
Rush to Adventure is a retro fantasy speedrunning adventure. Inspired by classic NES titles like Zelda, Mario and Castlevania. You awaken on the shore of a cursed island. Your only way off the island is to fight the monsters and lift the curse.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Weirdly good, of course buy it on discount for like 60 cents, it'sa good hour or two
Extremely smooth and nice gameplay. Easy to start and difficult to master. The whole gaming experience was nice and combat, leveling up system is nicely packed.
спасибо сгорела жопа
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I grew up playing Mario… where you jump using the down button. The developers, in all their brilliance, made sure you could remap the controls on the keyboard — but when it comes to the controller, they insisted on not letting you arrange the jump and attack buttons the way you want. That’s just plain stupidity.
Топовый пиксельный платформер. затягивает жестко, уровни интересные, боссы дают прикурить. за свои деньги вообще пушка, даже сюжет какой никакой есть, 11/10
Bough this for 1,63€ on sale. Worth that price.
Everything about this game screams quality: - tight, interesting and fun controls - I love how you have to time your attacks so that your shield is ready to block projectiles. - good difficulty progression - interesting enemies that you need to study the movement patterns to beat - great NES pixel graphics - great audio I can understand why this took the developer 5 years to make. It is a labour of love. I think that this is a very underated game, and I highly recommend it.
Me ha encantado su estética pixel art y su grandísima banda sonora. A veces, las cosas de aspecto simple son mucho mejores que las que tienen gráficos más complicados.
Please ignore all the bad reviews on here. This game is definitely a hidden gem in the 2D sidescroller game genre if you dont want to pay over 30 dollars. With that, though, i will say, please buy it on sale because it definitely isnt worth the 10 dollar price point, but it is worth to buy. On the topic of the controls, please just use controller. Even though the occasional input drop is still applicable, you can avoid the ♥♥♥♥♥♥ control scheme that this game includes on keyboard. This game has a very charming 2D pixel art style that clearly has so much love and effort behind it. I am very grateful that i bought it and im glad i played it. There is the problem of the difficulty spike, but you can get over it. I believe in you.
A great game that not only captures the feeling of classic third-generation games such as Zelda 2, but truly *understands* what made them so great yet recognizes their shortcomings (mostly their inclusion of lives and one-use items - I.E. things that give a game a "struggling to survive" feeling, which doesn't feel appropriate for the kind of game this wants to be) and thus improves on them. A perfect example that shows you don't always need a gimmick to make a good game; re-perfection of the fundamentals can be more than enough. Honestly, it makes me consider developing a "fundamental but well-executed" game myself...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 16.9K | 96% | $39.99 | |
| $884.3K | 3.7K | 80% | $9.99 | |
| $691.3K | 3.3K | 90% | $7.99 | |
| $305.2K | 1.3K | 77% | $9.99 | |
| $19.8K | 700 | 77% | $1.49 | |
| $187.3K | 2.6K | 80% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 55 | 49% | $9.99 | |
| $11.6K | 55 | 87% | $9.99 | |
| $11.6K | 65 | 92% | $9.99 | |
| $11.6K | 103 | 62% | $4.99 | |
| $11.6K | 67 | 70% | $14.99 | |
| $11.6K | 59 | 95% | $8.00 |