
Critically-acclaimed action-RPG that takes the template laid down by classics like Wonder Boy, nails the 16-Bit aesthetics for nostalgia fans, but updates the mechanics to feel fresh and modern. Explore a beautiful open world and plunder dungeons, caves and forests to help take down epic bosses!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just finished the game, and I love it. Reminiscent of games like Zelda 2 and Wonder Boy, it's very fun. I understand why it's not rated higher. It tries to deliver so many styles of play that you'll find something to hate, and it won't be optional. Pros: Doesn't overstay its welcome, pretty short to finish. Challenging boss mechanics and platforming, every choice in how you play the game matters. Overall, 8/10 overall fun. Cons: Grinding is a bit of a slog, either for money or exp. The story is very poorly developed. The hardest platforming sections require nearly pixel perfection. The worst of these are optional, but there are still some very tough ones to get to the last boss.
I didn't really like this game much, but I'm giving it a recommendation to retro metroidvania fans as the game is competently made and has a decent amount of content. The music is mostly sub-par, with a few decent sounding tracks in there. The visuals are crisp and clean, very reminiscent of the Master System. The progression is linear as is the case with most action-adventure games, you mostly won't be getting lost as there is a fortune teller that will give you hints on what to do next. The first 70% of the game is very easy. But after the 3rd major dungeon, difficulty does ramp up considerably. The ice area is particularly brutal, though it isn't very long. And the 4th dungeon is a little tricky to deal with at first. Some of these later areas like the sky zone are full to the brim with flying enemies that shoot projectiles, and you simply don't have the movement capabilities to dodge everything, and your short range attack doesn't handle these enemies well, so it can get a bit frustrating. Your magic capabilities are very limited, with just a few shots and it deals little damage, so you will be relying on your very basic attacks the entire game. The lack of variable height jumping hurts the feel of the game and makes dodging even more difficult. The additional attacks you learn later on serve little purpose in combat, often getting you hurt if you try to use them. It really serves as nothing more than progression gating, and giving you a very small double jump of sorts. That trial for getting the 3rd combat move is extremely difficult. In the later section of it with the birds you have to bounce on, I found to be WAY too challenging to complete with the game's default controls which is LEFT STICK ONLY for movement (use Steam Input to map to D-pad). The timing for these jumps and bounces and air slashes is extremely tight, one frame too late and you will get hit by a bird and drop all the way down this massive tower. It is insanely tedious, but at least it's optional. You do get a dash ability later but you can't use your magic in that trial so good luck. Anyway, the game is okay. It mostly felt a bit too bland and uninteresting to me, so I couldn't get deeply invested in it. The lackluster music is always a huge buzzkill for me. The graphics are serviceable but nothing impressive, slightly charming I'd say. The level design is adequate, but not exciting in anyway. Enemy design is basic, combat is very retro, so expect to get touched by large enemy hit boxes a lot that deals too much damage and knocks you back a mile. Overall it's fine but unoriginal. If you really dig these types of games, get it on sale, it'll keep ya busy for a bit. But for everyone else, maybe skip this one. There's not really much to miss here. 5/10
[h1]Aggelos: Маленькое письмо любви 8-битной эпохе[/h1] Если вы застали эпоху Sega Master System или первые часы за NES, то Aggelos пробудит в вас острую ностальгию с первых же секунд. Это не просто игра в стиле «ретро» — это практически утерянный сиквел Wonder Boy in Monster World, выполненный с огромным уважением к первоисточнику. [b]Очарование простоты[/b] Сюжет здесь классический и незамысловатый: зло пробуждается, принцесса в беде, а вы — избранный герой с мечом, которому предстоит собрать магические стихии и спасти королевство. Никаких запутанных сюжетных твистов или моральных дилемм, только чистое приключение. [b]Геймплей: В ритме «вжух-вжух»[/b] Основа игры — это динамичные сражения и исследование мира. Боевая система интуитивна: у вас есть быстрый удар мечом, блок и расходуемая магия. По мере прохождения вы получаете новые способности (двойной прыжок, рывок, возможность плавать), которые классическим для жанра образом открывают ранее недоступные локации. Мир игры компактный, но насыщенный секретами. Вам постоянно придется возвращаться в старые локации, чтобы найти скрытые сундуки с улучшениями здоровья или маны. Сложность ощутимая, но не карающая: смерть отбрасывает вас к последней контрольной точке с сохранением прогресса, так что игра подталкивает к экспериментам, а не наказывает за них. [b]Картинка и звук[/b] Визуально Aggelos безупречен. Яркая, сочная пиксельная графика выглядит так, словно кто-то выжал из 8-битной палитры максимум. Фоны пестрят деталями, а враги и персонажи анимированы плавно и с душой. Музыкальное сопровождение — отдельный вид удовольствия. Чиптюн-мелодии настолько мелодичны и энергичны, что их хочется слушать отдельно от игры. Они идеально ложатся на темп исследования подземелий и жарких битв с боссами. [b]Вердикт[/b] Aggelos — это не «еще одна инди-метроидвания», а [u]крепкий представитель жанра[/u], который знает свои корни. Она не пытается казаться умнее или больше, чем она есть. Это чистая, светлая и очень уютная игра, которая дарит ровно то, что обещает: несколько часов искренней радости от пиксельного приключения. 9 желтых слаймов из 10
One of the best Metroidvania games i ever play! i love it! Sadly, the steam version does sucks. it have long loading times between levels. It's not a high demand game by any sense but it buggy and not well implement for PC. Get the switch version if you have the chance. i do recommend this game a lot but not for PC.
I forgot to open the door as I was leaving school, so I'm dragging the building with me.
Controls are bonkers. That one woodpecker challenge area, I can get past all of the prior ones with ease but the physics and QOL is ♥♥♥♥ for this one room. You'll know which room. If only there was no damage so I can keep trying endlessly, and a way to reset the room without that tedious walk back to the previous room. I like the game overall, except that one room. Dealbreaker. Edit: I ♥♥♥♥♥♥♥ hate the difficulty spikes. You'd think you'd be comfortable with your current strength after a boss, then suddenly, bam, your face against a wall.
A prima vista sembrava un metroidvania interessante, localizzato pure in italiano e con una trama che si scopre passo dopo passo. Si è rivelato almeno per me un incubo anche solo giocarlo, con il joypad poi i comandi non erano molto reattivi, per non parlare della mappa quasi inesistente e che non ti mostra le camere già visitate. L'ho abbandonato al secondo boss del modo sottacqua, troppo veloce nei movimenti e nemmeno una strategia adeguata. Per fortuna l'ho comprato scontato.
This game is EXHAUSTING! Don't get me wrong is somehow good, but it tries to be so accurate to Monster World that the developer forgot to add modern quality of life imrpvements into it that I'll mention in: The Good: -Simople but effectie story -Nice omage to 8-bit graphics The Bad: -The ammount of grinding to be strong enough to not do 100 slashes to kill a regular enemy is absurd. -The chiptune is so simple, short and repetitive that becomes annoying The Ugly: -It has a slide when you stop walking or press attack making it super annoying -The pushback when hit doesn't stop even if you hit a wall -You can't cut the attack animation for a kick evade
Aggelos is an absolutely excellent evolution of the Wonder Boy formula. For some reason, modern gamers seem to ignore the Wonder Boy games, in particular, Wonder Boy 3 The Dragon's Trap, which is so much more fluid and interesting than Super Metroid to me. But anyway, Aggelos takes that excellent formula and ramps it all up to another level. It is really a fantastic Metroidvania in its own right with a superb blend of action and puzzles, great enemy patterns, including the bosses, great level structuring, and it's mostly well balanced too. My biggest complaint with it is that it doesn't allow you to use a standard D-pad, you have to use an analog pad, and that feels weird. I've spent 40 odd years playing these types of games with D-pads, so having to switch to an analog pad now just gets in the way of me completely immersing myself in the game. But it's a minor complaint with what has to be for me one of my favourite games of the 2020s so far. In fact, I would say it's only third to Earthion and Skald Against the Black Priory. Definitely worth buying.
Horrible controls and hitboxes. Laggy menu. Don't bother.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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