
Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies and powerful artifacts. Unveil your own epic story as you make your way to the Heart of Chornobyl. Make your choices wisely, as they will determine your fate in the end.
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About
Unique gameplay built on a blend of FPS, horror, and immersive sim
It is a non-linear story, with a variety of paths that lead to one of the several endings
Benchmark-setting graphics developed using cutting-edge photogrammetry and scanning technologies
Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
Dynamic day-night cycle and weather will add even more realism to the gameplay experience
Mod support gives the freedom to the creative stalker to extend and enrich the game universe
Multiplayer mode, will be added after release as a free update
Chornobyl Exclusion Zone has changed dramatically after the second massive explosion in the year 2006. Violent mutants, deadly anomalies, and warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk, striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chornobyl.
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 796 reviews with recorded playtime.
Reviews
Themes across 792 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich habe dieses Spiel mehrfach mit verschiedenen Lösungen durchgespielt- im Anfängermodus. Bei jedem der Durchgänge gibt es Situationen, in denen man sich mit einer erdrückenden Übermacht herumschlagen muss. Hat man dann nach einigen Versuchen die Gegner doch besiegt, haben sie als Waffen nur Schrott und geringfügig Munition. Trotzdem haben die Gegner selten Klemmer -während man selbst bei nur geringen Beschädigungen der eigenen Waffen laufend die Patronen aus dem Gewehr fummeln muss - und nie Munitionsmangel. Auf der Stalker-Stufe gibt es Situationen, bei denen man wieder zurück auf die Anfängerstufe gehen muss um weiterzukommen Manche Schlüsselszenen muss man wieder und wieder komplett durchlaufen lassen. Die Kompilation der Shader ist ein weiteres Ärgernis. nach jedem Treiberupdate sitzt man gefühlt eine Ewigkeit oder geht erst mal ein Bier aus dem Kühlschrank holen... Man soll daran was ändern können durch Beschränkung bei den Einstellungen: FPS begrenzen und/oder Qualität. Ich breche das ganze meistens mit <ESC> F ab, hab noch kaum einen Unterschied bemerkt. Überhaupt sind die Anomalien und Gegner häufig schlecht erkennbar, da helfen dann auch die Symbole auf dem Kompass oder dem Veles-Detektor nicht. Man kann jede Menge Zeug sammeln und Marken für Waffen, Kampfanzüge, Munition erhalten und für Reparaturen und Verbesserungen ausgeben. Ich finde, es gibt zu wenig Stationen mit Technikern und Kisten für die Lagerung meiner Schätze. Die neuen Aufträge aus diesem Sommer sind auch nicht so dolle. Es gibt ein paar neue Waffen und die neu Station in Kaskowij. Banzai hat seine Überraschung für SKIF immer noch nicht fertig und ich bin schon beim Fundament und kann nicht mehr in den brennenden Wald. Mal sehen, wann der DLC erscheint und ob es umfangreicher wird als die letzten Erweiterungen...
Чистый украинский язык как мёд по телу
Half the time you are in need of more bullets and another half fighting with jammed guns. you cannot run and apply medkit and there's too much walking for my taste. There's a need for stamina and you have to drink ♥♥♥♥♥♥♥ energy drinks to restore it and in the next 5 seconds your stamina is gone and you need it to JUMP as well. Most people who love open world and realistic games might love it but it's not my cup of tea.
Enjoyed the gameplay, and the story is good, if the acting is a bit stiff. CRASHES. TOO. MUCH. Did all the things suggested in the various forums, and the damned thing still crashes at random times. Fits nicely into the "Screw this" category.
Monolitha, Colonitha, Stalker 2… greatitha
When the DLSS Vaseline smeared across my screen clears away it is one of the most beautiful games I have witnessed. UE5 is what holds this game back performance wise but the attention to detail the devs have put into this game is a feat alone. Not going to go into story although I really like it and feels like the previous games just with flashy really well acted cutscenes. But what I really want to point out is how amazing and immersive the storms are, the climate in this game is sublime.
Данная копия игры приобретена в рамках развлекательного материала, денежные средства идут исключительно продавцу, любые дальнейшие манипуляции с данным средствами не несу отвественность.
Having a great time playing this game. Immersion and atmosphere are incredible. Story is pretty good, very little "corny" dialogue, people talk like people IRL talk. Plenty of enemies, mutants, anomalies, and artifacts compared to the first series which seemed lacking in variety. Also there's lots of weapons to choose from, ammo types, armor and other ways to customize Skif. There's a decent amount of running around to do, but even that isn't terrible, that's just the nature of an open-world game. And there's a lot of stuff to do in between locations that you can run into. The worst part of this game.. It is a very buggy game. Usually the bugs aren't major... but there are some moments that make me wanna eat my fist. Anyway, yah its cool, I highly recommend, check it out.
I am a massive STALKER fan. I have been playing the original games since a young age on an old pc which belonged to my father. Clear Sky, Shadow of Chernobyl and Call of Pripyat - forever in my heart. Even if I am a great fan of this franchise, [b] i cannot recommend this game. [/b] Dont get me wrong, the game looks amazing, the story, while difficult to understand and sometimes messy, is still great. The main issue which cannot be avoided - gameplay. I have played this game plenty enough to realise "Hey, im not enjoying this". The combat, artifact and optimisation are all bad, speaking from my own experience. [i] Everything said below will be from my own experience of playing this game on the Veteran difficulty, not even Master. [/i] [list] [*] Combat - Its absolutely horrible, no matter who you fight, mutants, people, zombies or literally anything, its just that bad. [*] Mutant agility and speed is just interesting, you can fight a pack of blind dogs and you can waste all the ammo trying to hit them because the turns and jumps they do are just insane. Bigger mutants are just bullet sponges that can take on anything you throw at them. Did you ever have to kill a pseudogiant with 3 rpg shots? I had to. [*] Combat with human enemies is no better either. Its just insanely unfair how they can bring my health bar to almost a zero by shooting me in the body from a decent ditance, while there is no reason for me to shoot anything but their head, because its the only thing that matters. But even shooting the head wont work. Literally watched a Monolith soldier with an exosuit survive 5 armour piercing 5,56 × 45 mm rounds at short-mid range, and how fair is that? In the first half of the game misions are fun and somewhat enjoyable, but after what goes on in SIRCAA and Monolith comes back, combat just becomes bland and simply ♥♥♥♥♥♥♥. It just becomes a formula of going to fight around 20 enemies in the same place, and that goes on for multiple missions. Trying to take the Duga is probably the most painful experience, because GSC thinks that throwing 20-30 monolith soldiers in there makes the missions fun, NO IT DOESNT. And if we take into account how difficulty works (aka your enemies become tankier and deal more damage while being more accurate), I just have no chance of surviving in some pre-exosuit heavy armour. [*] Artifact hunting probably is the most iconic and well known things about STALKER, and this game is pretty much centered around them. Yet somehow some of these places for artifact gathering are painfully difficult, you have no room for mistakes. Trying to take a crappy artifact for 10 minutes is just not fun. While yes, most places are alright for artifact gathering, some are just horrible. [/list] This review is more of a cope for me, because this game is not going good for me right now, but i do hope that this review helps at least someone. This game is cool, and it has insane potential, but i think that instead of pushing for new content after hotfixes, the devs should try to make the game feel better than what its providing now. Making enemies stronger doesnt makes the game more fun while being difficult, its just a cheap and lazy move. A game should be enjoyable even if you choose a harder difficulty to play on, not punish you for wanting a new experience.
Cмотреть ни в даль, ни в прошлое не надо; / Лишь в настоящем... Счастье и отрада. Ы.Т.А.Л.К.Е.Я это не просто игра... это что-то большее...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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