
Rush to Adventure is a retro fantasy speedrunning adventure. Inspired by classic NES titles like Zelda, Mario and Castlevania. You awaken on the shore of a cursed island. Your only way off the island is to fight the monsters and lift the curse.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Possibly the worst play controls I've seen on any game on Steam. Cannot emphasize this enough. For some reason a lot of reviews compare this to Zelda 2. This is nothing like Zelda 2 -- not the graphics, not the oddly linear progression, and not the levels, which are repeatable left-to-right time challenges plopped on the map. There are frankly a lot of glowing comments in these reviews that do not line up with actual gameplay -- at least not what I found playing the game. And of all the games to have a crazy EULA, too... ugh. Really recommend avoiding this one, even if it's on sale.
I don't hate it, But I don't really like it either? I lean towards the negative more due to the tanky controls.
Its a fun game to start out with, but it proceeds to throw some complete ♥♥♥♥♥♥♥♥ at you over and progress slows to a crawl. plus you cant bind anything to your mouse, so u basically have to use the arrow keys. Overall it was fun to start out with, but you just hit a brick wall and cant make any progress. Also, some of the enemies cant be damaged, and especially the ghouls, who can just chase you down through walls. I played on easy mode, and its still a pain in the ♥♥♥♥ to play. Hitboxes are janky, the enemies are melded from pure bs, and the coin system is not very good. This game has legitimately just made me an extremely unhappy person.
2d retro pixel grafik platform oyunu eğlenceli de bulamadım
Rush to Adventure is an 8-bit oooldschool 2d platformer where you play as a hero who has to save the land from an evil warlock. Beat it in 4.5 hours royally taking my time using a controller (You can beat it in less than 90 minutes if you don't care about your final grade). Difficulty is Moderate and there are harder difficulties available. - Graphics. Look at those solid, 8-bit graphics right there. You can clearly feel the heart that went into those killer frogs and mushrooms. - Gameplay. Pretty basic, but it gets the job done. The sword goes Swoosh. The Jumping's all Pah! The abilities you learn are easy to figure out. Took me a little to get use to purple armor, and swap in and out of it at random. My only real quip is the range of the sword is tiny and you have to get right in the face of enemies to hit them properly. - There are Golems! They come in a variety of colors! Sadly there's isn't any variety in their attacks and they can be beaten the same way... But there are other bosses, too! :D - The music does its job in glorious retro fashion - The map is just the right size. Not too big, and not too little. There's also a button for easy access to the different parts of it so you don't have to run around everywhere. The map also keeps track of areas you've already aced and ones you still need to explore. Both useful and functional. I wish more games had a map this functional. - This is a perfect game if you just want to play something quick. - This is also an awesome game if you are crazy OCD with getting everything perfect, because there are plenty of achievements for that. Over all: Rush to Adventure is pretty solid little game if you're deeply craving something retro and lack an NES. It does the thing with the sword slashing and the jumping with some fireballs, snakes, and stuff. There's even replay value in speed running, acing all the levels, or collecting everything. That said, there also isn't much variety in half the bosses, the plot is lackluster, and some of the levels are very short. I don't know if there's enough in here to quantify 10 bucks, but I can see the heart that's behind it all. I really had fun playing. Props to that! :D
Boring and basic. Definitely give this a pass. There are many better games at much lower prices.
harder than ninja gaiden. drops inputs randomly and often
I had played the demo for this way back when it first came out. I was excited to play the full game but the price was a bit steep IMO for what you get. Got this during the Summer Sale for 75% off and I played through it. It had more hours of content than I would have thought (although still in the small-ish category for modern games which I am fine with). At this price point, I consider it completely worth the money. Pros: Cute game with retro charm Surprisingly addicting Fast travel Ability to redo levels to clear out gold / xp Cons: Controls are not responsive enough to predictably do some of the maneuvers required at the end. Dev was too ambitious and some things were only done with pure luck Some questionable design decisions at the end. It is one thing to make something "hard" but it's another to make it impossible. (Example: Having enemies who do not throw projectiles until you jump into mid air and cannot avoid it) Inability to gain enough strength to equip the best of everything. You have to choose at the end between the best sword and the best shield. (Armor is non-negotiable since you need the enhanced jumping capability to have a chance) I did beat the game and I had a fun time doing it. This is a pretty good indie game that I recommend at 50% or more discounted. It has a few flaws but is still a very solid indie title with evidence of love and effort put in by the developer.
no.
Still on my first playthrough on insane, but REALLY liking this game. PROS: -Great music and SFX -Art style fits perfectly -Beautiful parallax backgrounds -Great map system equipped with fast travel, and indicators of whether or not you beat an area -Good equipment / levelling system -perfectly balanced combat, between being simple and tough while remaining fair. Never really feel cheated on death -Decent item system with weight load and /slightly/ varying playstyles -UI is straightforward creating a good UX -Built for speedrunning which is a cool feature, though you don't need to speedrun if its not your style! -Fun and replayable -Nice variety of levels (regular, cave, graveyard, garrison, boss, etc) each with their own environments and tunes -Ability to replay levels for better scores / find secrets / collect coins -Controller support! (though you have to have your controller on before the game starts) -Got it on sale for like 80% off, was def worth it CONS: -Sword is shorter / smaller than hitbox, making it tricky / awkward to line up attacks -Bosses lack diversity and seem to only have one strategy to beat them, which can be very frustrating to figure out, along with odd trigger boxes causing them to sometime not move or act at all overall, pretty entertaining pixel game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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