
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 140.8Kreviews | 80% | — | $149.3M |
| $59.99 | 19.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3091 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
al principio se siente bastante bien. La ambientación es increíble, las mecánicas de disparo funcionan muy bien, buscar artefactos es entretenido y la dificultad me parece correcta. El problema es que no pude soportar pasar tantísimas horas yendo de un lado a otro únicamente para hablar con alguien, escuchar dos o tres cosas y después tener que regresar a un lugar en el que ya había estado. Eso sí me cayó como una patada en los huevos. Además, todavía encontré exactamente los mismos bugs que tuve cuando lo probé en Game Pass. Sin embargo, lo que realmente hizo que abandonara el juego fue lo repetitivo que se vuelve con tanto ir y venir. Por esa razón no puedo recomendarlo y tampoco logré terminarlo. Jugué alrededor de 36 horas y todavía no estaba seguro de estar cerca del final. Me parece una duración excesiva para un juego que, aunque tiene una ambientación excelente, termina viéndose y jugándose prácticamente igual durante demasiadas horas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Latest in each market: best FR #47, worst CA #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Aug 18 → 246.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $41.99−30% |
| 10.4Kratings |
| 89% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
纯傻逼游戏
Overall, the game is good. The graphics are nice, there is a decent variety of weapons, although I really dislike the fact that damage seems to depend more on the weapon itself rather than the actual caliber. The biggest problem, however, is the NPC AI. It is absolutely terrible. Probably the worst AI in the entire S.T.A.L.K.E.R. series, and honestly one of the worst examples of NPC behavior I have seen in any game. For example, you can see an entire squad of NPCs walking next to an electrical anomaly. They simply keep walking as if nothing is happening, completely ignoring it, until the anomaly reaches them and kills the entire squad. There were also situations where I shot an NPC with an unsuppressed weapon, while his ally was standing literally two meters away. The first NPC dies from a loud gunshot, and the second one does not even turn around or react. Sometimes you kill an NPC, another NPC sees the body, and just continues walking as if absolutely nothing happened. They recently added fog and said that it would affect NPC visibility and make it harder for both the player and enemies to see and shoot through it. In reality, NPCs can still shoot at you from somewhere far away inside the fog while you cannot even see them. Another thing that happens constantly is NPCs behaving completely irrationally during combat. You are fighting them, and suddenly they start walking sideways while looking in a completely different direction. Sometimes they even turn their backs to you and keep moving, allowing you to kill them without any resistance. I have also seen friendly stalkers completely ignore mercenaries. The mercenaries were shooting at me, their bullets were hitting the friendly stalkers standing nearby, and they still did absolutely nothing. At this point, the NPCs are probably the dumbest I have ever seen in the history of S.T.A.L.K.E.R. The game has good graphics, atmosphere, and weapon variety, but the AI completely destroys the immersion. And what makes it even more disappointing is that these problems are still there even after the release of the new DLC. The game has a lot of potential, but the NPC AI desperately needs a serious rework.
目前2周目 這游戲其實挺意難平的 游戲内容非常豐富 故事也變化多端 而且入手門檻也不高 總體來説好玩的 目前2.0畫面與優化也不錯 武器也更多選擇 但 解謎是真的難 而且很多地方一看就知道是接支綫才能進去的地方 但完全不知道哪裏可以接任務需要玩家自己在大地圖瞎逛才能找得到 而且這游戲很容易摔死 傑洛特都摔不死的高度主角就死了 死了不要緊 這游戲雖然說有官方自動存檔 但幾乎是很久才給你存一次 很多時候在探索一大段時間后 摔死了 結果發現沒有自動存到 又要重新再話45分鐘跑大半張地圖過去 這我真的很想給差評
Сюжет - посредственный, ии нпс - осредственный, дух сталкер отсутсвует, выглядит неплохо, лагает на относительно неплохом пк, концовки странные и достаточно нелогичные кроме концовки варты, считаю что игру надо допилить
У грі немає русні - 10/10
谢谢制作者,我虽然没坐过牢,但是让我体验到了坐大牢的感觉~~~没坐过牢可以买来玩玩
На русском/россійськой Игра просто лютая имба затягивает, атмосфера просто топ и еще много плюсов правда тут немного багов, но на них можно забить, надеюсь когда выйдут новые патчи игра станет еще лучше ну и оптимизация нормальная, советую поиграть тем, кто любит атмосферу и исследовать места На украинском/українськой Гра просто люта імба затягує, атмосфера просто топ і ще багато плюсів правда тут трохи багів, але на них можна забити, сподіваюся коли вийдуть нові патчі гра стане ще краще та й оптимізація нормальна, раджу пограти тим, хто любить атмосферу та дослідити місця
地图又大又空,冲着大世界打枪搜刮物资的不推荐玩,你在网上看到的那几个退弹壳+吃吃喝喝的公式视频基本上就是这个游戏的绝大部分特点了,游戏剧情全程满地图找人,这个让我找那个,那个又让我找另一个,这游戏的传送系统还特别简陋,只能几个大营地之间来回传送,能反复游玩的内容无非就是找神器,游玩深度也不高,还有优化问题、bug以及不合理的数值都是老生常谈了,打通一遍后就放着吃灰了
Just buy one of the old STALKER games on GOG, and install STALKER GAMMA instead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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