
Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies and powerful artifacts. Unveil your own epic story as you make your way to the Heart of Chornobyl. Make your choices wisely, as they will determine your fate in the end.
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About
Unique gameplay built on a blend of FPS, horror, and immersive sim
It is a non-linear story, with a variety of paths that lead to one of the several endings
Benchmark-setting graphics developed using cutting-edge photogrammetry and scanning technologies
Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
Dynamic day-night cycle and weather will add even more realism to the gameplay experience
Mod support gives the freedom to the creative stalker to extend and enrich the game universe
Multiplayer mode, will be added after release as a free update
Chornobyl Exclusion Zone has changed dramatically after the second massive explosion in the year 2006. Violent mutants, deadly anomalies, and warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk, striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chornobyl.
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 763 reviews with recorded playtime.
Reviews
Themes across 759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gutes Spiel. Leider immer noch nicht absturzsicher. Deutsche Synchronisation wäre schön gewesen.
Half the time you are in need of more bullets and another half fighting with jammed guns. you cannot run and apply medkit and there's too much walking for my taste. There's a need for stamina and you have to drink ♥♥♥♥♥♥♥ energy drinks to restore it and in the next 5 seconds your stamina is gone and you need it to JUMP as well. Most people who love open world and realistic games might love it but it's not my cup of tea.
Ich habe dieses Spiel mehrfach mit verschiedenen Lösungen durchgespielt- im Anfängermodus. Bei jedem der Durchgänge gibt es Situationen, in denen man sich mit einer erdrückenden Übermacht herumschlagen muss. Hat man dann nach einigen Versuchen die Gegner doch besiegt, haben sie als Waffen nur Schrott und geringfügig Munition. Trotzdem haben die Gegner selten Klemmer -während man selbst bei nur geringen Beschädigungen der eigenen Waffen laufend die Patronen aus dem Gewehr fummeln muss - und nie Munitionsmangel. Auf der Stalker-Stufe gibt es Situationen, bei denen man wieder zurück auf die Anfängerstufe gehen muss um weiterzukommen Manche Schlüsselszenen muss man wieder und wieder komplett durchlaufen lassen. Die Kompilation der Shader ist ein weiteres Ärgernis. nach jedem Treiberupdate sitzt man gefühlt eine Ewigkeit oder geht erst mal ein Bier aus dem Kühlschrank holen... Man soll daran was ändern können durch Beschränkung bei den Einstellungen: FPS begrenzen und/oder Qualität. Ich breche das ganze meistens mit <ESC> F ab, hab noch kaum einen Unterschied bemerkt. Überhaupt sind die Anomalien und Gegner häufig schlecht erkennbar, da helfen dann auch die Symbole auf dem Kompass oder dem Veles-Detektor nicht. Man kann jede Menge Zeug sammeln und Marken für Waffen, Kampfanzüge, Munition erhalten und für Reparaturen und Verbesserungen ausgeben. Ich finde, es gibt zu wenig Stationen mit Technikern und Kisten für die Lagerung meiner Schätze. Die neuen Aufträge aus diesem Sommer sind auch nicht so dolle. Es gibt ein paar neue Waffen und die neu Station in Kaskowij. Banzai hat seine Überraschung für SKIF immer noch nicht fertig und ich bin schon beim Fundament und kann nicht mehr in den brennenden Wald. Mal sehen, wann der DLC erscheint und ob es umfangreicher wird als die letzten Erweiterungen...
I have been holding back writing a review but the game is unplayable without mods. That to me is annoying. It should have been listed Early access because it still feels that way years after release and the devs are now just posting screenshots of nothingburgers. WE DON'T WANT LORE UPDATES WE WANT THE GAME TO WORK.
Kötü yorum yapmak istemiyor çok zor bir süreçte geliştirildi. Fakat oyunun tek ve büyük eksi kısmı optimizasyon. Oyun gerçekten baş yapıt ama arka planda sürekli bir drop girme hissiyatı var. Bazenleri direkt drop giriyor donuyor kasıyor.
Original review as of 11/26/2024: Honestly, I don't even know where to begin. The graphics are so good that my hardware literally struggles with FPS. The atmosphere is amazingly immersive and captivating from the start. Everything is interesting — side quests are great, and the main story has awesome twists, even though sometimes you feel like you might be missing something despite going through all the dialogue options. The locations — THIS IS A COMPLETE OVERHAUL OF ALL CLASSIC MAPS. Everything we’ve seen before is here: Cordon, Garbage, Rostok, Swamps, Zaton, and probably Jupiter (well, Jupiter in name only). It’s absolute mind-blowing nostalgia! Characters: I wasn't sure about Diode (turned out to be Azot from Yaniv), but I ran into Scar and Strider, who were both in the previous games! And Strelok shows up towards the end. The combat is top-tier: not overly tedious, but well-balanced and challenging. Monsters are genuinely dangerous on Veteran difficulty (Master felt pretty similar, which was added later), and money is scarce. Taking on two bloodsuckers is a solid challenge, especially in the early to mid-game. I used to think I wanted the Zone to play like an extraction shooter, but what they built here is even better. It feels great while keeping that hardcore edge — you can’t carry everything, enemies can kill you fast, and resources are tight... at least until mid-game. Granted, I'm such a loot goblin and survivalist that I hoarded tons of stuff and never ran low on supplies. Also, patch 1.01 rebalanced repair costs, which significantly impacted the economy. Regarding bugs: I'm ignoring minor visual glitches, but there were a few issues that almost softlocked my playthrough: Zalissya: I had to roll back to an older save after SIRCAA and run back to Zalissya. It only triggered because a random Monolith guy happened to agro and follow me. "Light at the End" quest from Quiet: Froze at the exit near the end, so I couldn't finish it. Finale run (Anomaly Room): Stepping into an anomaly crashed the game straight to the desktop. A literal softlock, because it crashed even on spring anomalies, making progression impossible without bypassing it. "In the Name of Science" Collars: Required an exact, strict sequence of actions to avoid softlocking the quest. (Note: As of 2026, literally ALL of these bugs have been completely fixed!) There were also a few minor hiccups here and there. Nothing game-breaking, but it dampened the experience slightly. The Faust encounter was an absolute nightmare not just for me, but for my FPS as well — it took me a while to figure out what to do. I 100% completed all achievements in one go. The longest grind was collecting every artifact — that took forever. The fast travel system feels unrefined and definitely needs work: guides vanish unexpectedly, and some routes should be expanded. (partially fixed with "Untold stories" patch adding 1 hub in remote area) Malachite gets weird after the Ward attack. I couldn't find the mechanic specialization system mentioned in the loading screen tips — devs should probably look into that. You can also see mechanics clearly inspired by mods, like doctors... though I have no clue why anyone would ever pay them to heal. Maybe they'll expand this system later by adding injuries that can only be cured by doctors. Multiplayer: I'm holding out hope (based on some vague interview notes from Kryppa) that part of the multiplayer mode will feature an extraction shooter mechanic, which I’d love to see. Everything revolves heavily around legacy characters. It’s pretty funny considering the developers kept saying you wouldn't need to play the original trilogy to enjoy this one. Sure, maybe you don't have to, but having played the previous games gives you a much richer perspective on the lore and story. Even without prior context, though, it's a solid, lengthy narrative. Ultimately, it's both a massive standalone title and an incredible, fan-service-filled remaster packed with references to the original trilogy. They borrowed heavily from popular mods, and once official modding tools drop, this game will become a massive playground for the community. Bottom line: I'm absolutely loving it!
(RUS) Очень странные впечатления от игры. Я не могу сказать, что она идеальна, но играть и проходить все же хочется. Однозначно могу сказать, что разработчики GSC постарались, хотя в игре присутствует огромное количество мелких багов, которых могло было не быть: реплики персонажей неправильные или странные (например когда Выброс еще идет появляется объявление что Выброс закончен), ИИ мутантов странно себя ведет, когда ты пытаешься спрятаться от них на возвышенности - они просто убегают за угол и замирают, очень странно работает стелс механики в игре и многое многое другое. Много того, что можно было исправить к релизу, и уже тем более через 1.5 - 2 года после выхода игры. Почему персонаж каждые 2 минуты хочет есть? Это ужас, я задолбался его кормить. Ну и конечно одна из самых важнейших вещей, которые затронули меня в первые минуты игры - озвучка. В игре она только украинская и английская. Я все понимаю, знаю почему реализовать русскую озвучку не хочется или нет возможности по политическим причинам, я сам не поддерживаю то что произошло в 2022 году. Но ребят, серьезно? Сталкер не может быть только на украинском. Благо хотя бы есть какие-то более менее рабочие моды. В любом случае хочу сказать - игра определенно стоит того чтобы ее пройти, я наиграл уже почти 30 часов и пылесошу буквально все локации. Мне очень страшно и одновременно с этим интерес к исследованию зашкваливает. Благодарю GSC, надеюсь следующие их проекты будут лучшего качества [b] Если бы в Steam можно было ставить оценку, то я бы поставил 4- / 5 [/b] ______________________________________ (ENG) Very strange impressions from the game. I can't say that it's perfect, but I still want to play and pass. I can definitely say that the GSC developers did their best, although there are a lot of minor bugs in the game that might not have been there: the characters' replicas are incorrect or strange (for example, when the Ejection is still underway, an announcement appears that the Ejection is over), the mutant AI behaves strangely when you try to hide from them on a hill - they just run away Go around the corner and freeze, the game's stealth mechanics work very strangely, and much more. There are a lot of things that could have been fixed by release, and even more so 1.5 - 2 years after the game was released. Why does the character want to eat every 2 minutes? It's terrible, I'm sick of feeding him. And of course, one of the most important things that touched me in the first minutes of the game was the voice acting. In the game, it is only Ukrainian and English. I understand everything, I know why I don't want to implement Russian voice acting or there is no possibility for political reasons, I myself do not support what happened in 2022. But guys, seriously? Stalker can't only be in Ukrainian. Fortunately, at least there are some more or less working mods. Anyway, I want to say that the game is definitely worth playing, I've been playing for almost 30 hours and I'm vacuuming literally all the locations. I'm very scared and at the same time, my interest in research is overwhelming. Thanks to GSC, I hope their next projects will be of better quality [b] If it were possible to rate on Steam, then I would put a 4- / 5 [/b]
Данная копия игры приобретена в рамках развлекательного материала, денежные средства идут исключительно продавцу, любые дальнейшие манипуляции с данным средствами не несу отвественность.
Game looks great, decent immersion and has the right atmosphere. Sadly cannot recommend the game for 1 reason, enemy spawns. Why enemies just randomly spawn behind you or around you. It just breaks the immersion completely and is not fun! One example, which was the point I uninstalled. Exited building, looked both ways, clear. Crouch walked to next building while again checking both ways, enter next building. Instantly shot in the back, turn around 3 enemies shooting me and another one running to help out. There was no way those enemies could have come from anywhere but random spawn in the middle of the path I travelled. It happened numerous times throughout the 6h I played. pack of mutant dogs just spawning around me when exploring. One second it's clear, next 4 of them 10ft around me🤬 I may give the game another shot in a year or two. Most likely gonna have to find a mod to remove the enemy spawns tho😒
Monolitha, Colonitha, Stalker 2… greatitha
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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