
Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies and powerful artifacts. Unveil your own epic story as you make your way to the Heart of Chornobyl. Make your choices wisely, as they will determine your fate in the end.
Modeled estimate, not a reported figure. How we estimate →
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About
Unique gameplay built on a blend of FPS, horror, and immersive sim
It is a non-linear story, with a variety of paths that lead to one of the several endings
Benchmark-setting graphics developed using cutting-edge photogrammetry and scanning technologies
Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
Dynamic day-night cycle and weather will add even more realism to the gameplay experience
Mod support gives the freedom to the creative stalker to extend and enrich the game universe
Multiplayer mode, will be added after release as a free update
Chornobyl Exclusion Zone has changed dramatically after the second massive explosion in the year 2006. Violent mutants, deadly anomalies, and warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk, striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chornobyl.
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 796 reviews with recorded playtime.
Reviews
Themes across 792 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cмотреть ни в даль, ни в прошлое не надо; / Лишь в настоящем... Счастье и отрада. Ы.Т.А.Л.К.Е.Я это не просто игра... это что-то большее...
Well, great. I spend an hour writing an review only to lose the whole text to VALVE. ffs It's rather meh... In short: atmosphere good, guns good, artefacts good, puzzles mostly interesting. storytelling not good at all, bugs sometimes. loot in stashes reraly rewarding, no self repair, tiny scroll bar in inventory, no sorting by type Playability was good and above the old games, but i liked the storytelling in the old games more. I played it once and i don't see myself spending another 188h doing the same.
Данная копия игры приобретена в рамках развлекательного материала, денежные средства идут исключительно продавцу, любые дальнейшие манипуляции с данным средствами не несу отвественность.
GAME IS NOT WHAT IT SEEM IN THE TRAILER. THERE IS NO HELP WHEN IT COME TO MISSION POINTS. THE AI ARE WAY TO HARD TO KILL IF WITH A AR-15 OR EVEN A BIGGER GUN THE ANILMALS THAT RUN THROUGH OUT THE GAME ARE EVEN HAREDER THEN THE AI. DONT RECOMMED THE GAME IS VERY LACK LUSTER IN ALOT OF WAYS.
И вот я прошел второй раз данную, замечательную игру, спустя некоторое время после выхода. Чтож, с момента релиза прогресс на лицо. Игра стала намного оптимизированнее и добавили несколько приятных механик. А также баги-софтлоки которые встречались на релизе, больше мне не попадались Я познакомился с этой серией игр очень давно, и в отличии от типичных нытиков в интернете, доволен что классической трилогией, что продолжением. Однозначно рекомендую!
This game is definitely not for me, the anomaly bs is not a fun mechanic, the first introduction to the bolts where you run through the anomaly, did it, and the one next to the anomaly i threw it in sucked me into it sideways and killed me anyway. ♥♥♥♥ all that im good. Also some minor performance issues, and I really dislike the control scheme
Performance and visuals are just not where they should be, I can barely break 40fps in some areas, and I'm lucky to get 60fps anywhere on the map, and yet foliage looks blurry and messy, reflections don't really work outside of a few areas, and nearly all light sources just look wrong. Of course I'll edit this if any major visual and performance updates release, I know an engine update is planned, but a new DLC is releasing and there's still zero news about the engine update
too bad
9.9 кровосісів із 10
I am a massive STALKER fan. I have been playing the original games since a young age on an old pc which belonged to my father. Clear Sky, Shadow of Chernobyl and Call of Pripyat - forever in my heart. Even if I am a great fan of this franchise, [b] i cannot recommend this game. [/b] Dont get me wrong, the game looks amazing, the story, while difficult to understand and sometimes messy, is still great. The main issue which cannot be avoided - gameplay. I have played this game plenty enough to realise "Hey, im not enjoying this". The combat, artifact and optimisation are all bad, speaking from my own experience. [i] Everything said below will be from my own experience of playing this game on the Veteran difficulty, not even Master. [/i] [list] [*] Combat - Its absolutely horrible, no matter who you fight, mutants, people, zombies or literally anything, its just that bad. [*] Mutant agility and speed is just interesting, you can fight a pack of blind dogs and you can waste all the ammo trying to hit them because the turns and jumps they do are just insane. Bigger mutants are just bullet sponges that can take on anything you throw at them. Did you ever have to kill a pseudogiant with 3 rpg shots? I had to. [*] Combat with human enemies is no better either. Its just insanely unfair how they can bring my health bar to almost a zero by shooting me in the body from a decent ditance, while there is no reason for me to shoot anything but their head, because its the only thing that matters. But even shooting the head wont work. Literally watched a Monolith soldier with an exosuit survive 5 armour piercing 5,56 × 45 mm rounds at short-mid range, and how fair is that? In the first half of the game misions are fun and somewhat enjoyable, but after what goes on in SIRCAA and Monolith comes back, combat just becomes bland and simply ♥♥♥♥♥♥♥. It just becomes a formula of going to fight around 20 enemies in the same place, and that goes on for multiple missions. Trying to take the Duga is probably the most painful experience, because GSC thinks that throwing 20-30 monolith soldiers in there makes the missions fun, NO IT DOESNT. And if we take into account how difficulty works (aka your enemies become tankier and deal more damage while being more accurate), I just have no chance of surviving in some pre-exosuit heavy armour. [*] Artifact hunting probably is the most iconic and well known things about STALKER, and this game is pretty much centered around them. Yet somehow some of these places for artifact gathering are painfully difficult, you have no room for mistakes. Trying to take a crappy artifact for 10 minutes is just not fun. While yes, most places are alright for artifact gathering, some are just horrible. [/list] This review is more of a cope for me, because this game is not going good for me right now, but i do hope that this review helps at least someone. This game is cool, and it has insane potential, but i think that instead of pushing for new content after hotfixes, the devs should try to make the game feel better than what its providing now. Making enemies stronger doesnt makes the game more fun while being difficult, its just a cheap and lazy move. A game should be enjoyable even if you choose a harder difficulty to play on, not punish you for wanting a new experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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