
Get ready for the most out-landish gameplay scenarios ever seen as the Third Street Saints take on the Syndicate!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, Dutch, English*, French, German, Italian, Polish, Russian, Spanish - Spain*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
GTA's clone but since you can bash enemies with dildos, its better
Grew up watching my older brother play saints row 2 and 3,. Good memories, good game.
This game is infinitely more valuable today then when it released. It's basically a 2011 Time Capsule.
Game does not recognize Xbox One controllers, the only thing it seems to do is skip the intro screens. Once in the main menu no input works. Tried with Steam Input doesn't work either. Tried a different controller, no dice. Tried the remaster, same behavior. I have got the game to play on my Steamdeck, but I wanted to also play on my main PC with a controller. I don't want to use keyboard and mouse for this. Literally unplayable.
Missions are mostly, drive there, shoot brainless NPC's. it gets old fast.
[h1]Library Review 29/~250[/h1] A must play GTA-like game, it does think it's more funny than it is sometimes but it's charming because of that. It plays a bit with Uncharted-like interactive movie chase/action scenes that are hard to put into words, but they're badass and I recommend it. 8/10 Stupid game, but great.
[h1][b] TLDR: Pure chaotic fun that doesn't overstay its welcome, as long as you leave your brain and standards at the door. [/b] [/h1] [h1]PROS: [/h1] ➕Good KBM controls ➕Graphics aged well ➕Over-the-top action ➕Lots of different activities ➕Stat progression [h1]NEUTRALS: [/h1] 🔹Most of the humor is juvenile, but some can be funny [h1]CONS: [/h1] ➖Crash to desktop count = 2 ➖Story is nonsense ➖Poorly optimized [h1] [b] Content (Game world/Narrative) – [6/10] [/b] [/h1] The game world takes place in a sprawling city that serves as the playground for the Saints. It’s similar in many ways to other 3rd person action/adventure games like Grand Theft Auto and Mafia. There are a ton of locations to visit and wild things to see. You can interact directly with most buildings by being able to purchase them and accumulate larger cash payouts over time. I found the game world good and full of exploration. The story is a bit over the top. It’s kind of what you would expect in a GTA game if you just want to murder everything. So, while it’s fun, it isn’t really telling a good story, mostly it’s just revenge and becoming the best gang. [h1][b] Gameplay (Mechanics/Difficulty) – [6/10] [/b] [/h1] The mechanics are again very similar to GTA, but with more of an emphasis on (goofy) combat. Every mission seems to go to the extreme with explosions and gunfire everywhere. It does have upgradable abilities to purchase based on your reputation, which add some nice progression, though largely thoughtless. The difficulty is usually easy. This is super arcadey fun, and you can comfortably sit in front of a gatling gun for multiple seconds before needing to move, then regenerate health. I pretty much had to try to die. [h1] [b] Graphics (Quality/Technical) – [4/10] [/b] [/h1] Despite being over 15 years old, the graphics aged pretty well. The performance isn’t great. I would often max around 110 FPS, which tells me the game might only be using a single CPU core. I also crashed multiple times. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [7/10] [/b] [/h1] Man, doing that mission where you jump from the helicopter and take over a house while Power by (pre-Nazi) Kanye plays has to be in the top 100 of most memorable gaming moments. Very awesome feeling. Aside from that single mission though, the game has some solid tracks on the radio, and some good music. Voice acting is great and has some popular actors including Laura Bailey and Burt Reynolds(lol). [h1] [b] Replay Factor (Longevity) – [4/10] [/b] [/h1] There’s a lot of missions to do and stuff to explore, but I don’t see this being a high replay value game. It’s fairly linear. Still a good amount of content though. [h1] [b] Final Verdict – [6/10] [/b] [/h1] Saints Row 3 (SR3) is like what Grand Theft Auto would be if it got high in a sex shop. It’s wacky beating people with baseball bat dildos one mission and blowing up boats on a chaingun the next mission. Pure chaos and fun. A few things turn me off about the game though - The humor is mostly juvenile high-school era humor, so it can often fall flat if you are over age thirteen. To expand on this too, I don’t like how I constantly blow people up and murder them, go to sex clubs, have hoes, but the content buck stops at nudity. It’s that juvenile aspect that irks me, just show me things uncensored. To go alongside the humor, the story isn’t the best. It’s just simple, wacky, and often the nonsensical vibe you’d get from a Saturday cartoon. The characters are all one-dimensional robots without much development. Overall, Saints Row 3 remains chaotic fun. As long as you don’t take the game seriously, it can be worth a few hours. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]Yes[/h1] $10 base price is pretty good considering its age, but I wouldn’t pick this up unless its on sale. $3 base and $5 complete are much better deals. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
Nesmrtelná hra i po 15 letech pořád krásně hratelné tuning zbraně mise vedlejší mise úkoly co ti budu povídat je toho mraky stovky a stovky hodin zábavy ale pro mě je to tisíce hodin brutální zábavy pro skalního fanouška Saints Row je povinností tenhle klenot vlastnit...
Started the game, best friend killed, jumped from a plane, beat bad gang with purple funny bat, dressed up as batman, beat more bad gang up, ran into zombies, fed bad gang to zombies, fought a wrestling match, beat big bad with blow up doll, took his face, got cosmetic surgery, beat law enforcement, kidnapped my wife, saved my wife, beat game Absolute cinema
The Boss is heading to Steelport, and the Syndicate has no idea what is coming for them. For starters, this game is a significantly wackier experience than its predecessor, to some players delight and others frustration. The action in Saints Row 3 is way more extravagant than Saints Row 2 and less grounded in general. Hijacking jets and getting into dog fights, waging war against the military, smacking people with giant purple dildos, fending off hordes of zombies, all these are just some examples of the over the top chaos. Weapons like the airstrike call-in that rains missiles on everything are just pure fun, further distancing itself gameplay wise from the street level, more gritty approach of SR2. You do not need to have played the previous games to enjoy this one since it works as a standalone story, though it is technically a continuation of the previous game's narrative with returning characters and references to past events. The Saints are a criminal crew led by the Boss, and they have moved to Steelport to expand their empire. In their way is the Syndicate, the powerful criminal empire running Steelport split into three distinct gangs. Phillipe Loren is the Belgian leader of the Morningstar and the entire Syndicate, a sophisticated corporate minded villain who handles high-end logistics and arms dealing. His right-hand women are Viola and Kiki DeWynter, identical twin sisters who manage the day-to-day business. Matt Miller is a teenage computer prodigy leading the Deckers, elite hackers who handle digital money laundering and are stereotypical nerds with emo aesthetics. Killbane is a popular professional wrestler and hot-headed leader of the Luchadores, the muscle of the Syndicate who handles gambling and drug trades. They all see the Saints as a threat to their own turfs, setting in motion the inevitable conflict that kick starts the story of this game. There's only room for one big criminal organization in this city and both sides are determined to make sure they are ones in charge. From there it is all about building the Saints up, taking down the Syndicate gang by gang, and becoming the most powerful criminal organization in Steelport. The story is straightforward but fun and way more entertaining when played through with a friend, as the campaign features coop. The Saints feel like a real crew you want to be part of because they have actual personalities and chemistry. Shaundi is the aggressive, no-nonsense crew member who becomes hyper-focused on the mission after Gat dies at the start of the game, a complete shift from her laid-back party girl persona in the previous game. Pierce tries to be the marketing and PR mind of the Saints but usually ends up as the butt of the joke while the rest of the crew ignores or makes fun of his plans. Oleg is the massive Russian intellectual brute who is extremely intelligent and calm despite his size. Kinzie is the abrasive, high-strung ex-FBI agent who is socially stunted and constantly bickers with the Boss and Pierce about conspiracy theories. They joke with each other, they have real moments where they care about the crew, and watching them grow throughout the story makes you actually invested. The dialogue and character development is genuinely superior to Saints Row 2, with everyone feeling distinct and well written. You can be any gender or race in the character creator and even change your voice, which really makes you feel like you are the Boss rather than just playing a character called the Boss. I like the art style of the character models personally, though I get it if some people do not like them since they do look a bit Play Doh-ish. Some of the activities don't hit quite as hard as they did in Saints Row 2, mostly because favorites like Insurance Fraud and Snatch lose some of their charm without the environmental variety of the old map. I honestly preferred Stilwater over Steelport because the old city felt so much more alive; it had those iconic spots like the massive underground caverns, the shopping malls, and the university district that actually felt distinct, while Steelport can feel a bit "samey" after a while. There was also a certain level of immersion in the previous activities because they felt grounded in actual street level operations, such as the Drug Trafficking missions protecting a dealer or the Escort service tasks, which gave the world a darker edge. In contrast, the activities in this game lean much more into absurd, high octane spectacle. I really missed the weirder diversions like Septic Avenger too, but on the flip side, Professor Genki's Super Ethical Reality Climax was absolute gold. The segments are brilliant and addictive, offering an intense game show vibe that fits the new direction perfectly. The main game is fire, but the DLC is honestly mediocre because it feels more like a collection of ideas that didn't make the final cut. The Genkibowl VII pack is a bit of a letdown since it mostly just adds more side activities, those optional, arcade-style mini-games, like rolling giant yarn balls or mascot stunt-driving, which feel repetitive because they function exactly like the ones you already did in the base game instead of offering actual story missions. Gangstas in Space is definitely the highlight even if it is short, mainly because playing through a sci-fi flick alongside Jenny Jaros is a great experience. I really liked her character's mini arc where she's taken under the wing of the Boss and finally learns to stand up for herself against the director pushing her around on set. The on-screen effects like the film grain filters and dramatic camera angles are really immersive and do a solid job of making the gameplay feel like a cheesy B-movie production, though it is a shame you can finish the whole thing in under an hour. The Trouble with Clones was a cool concept in theory, but it was ultimately flawed because there was nothing really unique about the execution. While the idea of a fanboy trying to clone a legendary Saint sounds like it would lead to something special, the actual gameplay just has you driving around and shooting things in a way that feels almost similar to a standard side activity. Even though you get to play with some temporary super-strength at the very end, it still felt lacking. Running fast was a cool highlight that felt like a glimpse into what was coming next in Saints Row 4, but the only other power was a fire ball that felt no different than having a standard RPG. It didn't have anything truly unique like the telekinesis we would see in the later games, making the whole experience feel straightforward and repetitive compared to the chaos you already cause in the streets of Steelport. Aside from these, the rest of the DLC is essentially just cosmetic packs with extra outfits and vehicles; while those aren't really interesting to me, they might be worth it for others who want more customization options for their Boss. I first played this on the 360 and fell in love, pulling many an all nighter in coop sessions with my friend and kick starting a love for a franchise that still persists to this day. The game runs smoothly and looks beautiful on modern systems with great frame rates and crisp textures, though i did experience several crashes throughout my playthrough they were few and far between. If you are here for the main game, you are getting a solid, chaotic, fun ride. Skip the boring DLC and you will have a great time.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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