
Solve dozens of adventure puzzles and explore an enchanting world. Aveyond: The Lost Orb is packed with monsters, magic, and humor. Destroy an evil orb. Explore forests, deserts, and mountains within the mighty Eldrion Empire. And whatever you do, don’t let the empress know you can cook.
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About
Mel's wedding day isn't going according to plan. Her worst enemy has stolen her man, and a mysterious ghost has appeared to inform Mel that her evil ancestor, Mordred Darkthrop, has passed down his most precious possession to her: a magical orb with the power of death. Wanting nothing to do with her wicked ancestor, Mel must now seek out the orb and destroy it, before someone else with the power to use it discovers its location.
Aveyond: The Lost Orb is the third book in the Orbs of Magic series. In this adventure, Mel must find the Orb of Death and destroy it before it falls into wicked hands. Mel’s journey takes her to the Empire of Eldrion, where the secrets of the lost orb and danger await. Unbeknownst to Mel, dark forces are watching her every move with dire intentions.
Solve dozens of adventure puzzles and explore an enchanting world. Aveyond: The Lost Orb is packed with monsters, magic, and humor. Destroy an evil orb. Explore forests, deserts, and mountains within the mighty Eldrion Empire. And whatever you do, don’t let the empress know you can cook.

Aveyond: Lord of Twilight
Aveyond: Gates of Night
Aveyond: The Lost Orb
Aveyond: The Darkthrop Prophecy

HUMOR. Lots of it. Humor is the core of Aveyond. You will laugh... or else!
Massive world filled with loads of monsters, loot, and civilizations.
Solve dozens of quests.
Collect ingredients and create potions.
Raise pets and collects eggs.
Track your quests with a handy journal.
Select the character to appear on screen - choose which hero will be leading the party.
Play with mouse or keyboard.
Auto save your game at any time.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
A few days after the defeat of Gwendyal, Edward's wedding day is marked by the fact that Lydia used a disguise to be his wife. And Mel is seeing a strange ghost, Nox, kinda looking like her. Given the fact that the Orb of Death has been completed, your young thief/spy sets her eyes on finding it on another island. However, her old team can't travel with her: Stella is convinced that it's a trap, Edward isn't even aware of her departure, Lydia couldn't care less unless she uses that fact to be the sole ruler, Ulf prefers to stay and learn, Galahad and Tej'Imal are living on his native hometown, though our dear ex-vampiress is sulking about the fact that she's not anymore a blood sucker and her man is very happy about that fact. So, when Mel finally reaches her destination, she will find new allies: June, an apprentice magician, Yvette, a shapeshifter and Spooks, a strange thief... Aveyond 3 was fragmented in four chapters. This one is the sequel to the first two and as usual, the story is well-written and full of humor: animals can talk in another village, with their own fight, June is very joyful, Yvette has some sarcasm in her, Spooks is creepy and the other characters retain their personality, though Lydia revealed herself as power hungry. I would have preferred her in a role less darker and the fact that I've bought her robes in the previous game is making me regret to have a spent a cent for her. The game mechanics are still the same, though now, you don't have any healer anymore: June and Yvette have offensive and defensive spells, Ulf and Edward are only using weapons and Spooks is leaning towards Mel's skills. You can still level up to improve yourself but now, June can also increase her spell powers by using them during the fight. Also, the HUD above the characters during the fight changed and is more visual. I've also discovered that you can swap characters during a battle, something I thing you couldn't do before. Also, in the animal village, you have an alchemist shop where you can mix ingredient to obtain potions, serums or even pies. You'll find recipes all around the world. Some quests needs to be done in order to advance in the story, while they're appearing as being a side-quest just for the money. Others are just bonus. But given the fact that you need money to buy stuff or to fast-travel, any quest is worthy to be done. Besides, when defeating enemies, you can loot them and find also money or items. You have also chests to open or bags to find. As you lost your pirate ship, your only way to come back to Harburg, Thais and any other town on the mainland is a special ferry. But you can also use warp eggs (the red is taking you back to the Moo Hatchery, the purple one to the animal village). The fast travel mirrors are still useful and when you're in the dead realm, you have also the Reaper that can connect you to the Vampire realm. Aveyond comes also with three difficulties: Easy where you're stronger and where most of the enemies don't spawn again after a defeat (yeah, I'm playing in this difficulty), Normal where every is balanced and Hard where you'll die more frequently - though even in Easy, I've been wiped. Well, if a character dies, you can ressucitate them but if your team is wiped, it's game over and it's up to you to load the auto-save (when entering a new screen) or a save of yours. And while I appreciate keeping my levels for my characters, I've lost all my money and all my gears. Just because Lydia made your life a little hell... So you don't have any good gear to begin with. Besides, even Edward didn't take Excalibur. I was disappointed. Aveyond dates from 2009-10 and from an earlier version of RPG Maker but the graphisms are still good. Besides, the landscapes are still varied: while Thais, Stormbend, Witchwood and Harburg are still present, you're discovering now other towns: an oriental town, a medieval one, a eastern style, a port, etc... I've spent 14 hours in it, showing that every Aveyond chapter takes time. However, strangely enough, I did felt like this was the shorter game. I don't know why. Aveyond 3-3 isn't the best Aveyond out there. I largerly prefer the second chapter. Maybe because it was the lost of my gear, of my team (and my healer) and my ship that I felt like I wasn't going to like the chapter. It's still enjoyable, however, without Tej'Imal and Galahad, I've lost powerful teammates, without Stella, I don't have any good healer and many questions are still unanswered like Nox (though I've cheated and looked into the Aveyond wiki, well, I wasn't really far from the truth about her). Still, the game is worthy.
Like the first one, combat is a lot of normal attacking. June's spells do get uesd, but mainly to level them up. Once they're all rank 5 there is littl reason to use any other than poison and confusion. Her normal attacks often will be stronger. Yvette's first form has a useful group attack. Other forms have some gimmicks. But she's not bad. If the allied effects were group cast she'd be a lot better off. Traveling in this one is a huge pain. There is a LOT of back and forth between many areas. Keeping your team properly geared requires a bit of farming. A bit too much for me personally. I don't mind it a little. It often means you're skipping too many mobs. But in this one you can kill everything between traveling points and still only get 25% of the gear you need at the next stop. Generaly left moving to the next area and trying to survive for the higher gold worth. Since combat isn't exactly anything special, this gets kind of dull fast. The next new gimmick is Alchemy. Like gearing up, it requires a lot of repeated moving around. Luckly it's really not all that useful overall. There are a few quest points that require it and maybe two potions worth caring about(one for a quest, one for travel assistance). So it's not too horrible. But is kind of a let down for these reasons. Overall the rest of it should feel like the last two. There's a less exploring to do, gearing up can be a chore. The rest can be ignored.
[b]AVEYOND 3-3: The Lost Orb {A:TLO}[/b] is the third installment of the 4-part [b]”Orbs of Magic”[/b] series. The adventures begin when [b]Mel's wedding day[/b] isn't quite going according to plan. Her worst enemy has stolen her man at the altar ! Then a ghostly entity appears to inform Mel that her evil ancestor, Mordred Darkthrop, has passed down his most precious possession to her … a magical orb with the power of death … AND the evil Lord of Twilight wants it !! Wanting nothing to do with her wicked ancestor, Mel must now travel to the Empire of Eldrion and seek out the orb to destroy it. Unbeknownst to Mel, dark forces are watching her every move with dire intentions. Solve dozens of adventure puzzles and explore an enchanting world. [b]A:TLO[/b] is packed with monsters, magic, and humor. Explore forests, deserts, surrounding seas, and mountains within the mighty Eldrion Empire. And, hopefully, save mankind by destroying an evil orb. [b]And whatever you do, don’t let the Empress know you can cook[/b] [h3][b][u]Your mission[/u], should you choose to accept it:[/b][/h3] Guide Mel to finding and destroying the ominous lost [b]Black Orb of Death[/b] which was created by Mel's wicked ancestor, Mordred Darkthrop. She must do this before the evil Lord of Twilight gets his hands on it … So he can enslave mankind !! [u]Features[/u]: [*] HUMOROUS Dialogue throughout; as the Dev put it; [b]“You WILL laugh ... [u]or else[/u]!”[/b] [list] [*] You really have to go into EVERY building, TALK to any/all NPCs, SEARCH all area corners, & INTERACT with every indicated object to gain full appreciation of this game [/list] [*] Huge world-space with MANY, varied environments [list] [*] Visit several different Kingdoms with unique creatures [*] Many Dungeons, forests, mazes to solve & clear [*] LOTS of [b]monsters[/b], evil doers, LOOT, & strange natives ![/list] [*] Optional Difficulties; Easy, Normal, Expert [list] [*] Most monsters respawn on EXPERT Difficulty ==> [*] May build up Experience & Wealth by going back through a cleared area [/list] [*] Numerous QUESTS drive game's course; easily tracked with [b]Journal[/b] [*] Travel with a large party of friends with diverse skills [list] [*] Up to 4 “Battlers” plus additional non-fighting supernumeraries [*] Choose a Leader {who will be seen on the map} and which 4 will Battle [/list] [*] Protagonist & mages learn spells through use of powerful Staffs [*] There are {Optional} GOODY CAVES containing OP stuff that detract from the feeling of the game, but may just be carried without using them [*] SAVE game any time … there is an AUTO-Save [list] [*] Save OFTEN to enable recovery from surprise defeats by Monsters [*] Game reverts to last save when Mel is defeated <you sorry excuse for an adventurer !> [/list] [*] Play with mouse or keyboard; I found Keyboard to be preferable [*] May gain a HEADSTART by starting game using the final Save in the preceding episode [/list] [u]Cons[/u]: [list] [*] [u]Limited #[/u] of saves => Must manage which to keep [*] As is typical in RPGs, sell-back of equipment is at ½ of purchase price [list] [*] Solved this problem by simply keeping all equipment {never near the 99 count limit} [*] May need anyway to outfit added Party members :D [/list] [*] Mazes can be complicated – for ME {I'm terrible with mazes :steamfacepalm:} [*] No Steam Achievements [*] Developer has withdrawn from Steam due to policy disputes [list] [*] May be reachable at her gaming web site ?… Not sure of current address; AMARANTHIA.com & KOMODO.com, given by Steam for support, are no longer valid [/list][/list]
E anche il terzo episodio si prende un giudizio negativo. Senza troppo dilungarmi direi che tutti i difetti dei primi due si ritrovano qui. Peccato perchè questo sembrava un pò migliore come ambientazioni e la trama mi stava prendendo (è il motivo per cui li voglio finire tutti). Verso la fine però è l'apice del facchinaggio, un completo nonsense. immaginate una locazione (alla fine) in cui vi sono tre punti A, B, C a 10 metri l'uno dall'altro. Arrivate ad A e vi si dice che dovete tornare in un altro luogo: e via di viaggi inutili. Risolvete la cosa, ritornate in A, superate A e vi è davanti B. Ripetere: per superare B dovete ritornare indietro in un'altra locazione. E lo stesso per C. Sia chiaro, dovete ritornare indietro non perchè serva qualcosa di davvero fondamentale, ma perchè ci si ricorda che quel personaggio che stava in quella locazione è importante. Ora, perchè quel personaggio deve stare così lontano? E perchè quello stesso personaggio a inizio gioco era nel MIO party e poi ha decisdo di abbandonarmi andando a vivere in culo al mondo? Stringo i denti e continuo, manca l'ultimo episodio. PS: visto come era andato il precedente episodio, mi sono premunito mettendo la difficoltà più facile. Bestemmiare anche nei combattimenti forzati quando devi viaggiare inutilmente non mi va proprio giù. Ma anche così facendo, anche qui, l'ultimo boss continua ad avere 10mila miliardi di PV. Fa meno danno, ma non è chiaro perchè debba addormentarmi per 10 minuti di combattimento...
系列RPG Maker游戏 整体质量其实还可以,不过个人真的不太喜欢这类游戏 节奏缓慢,就是跑图走迷宫+不停按空格的回合制战斗 虽然单作都不贵,但一个游戏分了4个部分再卖,加起来的原价其实还是能买一款非常耐玩的游戏了
I absolutely love the Aveyond series! Every single game... except this one installment of Aveyond 3. This is my least favorite part. It really feels drawn out like they could have just taken it's main story line and condensed it down and split it between 3-2 and 3-4 or just tacked it onto either one. It almost feels like you are playing a different game. You lose everything you built up from the first 2 chapters, and for most of the game your original party is no longer with you (eventually some but not all will join you for short periods of time). Yeah, your bestie Stella who served as your healer won't join you at all so you have to stock up on tons of healing items and food. You spend an excessive amount of time walking back and forth to various places just to get one thing. As a stand alone game this isn't worth the money or time. If you really want to play through all of Aveyond 3 it's kind of a must but you don't have to like it and I don't blame you if you don't.
A Mel não está tendo o melhor dos dias... e era para ser o dia mais feliz da vida dela, tadinha! o.o' Na terceira parte de Aveyond, Mel precisará de toda a juda, novos amigos - e animais falantes! o.O - para salvar o mundo mais uma vez... Ou pelo menos espantar essa super uruca que caiu sobre ela! Recomendado!
You might enjoy this if the backtracking and maze-like areas don't make you throw your computer out the window before you finish the game. I feel confident saying at least 70% of this game is walking around lost or backtracking. You go to point A, you go back to point B, walk back to point A, repeat. Every quest sends to far, far away and makes you do mulitple trips often or gives you another quest to do to extend things out. After I finished the game, all I could think was "wow, glad that's over with." The plot takes HOURS to advance, pretty much the entire game is focused around trying to get through one cave with convenietly placed puzzles that are not fun in the least, just there to make you backtrack some more. Although, when you FINALLY get to end, it actually does start to get pretty fun. The final battle is exciting and intense, though you might stuggle until you finally find his weakness. If you can get the game for under $5, go for it. But is not worth $10. 5/10.
It was a fun game, but probably the worst Aveyond I played. Necessary for the rest of the parts, but it was super repetitive. It was mainly hopping back and forth between four places. And not even in a we're going to stay here for a while and solve this thing kind of way, but in a we're going to this city to get one thing, go back to find out we need to go into another city for one thing, but the problem still isn't solved. Rinse and repeat. In the previous games there was enough story and progress that it never felt repetitive, but this one was preyy boring. I liked the new cities though, and there were lots of creatures for Moo Hatchery. It was also really short, which I didn't appreciate, since Aveyond 1 and 2 (as well as a lot of their other games) can last 30-60 hours easily.
Hands down my least favorite game of the series. The story bits are too far apart, so much that you'll start losing interest. Some new features were added but I didn't like them at all. It was all too confusing. The main things start very late in the game. Also, I actually got the main plot twist before even getting there. The previous two in the series at least had me wondering the fate of the characters. But then again, I wouldn't want to miss the storyline so I recommend it anyway. It's just that Aveyond 3-2: Gates of Night set the bar really high. When I finished it, I actually missed the gameplay and the characters. So don't miss it because the character interactions, the story and the scene before the final battle makes it worthwhile in my opinion.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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