
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
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Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.

Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.

Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.

Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.

Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.

There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.

Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 122 reviews with recorded playtime.
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
多人玩好玩!
庸俗,低幼,人机一般的剧情,其他方面做得再好也是无济于事,游戏一定是用来玩的,不好玩算什么游戏?游戏最重要的两个要素,玩法,剧情双双失败,开发商团队应该反思一下什么是游戏之后再考虑来做游戏!
Ist Sea of Stars ein schlechtes Spiel ? Nein. Ist es ein so gutes Spiel wie die Bewertungen sagen ? - Ich würde sagen nein. Die Grafik ist schön, die Story ok. Das Kampfsystem etwas eintönig und unnötig schwer ? Gegner machen teilweise extrem viel Schaden, ja mit perfektem Timing kann man den ETWAS reduzieren, aber ob es jetzt 60 oder 50 Schaden macht ist dann auch egal wenn die Charaktere nur so 90 Leben haben. Schlösser knacken ist essensziel um nicht gewiped zu werden, aber teilweise fehlt das Mana oder der Charakter war schon dran usw usw. Teilweise etwas frustig, es ist ja nicht so das man durch perfektes blocken gar kein Schaden kriegen würde (wie bei Expedition 33). Vielleicht bin ich auch diese Art von JRPGs einfach überdrüssig. Der Loot ist langweilig, die Skills entwickeln sich nicht weiter. Level Ups dauern ewig. Wenn man nur 3 Spells pro Charakter hat dann gebt mir doch wenigstens ein Skillbaum zum anpassen der Fähgikeiten. Umso öfter man diese einsetzt desto besser werden diese. Es ist für mich eher ein Rouge Like mit light RPG Elementen und Story Verlauf. Die Welt ist sehr begrenzt man kann nicht viel erkunden bzw. Die Freiheiten sind begrenzt. Ich glaube das Wort "begrenzt", bezeichnet das Spiel ganz gut. Leben, Mana, Schaden, Fähigkeiten, Bewegung und Welt sind begrenzt. Was jetzt nicht schlechtes sein muss, aber ich hätte gerne mehr Freiheiten gehabt. Ich habe es noch nicht durchgespielt, weiß aber auch nicht ob ich das durchziehen. Es ist Streckenweise wirklich seeeeehr langatmig.
great game with enough story and gameplay to feel full but not bloated, and it feels like a modern take on chrono trigger with its own great gameplay and fun story.
Sea of Stars es la historia de dos jóvenes, Valere y Zale, destinados desde su infancia a convertirse en Guerreros del Solsticio. Su misión es combinar sus poderes mágicos para derrotar a los "Moradores", unas monstruosas creaciones dejadas atrás por un malvado alquimista conocido como el Fleshmancer. Es un JRPG clásico de corte retro, inspirado directamente en leyendas del género pero con un toque mas ligero, simplificado y dinámico. Esto se ve reflajado en: - Eliminación del grindeo de experiencia u objetos, todo fluye de forma ajusta con la trama. - Combates predeterminados donde los ves veir. - Sistema de combate por turnos pero con sistemas de interacción activa. No esperes la complejidad de un FF o Chrono Trigger pero si de una aventura para no olvidar. 9/10
Sea of Star è il gioco che ti aspetti che sia. Un RPG in 2.5D classico, senza infamia e senza lode. E' anche complicato descrivere gli aspetti positivi e negativi, dato che il gioco fa tutto piuttosto bene, ma senza mai sorprendere; ma ci proviamo lo stesso: Pro: -La trama generale è semplice ma ben raccontata, forse a tratti un poco lenta. -I personaggi comprimari sono ben caratterizzati, e hanno dei risvolti interessanti, a volte sorprendenti. -Il combat system funziona, è bilanciato e strategico al punto giusto ( non difficile ma ti da l'idea di avere controllo ), buona l'idea delle mosse potenziabili premendo tasti al momento giusto, che rendono lo scontro a turni + dinamico. - disegni e ambientazioni molto belli e ben realizzati, ne troppo piccoli ne troppo dispersivi. Contro: -Storia molto lineare, fin troppo lineare, poso spazio all'esplorazione relegata solo alla parte finale del gioco. -Personaggi principali non caratterizzati, piatti e con poco spessore ( al contrario dei comprimari invece molto belli); questo spesso è una scelta stilistica degli sviluppatori, per lasciare più spazio all'immedesimazione; ma ormai nel 2026 sta cosa non so se ha ancora senso. - enigmi ambientali veramente banali. Ma il problema più grande è che il gioco non ti lascia nulla di memorabile. La storia è buona ma non eccezionale; i personaggi sono carini ma dimenticabili; le sfide sono ben bilanciate ma nulla di epico o memorabile. Tutto sommato per 20€ o 30€ però ci stà; è una gradevole esperienza di 25 o 35 ore.
El juego está espectacular. Tiene el punto justo de nostalgia que te retrotrae a tu infancia, donde los videojuegos no tenían las pretensiones de grandeza que muchas veces parecen tener hoy en día. Un juego sencillo en concepto, magistralmente ejecutado.
สนุกมากๆ
El heredero espiritual de los Mario & Luigi de la DS. Historia increible y original, arte increíble y muy logrado para un RPG con sprites y una banda sonora sublime. Por eso los juegos indie como este superan a cualquier AAA.
Higly reccomend.
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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