
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 656 reviews with recorded playtime.
Reviews
Themes across 652 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game will destroy your free time if you let it. Highly addictive, proceed with caution. If you choose to mod it (and chances are you will), be wary: it will get moreso of the above. 10/10 would fall into this black hole again. Already did.
some interesting math for me. this game plus all dlc is 114.95 as of where and when I am at this point. 114.95/6007.8 is my play time. that not quite .02 cents each hour of gameplay at this point. I think ive got my moneys worth wrung out of the game. I wonder how low I can make that stat. we will have to find out in a few thousand more hours.
My boyfriend and I sit two feet apart... He's playing a game filled with war crimes, mass causalities, horrific factories and lifestyles that make you wish you lived in poverty. I'm playing a game with cozy farming, long standing benevolent kings and queens, and personal homes designed for each person... And somehow, we are both playing the same game. Rimworld is like that, its up to you to figure out how you want to play it. I play it more like the sims, I want my pawns to have a long life. I start at tribals, I work my way up from there. I make sure they are happy, fed, and the area they live in is pretty. My boyfriend plays this game as if eating humans and making hats from their skin is totally normal... Meanwhile, I'm getting teary eyed that my horse I've had since day 1 is having heart attacks and might die. There is an ending to the game. Its... Somewhere. I haven't even tried to get it. I get caught up making my colonies, making them big and grand, something that other people would be envious of. I like playing games like that, where I'm not punished for trying to make something good or ignoring the call to action. Let me farm in peace. As long as I play on peaceful, that is...
[h1]I am writing this review while my current colony actively burns to the ground.[/h1] [b]Recommended | Playtime:[/b] 373 hours (and counting) I bought this game on a complete whim because I thought I was getting something like Stellaris; a grand, sweeping sci-fi strategy game where I’d conquer the stars. It wasn't like Stellaris at all. It was so much better. Instead of commanding fleets of battleships, my first few runs consisted entirely of my colonists getting completely wiped out by something embarrassing, only for the mysterious "Man in Black" to walk onto the map to try and save the day. (Spoiler: He usually died too). Genuinely, I don't know why I didn't just refund the game right then. But I just kept going. To give you an idea of why this game is so addictive, here is my situation at the exact moment of writing this review: - I just survived a month-long wildfire that constantly threatened to incinerate my entire base. - During the fire, I was hit by a raid three times the size of my actual colony. - Right after, a pack of scaria-infected, manhunting boomrats attacked. Killing them just exploded and made the wildfire ten times worse. - And just now, a massive group of hostile Scrappers just walked onto the map. They outnumber my surviving, battered colonists 5-to-1. I am almost certainly going to lose this save; or at the very least, be forced to abandon everything we've built and run away into the wilderness. And yet, here I am, leaving an absolutely positive review because the dopamine hit of surviving the impossible is unmatched. RimWorld isn't a game about building a perfect, untouchable utopia; it’s a story generator that thrives on beautiful, unfair, hilarious disaster. The AI storyteller will find your weak spot and press it, and you will love them for it. At nearly 400 hours, I feel like I've barely scratched the surface of what can go wrong. If you like management games and emergent storytelling, buy it immediately. I have to go now; I have a completely doomed colony to try and save, and I can't wait to see what the game throws at me next.
I pirated this game in 2016. Just bought it officially. Make of that what you will. RimWorld isn't really a colony sim. It's a course in systems thinking. Food affects mood. Mood affects work. Work affects defense. Defense affects everything. You don't learn that from a tutorial — you learn it when your best crafter has a breakdown in the middle of a raid because you forgot to build them a bedroom. I'm genuinely smarter because of this game. Not in a "I know more facts" way — in a "I now instinctively think about second-order consequences" way. I look at real problems differently because RimWorld trained me to ask: what breaks first, and what does that break next? 10 years of mental rent-free living. Worth every peso I didn't pay before. Worth every peso I paid now. Recommended. Obviously.
10/10 i harvested someones organs and they were mad for some reason but since i took all their limbs too they couldnt do ♥♥♥♥ about it
This is less of a review and more about my experience with the game on a meta level. I used to dislike this game, but after learning the game all the way through I have to say it's really incredible. I don't know the right way of learning this game, but if you stick to it and commit to learning it, it will not disappoint. It is true that the tutorial is not enough to get you to understand the game beyond the very beginning. You will have to seek out external sources such as YouTube videos and wikis etc. to figure it out. I watched about 3-4 hours of video tutorials and tips and trick guides before finally being able to beat the game. Beating the game for the first time on the easiest storyteller with the easiest difficulty (one above peaceful) took me over 50 hours and beating the game on "normal" difficulty (Cassandra, Strive to Survive, commitment mode) is going to take me about 30ish hours on the second playthrough. You can lose at any time and you can lose everything fast, it's a never-ending learning experience, where your experience shapes and enhances your subsequent playthroughs. I played nearly completely vanilla on my first playthrough and my second playthrough has very minor QoL and animation mods. Vanilla has so much to offer and I haven't even began to scratch the surface of the mods and DLCs that are available. If this game clicks with you and you commit, you are looking at a game that will provide you 100s of hours of content easily. My initial 100 hours were all from me experimenting with the game and trying to progress and failing and repeat, quitting the game for months at a time to revisit later. Something about this game has always kept me coming back, and I'm happy to say that I've finally beat it for the first time and it has finally truly clicked with me. Anyone who thinks that the game looks interesting to them on the surface needs to at least try it once, it is worth it. Just be prepared for a very steep and unforgiving learning curve and be willing to commit to learning the ins and outs.
The game where I'm willing to wait 30 minutes before entering the main menu because I play with +300 mods. Also organ harvesting naughty kids. 10/10.
When I first tried it, I was slightly misled by the story generation aspect and didn't want to give it a proper chance, but I'm glad I did. There isn't much story on the micro level, or at least it isn't very important, but over the long term, through various randomized events and complex systems interacting with each other, an interesting and unique story between your colony, its pawns and other colonies start to emerge naturally. With the deep modding support, the game offers endless possibilities when you work around the colony sim aspect itself, even with vanilla though the gameplay is highly addictive. An incredibly unique game that I can't recommend enough.
I love this game. It has an amazing amount of replayability and there's a lot of different kinds of challenge and satisfaction. I get attached to most of my colonists and sad when they die. Even so, I still play permadeath because it's more immersive. Same reason why the DLC I chose to get was the biotech DLC, because I wanted my colonists to be able to have children and raise them in the colony. There is so much here even without mods, and I played the first 200 hours of this without touching mods, but the mods are absolutely amazing with how many things you can add to the game. 10/10 game and so much value for your money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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