de notion de tank ou d'aggro comme on peut le retrouver en général. Les outils ou améliorations qu'on découvre tout au long du jeu sont globalement plutôt pour les interactions avec la map monde et pas tant pour les combats. À la longue, il faut l'admettre les combats de Sea of Stars sont assez ennuyeux. Autrement concernant l'histoire en elle même, dans sa globalité elle est plutôt sympa et même parfois plutôt originale. Par contre, les dialogues sont assez enfantins. Puisqu'on joue des enfants, je peux comprendre mais pour ma part ça ne m'a pas plus que ça charmé. La map monde cache aussi quelques mystères et petites histoires donc je dirais qu'on est sur une trame décente mais les dialogues sont plutôt dirigés vers un public d'enfants. Je recommande Sea of Stars pour une expérience chill d'un JRPG qui suit les grandes lignes et les codes de ces prédecesseurs tout en sachant moderniser certains aspects. Le fait de pouvoir y jouer en coop est clairement un gros plus et c'est ce qui m'a permis de ne pas être ennuyé par l'aspect un peu monotone du jeu puisque nous avons vécu toute l'expérience à deux. Je pense aussi que Sea of Stars peut être une porte d'entrée plutôt douce à ce genre pour les néophytes. [quote]Vous pouvez suivre la page curateur ici : [url=http://store.steampowered.com/curator/28282773/]Sacrez'Art[/url].[/quote]
Sea of Stars is definitely a great successor to Chrono Trigger. It's also somewhat accessible for people who never played turns based games before.
It's a gorgeous game I love the art style and the music. The combat was initially interesting but gets stale pretty fast. Cannot stand Garl lol.
Jogaço do caramba, pqp
I feel like they leaned far too heavily on marketing this as a "love letter to Chrono Trigger" or a "spiritual successor." The combat timings are horrendous because you rarely encounter the same enemies again after clearing an area, so there's barely any opportunity to develop a learning curve. The timed attacks are also poorly implemented. The hitboxes don't seem to match what feels like the actual sweet spot of the skill/combo attack, and some enemy positions can even end up partially screwing you over when timing them, some skills like serai venom flurry can go outside of your screen depending if the enemies are positioned top and your party below relying on sound cue instead of the visual one. That makes judging distance difficult in a 2.5D environment, instead of just having every encounter with the same distance between your party and the enemies, usually just positioned diagonally. (Sure feel free to call it skill issue instead of bad game design) Zale and Valere are among the blandest JRPG protagonists I've ever seen. [spoiler] Honestly, I was glad when Garl died; it was the only memorable moment of my entire playthrough, f@ck that guy lol [/spoiler] The puzzles are terrible. Nearly all of them boil down to pushing an object in 2 or 3 directions or activating a few switches until a platform moves into the correct position. There's little challenge, experimentation, or satisfaction involved, there is 0 actual puzzle-solving elements. I also hated the fishing. There's no real mechanic, strategy, or skill to it, just press A, then hold A when the indicator lines up. At this point, I'd rather recommend playing almost any turn-based RPG from Square than putting your trust in another Kickstarter-funded JRPG marketed on nostalgia alone. Sure there is no grind because the enemies scale with you (kinda like the junction system in FFVIII), THEN WHAT IS THE POINT OF COMBAT ? I can just skip the enemies knowing is not gonna affect or punish me in the long-term. After beating Erlina the final boss is literally a bullet hell shoot 'em up with no difficulty whatsoever, you just keep pressing the fire button and you even get a free shield with barely cooldown so you don't even have to move, what a ♥♥♥♥♥♥ ending for the story beating this ''world eater''. Then apparently you find out there is actually a true ending, I ain't gonna look up the internet to tick a list of activities I needed to do for it. I think it's a brain-dead design decision that some developers still lock the true ending of a game behind collecting every collectible. I'm really not a fan of that.
all style no substance if it was a game 5/10 its really just meh
It's polished, accommodating, accessible. The graphics are very expertly done, and the gameplay is well-tuned. It's a frictionless game, and I don't find much of it memorable. I prefer experiences with some rough edges, or with a more avant-garde style. In a world with DELTARUNE, or Hylics, or OFF!, it's not a stand-out product. But! It [i]is[/i] a good product. If you want a classic-style turn-based action RPG, it's worth the time and money. Just don't expect it to go against the grain.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.