
S.T.A.L.K.E.R.: Shadow of Chornobyl, the first chapter of the Legends of the Zone Trilogy, which started it all.
Modeled estimate, not a reported figure. How we estimate →
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About
Back to where it all started — the S.T.A.L.K.E.R. Trilogy, one of the most visionary and groundbreaking survival first-person-shooters of all time returns. Now upscaled, enhanced must-play journey for a new generation.
Atmospheric visual enhancements including God Rays, Dynamic Screen Space Reflections, and Advanced Global Illumination effects.
Redesigned water shaders, upgraded skyboxes, and wetness effects.
Improved visuals with upscaled textures featuring more detailed NPCs and environment.
Upgraded weapon Field of View and models.
Multiple bugfixes and quality of life tweaks.
Full gamepad support.
S.T.A.L.K.E.R.: Shadow of Chornobyl, the first chapter of the Legends of the Zone Trilogy, which started it all. Welcome to the former exclusion territory near the Chornobyl Nuclear Power Plant… the most dangerous place on Earth. Play as The Marked One, face sinister mysteries, radiation-soaked anomalous threats and moral dilemmas, as your decisions determine your destiny in this immersive dark sci-fi saga.
Navigate the isolation and suspense of a harsh Eastern European wilderness, filled with hundreds of desperate vagabonds, mutant creatures, and lurking dangers unseen.
Venture through realistic locations deeply rooted in the anomalous aftermath of the Chornobyl disaster. Each area holds its own grim secrets and discoveries, awaiting the bravest stalkers.
Treacherous anomalies, invisible radiation, starvation, and ruthless mutants will hunt you in the Zone. Carefully manage your resources and utilize an arsenal of over 30 weapons. Your choices pave a non-linear path toward multiple endings in your quest to uncover the Zone's darkest secrets.
Good Hunting, stalker!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
>enhanced edition >somehow has more bugs than the original release nearly 20 years ago something something "too stupid to boil water"
What a scam of a game, "enhanced" my ass. You know what's funny, they added, yes added, more earrape flashbang sounds. If you fall and I had to check with the og game, from just slight elevation you receive a flashbang earrape sound and a tick of bleed, meanwhile I had to jump off a roof in the og and all I got was a grunt and a touch of damage. The cutscenes got subtitles and they are half assed, I mean, they probably just used ai, instead of redoing the lines, nah. Otherwise it would've been a remake that justifies the price of 60 bucks or whatever bs they are thinking.
[h2]Verdict[/h2] ✅ Recommended A classic atmospheric FPS that still works surprisingly well today, especially in this Enhanced Edition. [h2]My history with the game[/h2] I never fully finished the original S.T.A.L.K.E.R.: Shadow of Chornobyl back in the day. With the Enhanced Edition, I finally completed the game from start to finish. It took me 8.6 hours, and I enjoyed the whole experience. I also used the Steam Workshop to enable Czech dubbing, which made the playthrough even better for me. [h2]Quick signals[/h2] 💸 Value: ✅ Worth it 🖥️ Requirements: ✅ Easy to run 🎨 Graphics: ✅ Old but atmospheric ⏱️ Length: ✅ Around 8–12 hours 📖 Story: ✅ Interesting 🎮 Difficulty: ✅ Manageable 🐛 Bugs: ✅ No issues in my playthrough [h2]What I liked[/h2] * The atmosphere is still excellent. * The Zone feels dangerous, mysterious, and unique. * For a game originally released in 2007, it is very well designed. * The gunplay, exploration, mutants, anomalies, and survival elements still create a strong experience. * I had no bugs or technical problems during my playthrough. * Czech dubbing through the Workshop was a great bonus. [h2]What didn’t work for me[/h2] * Some parts naturally feel a bit older by modern standards. * The game can be rough around the edges compared to newer shooters. * The story and progression may feel less cinematic than what modern players are used to. [h2]Is it an endless game? How long to beat?[/h2] No, this is not an endless game. I finished it in 8.6 hours. Depending on your playstyle, exploration, and side content, it can take a bit longer. [h2]Who will love it[/h2] You will probably enjoy this game if you like atmospheric shooters, survival elements, post-apocalyptic settings, exploration, and older PC classics. [h2]Replay value[/h2] Replay value is decent. You can return to the Zone for the atmosphere, different approaches, side content, or simply to experience the world again. But for me, one full playthrough was enough for now. [h2]Final note[/h2] S.T.A.L.K.E.R.: Shadow of Chornobyl is still a very strong game. The Enhanced Edition gave me a good reason to finally finish it, and I am glad I did. It may be an older game at its core, but the atmosphere, world, and overall feeling still hold up very well. Recommended.
This is my first time playing all the way through a S.T.A.L.K.E.R game and I have mixed feelings. The early to mid game is incredibly fun. It feels gritty, you have to watch your gear and make sure you are upgrading often, while also managing all the necessities, and balancing your load weight. The world felt alive but sometimes had minor annoyances, such as enemies re-occupying areas you have already cleared. This doesn't seem like much of an issue but when running between traders for missions to collect credits, I felt myself just spending the credits on resources to replenish what I already had while losing armor durability. Pair this with no fast travel it could be annoying but could also be a good thing depending on how you look at it and depending on how patient you are. I will say that this game can be absolutely brutal yet satisfying, like getting blasted in the face with a shotgun after failing to clear a corner, or second guessing someone just standing in a dark corner looking away from you, then one eighties you and blasts you before you can readjust and react. Other than the combat, the main storyline was fun all the way up until [spoiler] you find out that the marked one is Strelok[/spoiler]. After this and breaking into the endgame it becomes a nightmare. Nothing prepared me for the ending and the difficulty spike that ensued. The final missions I found frustrating more than enjoyable. When I say that I thought I was geared up well for end game, I was completely wrong. I melted through resources with every bit of movement I made forward, sometimes I instantly died to exo suited individuals with burst rifles, while also fighting and managing the effects of radiation with a decent armored radiation suit. I had to quick save after finishing almost every small group of enemies, because if I didn't, I would get melted by an exo suited soldier with a burst rifle or losing health to radiation and getting cornered while trying to heal and remove radiation. To close this review, I really enjoyed the game, and the story was alright though more passive and told in an old school way. The age definitely shows in many areas, but I don't think it's an awful game and is still worth a shot. I am sure I could probably do another playthrough on a harder difficulty and choose different gear, make better choices, and further watch and manage my resources closely in the end game. This game has a few major game mechanics that are ahead of it's time and also for an older game it held up well gameplay wise, despite getting infuriatingly gritty towards the end. Maybe that is what S.T.A.L.K.E.R is and aims to be, maybe its unforgiving world, and limited resources and lack of fast travel puts you often in teeth gritting experiences to remind you that the world doesn't revolve entirely around you, and you exist within it. There is definitely something here for old school RPG, and shooter fans. I am still surprised I slept on this series until now. On to the next title in the series... Good luck hunting S.T.A.L.K.E.R.
Felling like good mod with better graphics and same stalker atmosphere. Who crying about in enhanced edition was removed commie propaganda etc or they prefer original one they can install original game and add mods you want because if you buy enhanced edition you get also original games to library even no information about that
Крайне ленивая и во многом халтурная попытка в переиздание игры. Довольно проблемно найти аспект, где разработчики действительно заслуживают похвалы с таким несуразным подходом к делу. На мой взгляд, данный EE "полезен" лишь в двух планах: 1) если хочется выбить ачивки для коллекции и 2) если совсем и полностью не хочется сделать чуть больше кликов, чем использование мастерской Стима. Небольшая ремарка: я сейчас прошел ТЧ и ЧН, поэтому местами отзыв будет совмещен. Не собираюсь экстраполировать свой собственный опыт на остальных и отрицать кривизну Сталкера местами, однако я перепроходил оригинал Тень Чернобыля году эдак в 2017-м. Моё прохождение не создало для меня особых проблем и отторжений (в техническом плане). Игра без проблем работала, вполне ничего выглядела (с поправкой на год), поэтому в целом оставляла вполне неплохие впечатления. А тут ты получаешь "ремастер", что по сути даже не решает те проблемы, которые вроде намеревался решить. А те, что решает, делает довольно плохо. Пройдусь кратко по разным пунктам. Подтяжка графики пошла скорее в минус, чем в плюс. Во-первых, без отключения некоторых опцией всё выглядит довольно мыльно. Во-вторых, использованные текстуры явно не надлежащего качества для возможностей современного железа (даже для относительно доступных карт по типу 60-й линейки карт от Nvidia). В третьих, даже если что-то с текстурами и делали, то вот с загрузочными экранами, меню, КПК, видеороликами и прочим явно стоило поработать и уделить этому отдельное внимание — оно выглядит прям ужасно. Также в игру добавили FSR, но не добавили DLSS — c'mon, пол шишечки это не дело. Старые болячки оригинала никуда не делись, а к ним привались некоторые новые. Пустые сундуки даже с наводкой на них — остались. Фактическая перезарядка оружия происходит с небольшой задержкой уже после окончания анимации оружия — это будет вызывать дискомфорт. ♥♥♥♥♥♥ и душный финал с этим блядским ТВАЯ ЖЕЛАНИЯ БУДЕТ ИСПОЛНЕНО, ИДИ КО МНЕ — желаю здоровья тому, кто это придумывал (как и дизайнил сам финал в обеих частях). Артефакты, как мусор, все ещё лежат на полу, зачастую даже в самых обыденных местах без аномальной активности — могли хотя бы парочку новых мест приделать для приличия. Ремонт экипировки доступен лишь с модом. Мнимые любители хардкока и хард-ко-ко-кора вероятно сочтут это упрощением, НО никто бы не заставлял этим пользоваться, а людям в целом стало бы куда удобнее. Тем более что это и так канон для серии, раз его ввели в приквеле и в сиквеле. Кривые оптические прицелы, которые необходимо переделать в этой версии игры, и крайне сомнительные "улучшения" UI в игре это конечно мда — I don't like. Местами ты откровенно недоумеваешь как такое можно было пропустить в релиз (и почему потом это ♥♥♥♥ не починили с патчами), ведь это прям пизда. Вырезание аутентичной озвучки, в том числе созданную и украинскими актёрами, я считаю преступлением и выстрелом себе же в ногу. Хотели сделать политическое заявление — можно сделать это более элегантно и менее деструктивно. Например, при первом запуске игры вставить баннер, мол "Мы украинская студия и в нашей стране идёт война, поэтому X, Y, Z", да пусть даже зробити мову з початку — вполне можно. Озвучка Сталкера стала целым культурным наследием и крайне охотно разлетелась на мемы, вошла в обиход некоторых людей, однако давайте и это пустим под нож — получается готовы топтаться ногами по тому, что сами и сделали, ♥♥♥♥. Ситуация с модами довольно двоякая. В "мастерской" их довольно мало и они не особо существенные (хотя те же улучшенные текстур паки явно стоит поставить в принципе каждому). А учитывая что фандом Сталкер породил целый клондайк модов разных мастей и изощрённости, да и вообще это одна их тех игр, что очень активно и существенно модифицировалась игроками, то возникает вопрос в конкурентной способности "ремастера". По всей видимости, моды от оригинала не совместимы (и вестимо не будут) с данной версией, то это добавляет ещё больше вопросов. Если бы разработчик в улучшенной™ версии решился показать яйца (в нужных местах касательно игрового процесса) и потратил ресурсы на более существенные изменения, то я бы зачёл это в плюс. Те, кто ценил и ценят оригинал, продолжили бы играть в оригинал, зато появилось бы издание, которое а) более соответствовало современным реалиям (технического прогресса, компьютерного железа, геймдева и т.д.) и б) имело бы несколько отдельную нишу от оригинала, а в итоге ни рыба ни мясо. Плохо, совсем плохо. Прям коробит от слова "enhanced" в названии — на языке сразу вертится вопрос, чё вы тут улучшили, ёптыть?
[h3][b]S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition[/b][/h3] [b]S.T.A.L.K.E.R.: Shadow of Chornobyl – Enhanced Edition[/b] não é um jogo ruim. Muito pelo contrário, continua sendo um dos [b]FPS mais importantes[/b] já feitos. Não é um [b]remake[/b], mas sim uma tentativa de [b]preservar um clássico[/b] para os computadores e consoles atuais. O problema é que esta edição carrega o título [b]"Enhanced"[/b], mas entrega [b]melhorias[/b] que não justificam esse nome e ainda introduz [b]mudanças[/b] que desagradaram boa parte da [b]comunidade[/b]. Some isso aos [b]problemas técnicos[/b] e ao fato de que muitos ainda preferem a [b]versão clássica[/b], e fica difícil enxergar esta como a [b]edição definitiva[/b]. A ausência de [b]Português (Brasil)[/b] também decepciona. O jogo recebeu suporte para vários idiomas, mas ignorou o nosso, uma escolha difícil de entender em uma experiência tão dependente de [b]diálogos[/b] e [b]textos[/b]. Em resumo, [b]S.T.A.L.K.E.R.[/b] continua sendo uma [b]experiência indispensável[/b]. Porém, esta [b]Enhanced Edition[/b] ainda fica devendo e está longe de ser [b]o melhor jeito[/b] de revisitar a [b]Zona[/b].
The original game was a total mess, it managed to rise above it's many many many flaws however, to be a fantastic game and one that has a very dedicated fanbase. I'm going to assume you already know this and are simply wondering if this version of the game is worth playing over the original and so I'll just answer that question alone. And just for clarification sake, I mostly play Stalker with mods, but this review is only going to cover the vanilla experience between the original and enhanced. It is still the same, buggy, janky crash prone game that we know all too well, if there are any changes under the hood, they are so small that I honestly did not notice them ... except for the stadium fight at the end that you now get to play out rather than it inexplicably being skipped after that cutscene. The only actual change to the game, which you notice straight away (aside from the lack of head bob), is the visuals, it now looks like Call of Pripyat, did not seem to take a performance hit with the visual overhaul so I give it credit for that. Outside of the game there is Steam workshop support ... I would say this is a plus point, but I have not actually used it to know if it works, it feels somewhat sacrilegious to say I played Stalker without any mods installed but I think it's important to rate the game based on the vanilla experience, I may update this review if I ever play the game with mods and find out that it does not work. All in all, even though I have played though this game like 10 times over, I cannot say this time was any better or indeed worse than all the other vanilla runs I have played through, I enjoyed it but wished it was more polished nothing has changed on that front, as such, I have no real issues recommending it, for either new players or old players looking to run through the zone again. It's still a 2007 game, just looks like a game from 2009 instead.
Genuinely my favorite S.T.A.L.K.E.R game. Other than having a pretty cool story, it doesn't have the stupid ass bleeding system like Clear Sky and Call of Pripyat plus Strelok is a really cool protagonist.
Це та сама легендарна гра, яка свого часу зачарувала мільйони геймерів і назавжди змінила наше уявлення про атмосферні шутери! Це історія, де ти переживаєш за внутрішній конфлікт волі та обов'язку, за долю Сталкера, сильніше, ніж за власні справи в реальному житті. Світ, де підходячи до багаття, ти просто кажеш: Чікі-брікі і в дамки! І відчуваєш себе частиною чогось більшого. Місце, де тебе кличе Моноліт - він так сильно хоче виконати твоє найпотаємніше бажання, що йому байдуже, скільки шляху ти пройшов і скільки ворогів поклав у Зоні, аби дістатися до нього. Я закрив цю гру на платину, але хочу сказати відверто: я з великою насолодою пройду цей шлях ще раз, і ще, і ще! Ця гра назавжди в моєму серці. Цей світ став частиною нас, і я впевнений - ми ще обов’язково зустрінемося в Зоні. Побачимося там, мій брате Сталкере! Тихо відкладаю гвинтівку вбік, дістаю потерту гітару і починаю грати знайому мелодію біля багаття. Прибирай зброю, Сталкере
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish*, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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