
A deck-building roguelike game with unique semi-real-time combat system. Step into the shoes of an ancient gladiator and do your best to survive in the coliseum. Combine various skills and equipment, develop your own fighting style, and defeat all the enemies to become the next champion!
Modeled estimate, not a reported figure. How we estimate →
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About
<Rune Coliseum> is a complex cold-weapon combat simulation game.
Train a gladiator, learn and master a unique Action Lineup system, and use weapons, actions, and magic to kill → loot → grow in deadly elimination battles.
Raise a roster of unique warriors and win glory with blood.
Arrange actions into a queue and clash with enemies
Choose from many weapon schools: Sword & Shield, Two-Handed, Spear, Dual Wield, Combat, and more
Recruit gladiators of every style and unleash their combat strengths and Ultimates
Buy gladiators → train → fight → retire → legacy; develop your Base with resources earned in battle
Turn the tide with powerful ancient magic
Interact with other gladiators in the tournaments—become friends or enemies
Train gladiators in "Tournament Mode", or try the fast-growth "Sacrifice Mode"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
之前版本是决斗模拟游戏+卡牌肉鸽,现在V5更新了大量内容,新增了城市地图、基地建设、新道具武器等内容。基本上算是重做这款游戏了,加入了建设和角色培养等玩法,游戏有了更强的策略深度和丰富性。 有些玩家差评的原因是游戏变复杂了,其实这种玩法和内容拓展,对于多数玩家来说,肯定是好的。 因为更新内容太多,所以会有些bug也正常,不过制作者连夜修复了。还有一点就是,内容量庞大加上细节过多,所以指引这块稍微弱点,后续应该也会慢慢加上各种指引和说明。
大更新之后优化很差,加载久,卡顿严重,等正式版再看了
This game has a ton of potential, but before the dev goes any further they really need to overhaul the UX and interface to make everything more understandable. Also, clean up all the translation errors. The random asian text makes an already abstruse experience even worse. BUT, I still really like what I see, it just needs some polishing.
每一个版本都有较大的更新,看得出制作组在用心制作,在ea阶段已经有多次更新。就个人而言,画风独特,打击音效不错,期待v5版本。
It's hard to imagine that the confusing UI (which is dark and ugly) hasn't been updated for so long without any changes.
太离谱了,新改版后打街头,点前进角色一动不动当王八,打架搁这儿隔空舞剑呢?什么狗屎bug
This is a good game. Lots of depth to the turn based combat. Art and animations are good too. What you see in the sample video's is what you get. My only concern before purhase was all the reviews saying the game was hard to figure out due to poor instructions. I haven't found that to be the case at all and was able to finish the game in my first few play throughs. Some of the characters are easier to finish the game with than others. This is an easy rogue like to play with a fun game loop - if you are into: deck building, card collecting, turn based strategy.
奇奇怪怪的UI,谜一样的设置,谁家游戏在打开设置菜单的情况下还能按到主菜单按钮啊。打了一场教学关就很明显能感觉出UI的错位,进入正式运营场景后更是如此。
1ターン中に複数のアクションが発生するSlay The Spireみたいな感じ あるいはガンパレの戦闘のカード版 ステージギミックや間合い、スタンによる行動潰しといった要素もあり、カードパワーで負けていても足掻く余地があって良い UI、要素説明周りを始めとして色々粗削りな感じはあるがオススメ
v5預告弄得煞有其事好像很厲害, 等了那麼久更新結果端出一坨來, 系統搞得有夠複雜, 一堆東西也根本沒開放, 看不懂這操作到底怎麼回事, 除了戰鬥以外的界面都卡到不行.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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