
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 140.8Kreviews | 80% | — | $149.3M |
| $59.99 | 19.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3091 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра не лагает только на монолите
通关了,确实一般,这游戏一到晚上就会疯狂攻击你的视力,打了mod画面也看着不舒服,最操蛋的是如果用创意工坊的mod,崩一次就会坏档,哥们第一次玩时六个小时的档直接没了。还有就是这游戏喜欢搞些若有若无的恐怖感,背景音一惊一乍的时不时恶心你一下,却又啥也没有,玩到后期我直接开修改器狂过剧情,通关后只有一种解脱感,只能说不愧是斯拉夫大牢。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #47, worst CA #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Aug 18 → 246.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $41.99−30% |
| 10.4Kratings |
| 89% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сюжет - посредственный, ии нпс - осредственный, дух сталкер отсутсвует, выглядит неплохо, лагает на относительно неплохом пк, концовки странные и достаточно нелогичные кроме концовки варты, считаю что игру надо допилить
Such a mess of a game...one third of my playtime was to try to troubleshoot issues or tweak them out through .ini changes or mods. The game is amazing as long as you are walking around in the zone without doing anything....one of the best immersions ever... Otherwise the game is super janky 2 years after releases (clipping, stutter, bad LOD, copy/paste NPC faces etc etc) and performance is just impossible. Entering most of the big villages (Zalissiya, Rostok etc.) tanks framerate into the 30s on my rig and that is just nonsense (even on lowest settings, so it's not a GPU bottleneck). Clearly CPU core management problems. Ram and Vram usage seem also fine.
[i]At the state that it really should have launched in[/i], [b]S.T.A.L.K.E.R. 2: Heart of Chornobyl[/b] is a really good time, the atmosphere is just perfect, gunfights are fun (AI remains a bit wonky but nowhere near as much as is claimed) and the world feels dynamic. The story is genuinely quite compelling and I have enjoyed it far more than I expected to. I think some people expecting [b]S.T.A.L.K.E.R. G.A.M.M.A.[/b] levels of emergent gameplay, and a similiar sandbox nature, but that was never what was promised by the devs, this is a great sequel for me, the game is still jank, but its comepeling as hell, slavjank at its finest.
half the missions ♥♥♥♥♥♥ suck but exploring super duper fun
Когда оптимизацию завезут
La Zone est incroyable à parcourir. L'ambiance est lourde, oppressante, avec cette sensation permanente d'être seul dans un monde dangereux où chaque déplacement peut mal tourner surtout en mode immersion. L'exploration est vraiment au cœur du jeu, et chaque bâtiment abandonné peut cacher une surprise, un piège ou une histoire. C'est beau, paysages, sons, météo et la tension permanente donnent envie de continuer à avancer malgré les dangers. Les combats sont exigeants ou chaque ressource compte. Loin d'être parfait, il y a encore des bugs, rien que le bug de save qui la rend obsolète si elle est effectuée sur une zone de la map en particulier, non résolu actuellement depuis le lancement du jeu mériterait un pouce rouge. Mais un jeu qui possède une vraie identité. Ce n'est pas un simple FPS de plus, c'est une expérience particulière, avec une ambiance qu'on retrouve rarement. En bref j'ai mangé tellement de saucisses, de pain et de vodka pour survivre, que ce n'est pas la zone qui me tuera, mais une hépatite pancréatique.
Pretty rough around the edges, but I couldn't help but fall in love with the zone. Nothing quite scratches the same itch that stalker does.
i got molested by rats and cucksuckers
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 59% | $19.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.6M | 18.8K | 92% | $39.99 |
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|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
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| $158.4M | 94.1K | 88% | $49.99 | |
| $138.8M | 101.9K | 96% | $59.99 |