
A deck-building roguelike game with unique semi-real-time combat system. Step into the shoes of an ancient gladiator and do your best to survive in the coliseum. Combine various skills and equipment, develop your own fighting style, and defeat all the enemies to become the next champion!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 20 → 9.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
<Rune Coliseum> is a complex cold-weapon combat simulation game.
Train a gladiator, learn and master a unique Action Lineup system, and use weapons, actions, and magic to kill → loot → grow in deadly elimination battles.
Raise a roster of unique warriors and win glory with blood.
Arrange actions into a queue and clash with enemies
Choose from many weapon schools: Sword & Shield, Two-Handed, Spear, Dual Wield, Combat, and more
Recruit gladiators of every style and unleash their combat strengths and Ultimates
Buy gladiators → train → fight → retire → legacy; develop your Base with resources earned in battle
Turn the tide with powerful ancient magic
Interact with other gladiators in the tournaments—become friends or enemies
Train gladiators in "Tournament Mode", or try the fast-growth "Sacrifice Mode"
Genres
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
越更新越烂
确实越更新越差了,以前玩得很上头的,这次打开玩了15分钟就关了,乱七八糟的
明年的今天,就是另一个不认识的新游戏了
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly playing this game as it is, feels frustrating. Tooltips are not really helpful in English. UI is jarring which is also mostly related to how the English text is squeezed into the boxes, tooltips etc. One of the main gimmicks of the game (attack preview) does not work properly; attacks that should hit, do not connect and the ones that shouldn't, do. During clashes the result might as well be random. I got damaged so many times when my block had the higher strength by a big power gap, same thing happens with dodge moves. Tbh game was in a better condition combat-wise before the big rework. At least combat preview was more reliable and the whole block- dodge power(clashing in general) was more consistent. Considering the amount of stats you have and the affect of each stat point you add, the Stat growth and stat points gained for distribution for your gladiator is so minor it feels like the game is taunting you. I like that they added a whole management aspect to the game it shows potential but this rework broke more things than it fixed. In its' current state, I can't recommend buying it.
更新前真的是個還蠻好玩的遊戲 更新後真的一坨 UI超爛 招式複雜就算了說明也一坨 設計一個體力直搞得卡片跟四色牌一樣難懂 還有必殺要綁插槽卡 我她媽玩了十場大概只有一兩場能用到一次必殺 有必殺卡沒插槽卡 有插槽卡沒必殺卡 純噁心 更新前的搭配跟組合都還能看得懂 一更新只剩下攻擊卡跟格檔卡其他啥都是一坨根本搭不起來 我還連格檔卡能檔多少都不能確定這到底啥爛UI 建議降薪革職
这新版本改的什么东西啊?莫名其妙,完全不如以前的版本容易上手、容易理解。
差评太多了,给个好评吧。新模式其实玩的很舒服。可以自己培养角斗士,但是问题还是出在预测非常不准上。有的时候明明对决强度更高但是还是拼不过,有的时候需要击倒,但是并没有击倒。而且架势的基础加成完全没有说是怎么加的,力量拉满了,一样基础拼不过。 总得来说很好玩,但是还需要提供更多指引,修bug
想法看起来很好,但新版本就是bug里面做了个游戏
时隔两年,我还以为这次更新更了个大的,没想到是拉了个大的。问题不限于:中文显示有问题(角色名甚至还会出现中英文互换),ui差,文本不清晰(“请求道具”我还以为是我向npc要东西,没想到是我给npc东西),最离谱的是最后的boss战限制10级以上(注意,不含10级),为什么这么重要的信息不在赛前告知?我一直赢到最后一关也才勉强达到10级,你要是早说,我肯定就先刷几把切磋刷到11级了,结果打了这么久,全胜王甚至连boss面都见不到,太搞笑了
目前游戏体验较差,有几个非常严重的问题!!!! 1、大量名词没有解释,全靠猜。比如:(1)濒死,多少血量算濒死?是小于百分比还是固定数值?(2)连携后增加强度的,猜测是相同武器连续攻击,第二张算连携,但是试过发现并没有增加强度 (3)后置卡什么意思?(4)正面卡 什么意思? 等等很多都没有解释,也不敢乱试,一旦出错就要被打死 2、战斗预测系统完全不对,有时候数值大的反而失败?? 还有多段进攻对招时,有时候数值大对招成功时后面几段能打出来,有时候又打不出来?还有那个红色攻击判断也不对,我都后跳拉开那么远肯定打不到了还显示能打到。。。为什么动作上莫名其妙显示反应时刻?我都没学技能怎么会有。 3、文本也对不上,好多名词应该是一个意思但是显示不同。比如有一个配饰写的加体力,但是装上又变成加体质了。可能是机翻的问题。还有个双剑技能写的是到敌人身后,结果每次用都是到敌人身前?然后被一套连死。。。。还有一张准备卡,什么也没写是什么意思??浪费体力用的? 4、陈列室搜索卡牌也搜不到,输入关键字结果搜不出来。 总之目前很多时候莫名其妙被打死,辛辛苦苦培养一个被打死血亏,浪费时间资源不说,一身装备也没了。 建议:1、把所有的机制详细讲清楚,如何触发给个动画演示 2、战斗时可以搞个回溯,比如先放一遍战斗让每个动作我都看清楚,再来摆牌,光靠预测是真不行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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