
Get ready for the most out-landish gameplay scenarios ever seen as the Third Street Saints take on the Syndicate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 25 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nesmrtelná hra i po 15 letech pořád krásně hratelné tuning zbraně mise vedlejší mise úkoly co ti budu povídat je toho mraky stovky a stovky hodin zábavy ale pro mě je to tisíce hodin brutální zábavy pro skalního fanouška Saints Row je povinností tenhle klenot vlastnit...
First I played this game in 2016, when I did not care about details and achievements, I rushed through the main story and deleted game after 13 hours. Now in 2026, I 100%-d the game and haven't regretted it. It's a 8 GB game and it's full of detail, it's funny, a very great parody. Achievement hunting wasn't that much of a chore, however the game having coop and online achievement is a serious bad move. I loved the side activites, i did not feel it repetitive. Zimos became my favourite character. Soundtrack was a little bit... few to chose from? If we compare the radio stations to other franchises: it was underwhelming. This is definetely the best game out of the franchise.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, Dutch, English*, French, German, Italian, Polish, Russian, Spanish - Spain*languages with full audio support
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
did a full scale operation to steal a penthouse shortly after im in a mini game killing mascots with a dildo baton yes this game is recommended
Started the game, best friend killed, jumped from a plane, beat bad gang with purple funny bat, dressed up as batman, beat more bad gang up, ran into zombies, fed bad gang to zombies, fought a wrestling match, beat big bad with blow up doll, took his face, got cosmetic surgery, beat law enforcement, kidnapped my wife, saved my wife, beat game Absolute cinema
3rd best game in the series. Has an good middle ground between serious and goofy. Though i think the goofyness was turned up a bit to much for this game. It lacks some of the serious aspects that SR2 provided while also being goofy at the same time. Gunplay, Gameplay the whole thing is great i think and all the side stuff are just as good as they were back on SR2. Do recommend just playing this on normal, as it's has the fineline of being "hard" and easy at the same time. At least imo if you are an new player. Hardcore is probably what you should be playing if you want an actual challenge when playing this game cause frankly it's so easy even on hardcore it's kinda funny. Regardless story wise i think there are some good and bad aspects of it. Some aspects don't make sense, Some are odd and others are good and others are left in a void where it felt like the devs forgot about it towards the end of the game. I think the cinematics are lacking, compared to that of SR2 there isn't a lot of "memorable" cinematics in this game. There are some but it feels lacking compared to it's predecessor's. Overall an really good game.
The Boss is heading to Steelport, and the Syndicate has no idea what is coming for them. For starters, this game is a significantly wackier experience than its predecessor, to some players delight and others frustration. The action in Saints Row 3 is way more extravagant than Saints Row 2 and less grounded in general. Hijacking jets and getting into dog fights, waging war against the military, smacking people with giant purple dildos, fending off hordes of zombies, all these are just some examples of the over the top chaos. Weapons like the airstrike call-in that rains missiles on everything are just pure fun, further distancing itself gameplay wise from the street level, more gritty approach of SR2. You do not need to have played the previous games to enjoy this one since it works as a standalone story, though it is technically a continuation of the previous game's narrative with returning characters and references to past events. The Saints are a criminal crew led by the Boss, and they have moved to Steelport to expand their empire. In their way is the Syndicate, the powerful criminal empire running Steelport split into three distinct gangs. Phillipe Loren is the Belgian leader of the Morningstar and the entire Syndicate, a sophisticated corporate minded villain who handles high-end logistics and arms dealing. His right-hand women are Viola and Kiki DeWynter, identical twin sisters who manage the day-to-day business. Matt Miller is a teenage computer prodigy leading the Deckers, elite hackers who handle digital money laundering and are stereotypical nerds with emo aesthetics. Killbane is a popular professional wrestler and hot-headed leader of the Luchadores, the muscle of the Syndicate who handles gambling and drug trades. They all see the Saints as a threat to their own turfs, setting in motion the inevitable conflict that kick starts the story of this game. There's only room for one big criminal organization in this city and both sides are determined to make sure they are ones in charge. From there it is all about building the Saints up, taking down the Syndicate gang by gang, and becoming the most powerful criminal organization in Steelport. The story is straightforward but fun and way more entertaining when played through with a friend, as the campaign features coop. The Saints feel like a real crew you want to be part of because they have actual personalities and chemistry. Shaundi is the aggressive, no-nonsense crew member who becomes hyper-focused on the mission after Gat dies at the start of the game, a complete shift from her laid-back party girl persona in the previous game. Pierce tries to be the marketing and PR mind of the Saints but usually ends up as the butt of the joke while the rest of the crew ignores or makes fun of his plans. Oleg is the massive Russian intellectual brute who is extremely intelligent and calm despite his size. Kinzie is the abrasive, high-strung ex-FBI agent who is socially stunted and constantly bickers with the Boss and Pierce about conspiracy theories. They joke with each other, they have real moments where they care about the crew, and watching them grow throughout the story makes you actually invested. The dialogue and character development is genuinely superior to Saints Row 2, with everyone feeling distinct and well written. You can be any gender or race in the character creator and even change your voice, which really makes you feel like you are the Boss rather than just playing a character called the Boss. I like the art style of the character models personally, though I get it if some people do not like them since they do look a bit Play Doh-ish. Some of the activities don't hit quite as hard as they did in Saints Row 2, mostly because favorites like Insurance Fraud and Snatch lose some of their charm without the environmental variety of the old map. I honestly preferred Stilwater over Steelport because the old city felt so much more alive; it had those iconic spots like the massive underground caverns, the shopping malls, and the university district that actually felt distinct, while Steelport can feel a bit "samey" after a while. There was also a certain level of immersion in the previous activities because they felt grounded in actual street level operations, such as the Drug Trafficking missions protecting a dealer or the Escort service tasks, which gave the world a darker edge. In contrast, the activities in this game lean much more into absurd, high octane spectacle. I really missed the weirder diversions like Septic Avenger too, but on the flip side, Professor Genki's Super Ethical Reality Climax was absolute gold. The segments are brilliant and addictive, offering an intense game show vibe that fits the new direction perfectly. The main game is fire, but the DLC is honestly mediocre because it feels more like a collection of ideas that didn't make the final cut. The Genkibowl VII pack is a bit of a letdown since it mostly just adds more side activities, those optional, arcade-style mini-games, like rolling giant yarn balls or mascot stunt-driving, which feel repetitive because they function exactly like the ones you already did in the base game instead of offering actual story missions. Gangstas in Space is definitely the highlight even if it is short, mainly because playing through a sci-fi flick alongside Jenny Jaros is a great experience. I really liked her character's mini arc where she's taken under the wing of the Boss and finally learns to stand up for herself against the director pushing her around on set. The on-screen effects like the film grain filters and dramatic camera angles are really immersive and do a solid job of making the gameplay feel like a cheesy B-movie production, though it is a shame you can finish the whole thing in under an hour. The Trouble with Clones was a cool concept in theory, but it was ultimately flawed because there was nothing really unique about the execution. While the idea of a fanboy trying to clone a legendary Saint sounds like it would lead to something special, the actual gameplay just has you driving around and shooting things in a way that feels almost similar to a standard side activity. Even though you get to play with some temporary super-strength at the very end, it still felt lacking. Running fast was a cool highlight that felt like a glimpse into what was coming next in Saints Row 4, but the only other power was a fire ball that felt no different than having a standard RPG. It didn't have anything truly unique like the telekinesis we would see in the later games, making the whole experience feel straightforward and repetitive compared to the chaos you already cause in the streets of Steelport. Aside from these, the rest of the DLC is essentially just cosmetic packs with extra outfits and vehicles; while those aren't really interesting to me, they might be worth it for others who want more customization options for their Boss. I first played this on the 360 and fell in love, pulling many an all nighter in coop sessions with my friend and kick starting a love for a franchise that still persists to this day. The game runs smoothly and looks beautiful on modern systems with great frame rates and crisp textures, though i did experience several crashes throughout my playthrough they were few and far between. If you are here for the main game, you are getting a solid, chaotic, fun ride. Skip the boring DLC and you will have a great time.
Better than the 4th one, not better than the 2nd one. Its a great game to play with a buddy and just ♥♥♥♥ around.
[h1]Saints Row: The Third is alright.[/h1] SR3 is generally regarded as the last "good" Saints Row game and I can understand that, it was the last game before Saints Row 4 would go onto jump the shark and basically ruin the series. This game's incredibly mediocre though, it took so few of the things from Saints Row 2 that people loved and either heavily downgraded it or simply didn't take mechanics from the previous game such as not being able to buy food and drink items, not having buildings with interiors (unless it's a store or plot-relevant location), less easter eggs, less character customization, and so much more. Steelport doesn't have a unique world map and every part of the city looks the same, the NPCs are a blend of hypersexual stereotypes, preppy rich people, hobos, and construction workers. Nothing stands out and most of the map is just so boring compared to Saints Row 2. Saints Row 3's story is schlocky but overall enjoyable so long you don't take it as seriously as the previous games... Which can be said with like 90% of this game if I'm being honest. Don't get me started on the DLCs, me and my friend who were playing this game in co-op and got so bored of the DLC missions we just quit and went onto the next game. [b]Just go play Saints Row 2 instead.[/b]
Let’s talk about the elephant in the room: YES, this game is similar to GTA. Is that a bad thing? NO, absolutely not. If you like open worlds and that sense of freedom that GTA gives you, this game will win you over: you’ll have tons of crazy weapons, outrageous outfits, and gadgets at your disposal to help you destroy the entire city. Don’t expect a complex plot—the missions can be a bit repetitive at times—but it’s a really fun game to play alone or with friends!
keeps on freezing every 10-15 seconds no matter what i do
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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