
Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies and powerful artifacts. Unveil your own epic story as you make your way to the Heart of Chornobyl. Make your choices wisely, as they will determine your fate in the end.
Modeled estimate, not a reported figure. How we estimate →
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About
Unique gameplay built on a blend of FPS, horror, and immersive sim
It is a non-linear story, with a variety of paths that lead to one of the several endings
Benchmark-setting graphics developed using cutting-edge photogrammetry and scanning technologies
Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
Dynamic day-night cycle and weather will add even more realism to the gameplay experience
Mod support gives the freedom to the creative stalker to extend and enrich the game universe
Multiplayer mode, will be added after release as a free update
Chornobyl Exclusion Zone has changed dramatically after the second massive explosion in the year 2006. Violent mutants, deadly anomalies, and warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk, striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chornobyl.
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 763 reviews with recorded playtime.
Reviews
Themes across 759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a fun game, especially with mods. It's just a shame that after 2 years, there are still so many performance issues, frequent crashes and game breaking glitches.
(RUS) Очень странные впечатления от игры. Я не могу сказать, что она идеальна, но играть и проходить все же хочется. Однозначно могу сказать, что разработчики GSC постарались, хотя в игре присутствует огромное количество мелких багов, которых могло было не быть: реплики персонажей неправильные или странные (например когда Выброс еще идет появляется объявление что Выброс закончен), ИИ мутантов странно себя ведет, когда ты пытаешься спрятаться от них на возвышенности - они просто убегают за угол и замирают, очень странно работает стелс механики в игре и многое многое другое. Много того, что можно было исправить к релизу, и уже тем более через 1.5 - 2 года после выхода игры. Почему персонаж каждые 2 минуты хочет есть? Это ужас, я задолбался его кормить. Ну и конечно одна из самых важнейших вещей, которые затронули меня в первые минуты игры - озвучка. В игре она только украинская и английская. Я все понимаю, знаю почему реализовать русскую озвучку не хочется или нет возможности по политическим причинам, я сам не поддерживаю то что произошло в 2022 году. Но ребят, серьезно? Сталкер не может быть только на украинском. Благо хотя бы есть какие-то более менее рабочие моды. В любом случае хочу сказать - игра определенно стоит того чтобы ее пройти, я наиграл уже почти 30 часов и пылесошу буквально все локации. Мне очень страшно и одновременно с этим интерес к исследованию зашкваливает. Благодарю GSC, надеюсь следующие их проекты будут лучшего качества [b] Если бы в Steam можно было ставить оценку, то я бы поставил 4- / 5 [/b] ______________________________________ (ENG) Very strange impressions from the game. I can't say that it's perfect, but I still want to play and pass. I can definitely say that the GSC developers did their best, although there are a lot of minor bugs in the game that might not have been there: the characters' replicas are incorrect or strange (for example, when the Ejection is still underway, an announcement appears that the Ejection is over), the mutant AI behaves strangely when you try to hide from them on a hill - they just run away Go around the corner and freeze, the game's stealth mechanics work very strangely, and much more. There are a lot of things that could have been fixed by release, and even more so 1.5 - 2 years after the game was released. Why does the character want to eat every 2 minutes? It's terrible, I'm sick of feeding him. And of course, one of the most important things that touched me in the first minutes of the game was the voice acting. In the game, it is only Ukrainian and English. I understand everything, I know why I don't want to implement Russian voice acting or there is no possibility for political reasons, I myself do not support what happened in 2022. But guys, seriously? Stalker can't only be in Ukrainian. Fortunately, at least there are some more or less working mods. Anyway, I want to say that the game is definitely worth playing, I've been playing for almost 30 hours and I'm vacuuming literally all the locations. I'm very scared and at the same time, my interest in research is overwhelming. Thanks to GSC, I hope their next projects will be of better quality [b] If it were possible to rate on Steam, then I would put a 4- / 5 [/b]
повэртайся с хабарчиком
Improve the game, improve A-Life, improve performance, make a reactive world, and fix bugs. Don't shove a DLC down our throats like you're doing us a favor.
I waited so long for this game to come out and it was worth the wait. Playing along and suddenly finding myself in familiar locations is a crazy nostalgia trip every time. The game runs very well on Bazzite Linux as of July 2026. Runs great on my Intel Arc B580. I give it a 9/10, I only removed a point because Jupiter Factory isn't in the game (yet).
Kötü yorum yapmak istemiyor çok zor bir süreçte geliştirildi. Fakat oyunun tek ve büyük eksi kısmı optimizasyon. Oyun gerçekten baş yapıt ama arka planda sürekli bir drop girme hissiyatı var. Bazenleri direkt drop giriyor donuyor kasıyor.
什么cjb优化,4060都根本玩不下去
nahh
Зона!!!
They said they were goin to add coop then backpedaled.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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