
S.T.A.L.K.E.R.: Call of Pripyat is the direct sequel of the S.T.A.L.K.E.R.: Shadow of Chernobyl. As a Major Alexander Degtyarev you should investigate the crash of the governmental helicopters around the Zone and find out, what happened there.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ukrainian Nintendo, bunch of bullies.
Спасибо всем модмейкерам за подаренное бессмертие этой игре
You are jealous that 1 indie dev made a better game than yours? What a great way to warm up your image after Stalker 2, and "enhanced" slop. Get your hands off of others' games you cuck.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German*, English*, French*, Italian*, Russian*, Spanish - Spain*, Ukrainian*, Polish**languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
These people are incapable of making Stalker coop so in a fit of jealousy they strike the guys who can and because GSC thinks it owns Strygatsky's postapocalyptic universe. Bravo! Also pls buy our AI programmed "enhanced" dog water. :3 And don't forget: "At the request of the publisher, S.T.A.L.K.E.R.: Call of Pripyat is unlisted on the Steam store and will not appear in search"
Моя улюблена гра в цій прекрасній франшизі. Рекомендую всім, крім кацапських морд. 9/10
S.T.A.L.K.E.R.: Call of Pripyat to moim zdaniem najbardziej dopracowana część oryginalnej trylogii i świetne rozwinięcie wszystkiego, co wcześniej działało w serii. Wcielamy się w majora Diegtiariowa wysłanego do Zony w celu wyjaśnienia katastrofy wojskowej operacji. Zaton, Jupiter i Prypeć są pełne anomalii, mutantów, stalkerów oraz historii, które odkrywamy podczas eksploracji. Największą zaletą jest swoboda. Zadania mają często kilka sposobów rozwiązania, nasze decyzje wpływają na dalsze wydarzenia, a eksplorowanie Zony i poszukiwanie artefaktów daje ogromną satysfakcję. Poprawiono również strzelanie, system wyposażenia, ulepszanie broni i pancerzy oraz zachowanie świata. Emisje i system A-Life sprawiają, że nawet zwykła wyprawa może nagle zamienić się w walkę o przetrwanie. Technicznie nadal jest to stary, momentami toporny S.T.A.L.K.E.R., ale właśnie tutaj cała formuła serii osiągnęła swoją najlepszą formę. Kapitalny klimat, świetna eksploracja i Zona, do której chce się wracać nawet po wielu latach. Zdecydowanie polecam.
Взрывая мгновенья через сотни лет, Мы растаем в пыли своих надежд, Оставляя поколеньям горький след, И в памяти лица близких нам людей, Разит красным флагом, Звонкий смех детей, Всё исчезло, остались слёзы Среди камней. Растворяя осколки грёз, Мы вспомним вдруг о былом, Тень ошибки из дестких слёз, С ней и живём! Время жить! Время умирать! Не время нам о судьбе другой мечтать, Не вернуть былого вновь, Прости меня мой дом родной! А жизнь на экране повторяет тех, Но реальность ранит хуже всяких бед, Забываем о призваньи с высока, Мёртвой листвою крылась вся земля, За стеной деревьев спрястались дома, В этот город не вернутся никогда.... Растворяя осколки грёз, Мы вспомним вдруг о былом, Тень ошибки из дестких слёз, С ней и живём! Растворяя осколки грёз, Мы вспомним вдруг о былом, Тень ошибки из дестких слёз, С ней и живём! Время жить! Время умирать! Не время нам о судьбе другой мечтать, Не вернуть былого вновь, Прости меня мой дом родной!
DMCA strikes a game Called MISERY. Abuse of power from the compagny unfortunaly using loop holes. Misery isnt nothing near close to STALKER. It unfortunate to ruin indepedent compagny instead of fixing their games issues.. They dissapointed me. Not recommended.
Get your hands off of others' games you cucks.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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