
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 140.8Kreviews | 80% | — | $149.3M |
| $59.99 | 19.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3091 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of those rare games where I wish Steam had an option of a neutral review. DO NOT buy it at full price, wait for a big sale, at least 50 % off or even more. Why? Because: -The game is out since 2024, but even in 2026 (2 years of release) it feels like an early access game. -Movement is just... weird? it really feels like something I'd make in Unity without any prior experience in programming. -The AI is ♥♥♥♥♥♥♥, holy ♥♥♥♥ it's bad. Peaceful AI will randomly yell like they are in the middle of combat "reloading, cover me" etc. but they are chilling in the safe zone. The enemy AI will lock on to you through walls and other obstacles and try to shoot you that way too. which makes stealth gameplay a joke. their pathfinding and just the random stuff they do is honest to god most of the time retarded -a guy will just block a door for you, good luck getting out. rarely they just randomly die in safe zone? heart attack? randomly running without any purpose etc. i hear their AI update went out some time ago, if this is the improved AI... it's sad. -Bugs are still present and lots, for example getting "stuck" in infinite sprint, the good thing it doesn't consume stamina if it bugs out this way but then u're always full speed rushing can't slow down. -key mapping was made by some braindead donkey. might be the dumbest controls ever in gaming. (EFT has even more stuff and their mapping doesn't suck donkey ♥♥♥♥). -since AI is all over the place the combat is unpredictable in a bad way, can't even explain, it just feels horrible being in a gunfight sometimes. -THE ♥♥♥♥♥♥♥ LENS EFFECT. DEVELOPERS THE CHARACTER IS A HUMAN, OUR EYES DO NOT BEHAVE LIKE THIS. That camera effect is ♥♥♥♥♥♥♥. if you are inside, don't bother looking through the window, you won't see ♥♥♥♥. Light and darkness in this game is dogwater. -Visuals aren't even that good for a game that demands some beefy PCs to run it well and that came out in 2024. it often looks like half-arsed graphic design project in some places. -Too much running. -Let's be real previous Stalker games had russian voice acting and it was just right, now replaced by ukrainian and it just doesn't hit the same. I know ure at war but holy ♥♥♥♥ the politics in games, tired of this ♥♥♥♥. -Since ukrainian doesn't hit, English is a joke - the voice actors are from all over the world I guess, I'm in a bar and there are different guys with different world accents, scottish, irish, american, brittish, australian. what the ♥♥♥♥? Immersion is literally thrown out of the window with that. -performance is pretty ♥♥♥♥ if you don't use the fake frames. -choice of the game engine was also dogwater for a game this massive and complex. UE5 is ♥♥♥♥ in general. -autosaving is inconsistent as ♥♥♥♥. -it seems like developers are just working on pumping some dlc ♥♥♥♥ at this point if any? I don't see any major updates or planned updates that would improve the previously stated cons. -maybe I'm missing something, but were can I actually track my hunger before it hits me that im hungry, as well as drowsy? -Modding community has a few fixes to some of those issues, like the ♥♥♥♥♥♥♥ camera lens effect, BUT if u use mods, the game progression disables achievements, seriously..? -random memory leaks cause the game to crash or freeze. rare, but happens. The good...? I guess: -It's still a stalker game and it looks alright, has that atmosphere at least. -it runs good on 3060 ti and 12900k with 32gigs of ddr4 RAM, but only if you use fake frames and toned some settings down. Don't have input lag, so that's good I guess. -reasonable gameplay overall if we ignore the cons. -decent survival elements. -alright gunplay I'll still play the game till I get tired of it, but it's really mid for 60 Euros and 2 years of release. Don't buy at full price, at current stage it's not worth anything above 30 Euros. If they at least fixed that stupid camera lens effect for our eyes and AI, it would be a much more worth game and I'd recommend it for sure. If you think of buying this as a stalker fan, sure I guess...? but playing older stalker games modded would be a better experience overall tbh. I hope they fix this game, I believe there is still potential in it. I mean ruskies could make a reasonable game - EFT. Show what ukrainians can now. Might update the review if there are new things that pop-up or are changed
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
| $154.4M | 220.4K | 93% | $29.99 | |
| $144M | 423K | 89% | $19.99 | |
| $143.2M | 246.5K | 98% | $27.99 | |
| $156.4M | 419.4K | 85% | $23.99 | |
| $157.1M | 74.3K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.5K | 57% | $19.99 | |
| $2.8M | 8.7K | 62% | $19.99 | |
| $1.4M | 4.2K | 63% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.6M | 18.8K | 92% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #47, worst CA #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Aug 18 → 246.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $41.99−30% |
| 10.4Kratings |
| 89% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just buy one of the old STALKER games on GOG, and install STALKER GAMMA instead.
通关了,确实一般,这游戏一到晚上就会疯狂攻击你的视力,打了mod画面也看着不舒服,最操蛋的是如果用创意工坊的mod,崩一次就会坏档,哥们第一次玩时六个小时的档直接没了。还有就是这游戏喜欢搞些若有若无的恐怖感,背景音一惊一乍的时不时恶心你一下,却又啥也没有,玩到后期我直接开修改器狂过剧情,通关后只有一种解脱感,只能说不愧是斯拉夫大牢。
目前2周目 這游戲其實挺意難平的 游戲内容非常豐富 故事也變化多端 而且入手門檻也不高 總體來説好玩的 目前2.0畫面與優化也不錯 武器也更多選擇 但 解謎是真的難 而且很多地方一看就知道是接支綫才能進去的地方 但完全不知道哪裏可以接任務需要玩家自己在大地圖瞎逛才能找得到 而且這游戲很容易摔死 傑洛特都摔不死的高度主角就死了 死了不要緊 這游戲雖然說有官方自動存檔 但幾乎是很久才給你存一次 很多時候在探索一大段時間后 摔死了 結果發現沒有自動存到 又要重新再話45分鐘跑大半張地圖過去 這我真的很想給差評
Игра визуально шик, картинка красивая, приятные и тёплые чувства внутри, но: Оптимизация в игре крайне хромает, противники могут заспавниться у тебя перед носом, либо тогда, когда ты ожидаешь их меньше всего, про инпутлаг уже кто-то говорил? стрелять иногда сложно, не потому что у меня руки кривые (в том числе и поэтому), а потому что прицел не всегда успевает за мышкой. Враги, обычные НПС, иногда кажутся бессмертными, которые могут тебя сваншотить даже на среднем уровне сложности, враги могут найти тебя через стену и через неё же накидать в рот (очень балансно, спасибо). Хочешь пройти миссию по стелсу? А тебя уже увидели по мизинцу, торчащему в соседнем созвездии сатурна. Надо было раньше читать отзывы и прислушаться к тому, что игра сырая, потому что она действительно сырая, даже спустя 2 года после релиза.
La Zone est incroyable à parcourir. L'ambiance est lourde, oppressante, avec cette sensation permanente d'être seul dans un monde dangereux où chaque déplacement peut mal tourner surtout en mode immersion. L'exploration est vraiment au cœur du jeu, et chaque bâtiment abandonné peut cacher une surprise, un piège ou une histoire. C'est beau, paysages, sons, météo et la tension permanente donnent envie de continuer à avancer malgré les dangers. Les combats sont exigeants ou chaque ressource compte. Loin d'être parfait, il y a encore des bugs, rien que le bug de save qui la rend obsolète si elle est effectuée sur une zone de la map en particulier, non résolu actuellement depuis le lancement du jeu mériterait un pouce rouge. Mais un jeu qui possède une vraie identité. Ce n'est pas un simple FPS de plus, c'est une expérience particulière, avec une ambiance qu'on retrouve rarement. En bref j'ai mangé tellement de saucisses, de pain et de vodka pour survivre, que ce n'est pas la zone qui me tuera, mais une hépatite pancréatique.
[i]At the state that it really should have launched in[/i], [b]S.T.A.L.K.E.R. 2: Heart of Chornobyl[/b] is a really good time, the atmosphere is just perfect, gunfights are fun (AI remains a bit wonky but nowhere near as much as is claimed) and the world feels dynamic. The story is genuinely quite compelling and I have enjoyed it far more than I expected to. I think some people expecting [b]S.T.A.L.K.E.R. G.A.M.M.A.[/b] levels of emergent gameplay, and a similiar sandbox nature, but that was never what was promised by the devs, this is a great sequel for me, the game is still jank, but its comepeling as hell, slavjank at its finest.
Played through it. Not really worth the price tag sadly, wouldnt repurchase it.
half the missions ♥♥♥♥♥♥ suck but exploring super duper fun
AI-LIfe halt noch immer nicht vorhanden... Gegner Spawnen quasi in einem und allgemein noch extrem viele Bugs und Unstimmigkeiten... Warum nun ein DLC kommt? Aber kein richtiger Patch? Macht keinen Sinn...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.