
The apocalyptic roguelike deckbuilder with squad sculpting and deep tactics. Recruit the right units and outmaneuver titanic foes on dangerous expeditions. Build up allies and resources in the feudal Vault-City. Can you survive all the perils that await the last bastion of humanity?
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About
As We Descend is a strategy roguelike deckbuilder set in an apocalyptic world with dual-layered deckbuilding: you must play your cards right in both dangerous expeditions and the last city of humankind.

Recruit new squads of units by utilizing scavenged technology. Each squad is a unique archetype with its own set of cards which can be added, removed, and upgraded. Deploy the right composition of forces in order to tailor your deck for success against each battle encounter.
The city is the last bastion of humanity and serves as your main base. Familiarize yourself with its denizens so you can survive its feudal politics and gain allies. Roll the dice to compel those in the city to your cause. Make the most of your limited time and resources so you can prepare sufficiently for the future.
Against titanic enemies, you must rely on not just strength but wit. Adapt your tactics by reacting to enemy intents. Master the combat zone system: reposition your forces between the Guard Zone and the Support Zone in order to dodge enemy attacks and set up a defensive line.
Each descent contains countless challenges, including surviving the post-apocalypse. Scavenge the resources you need to defend and upgrade as you attempt to break through the three biomes to enter the core. Rewards and mysteries both await you beneath the surface. Even if you fail, you will uncover new secrets and begin the next journey with new knowledge and tools to delve ever deeper.
Hailing from one of the three great factions of the City-Vault, you hold the key to its fate amidst the post-apocalypse. Outmaneuver the medieval politics of the city and unearth its deepest secrets. As the first and last line of defense for the city walls, you must hold the line...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Many games are really spreadsheets in which the player is tasked with making the numbers in certain cells go up. The problem with this situation is that the player perhaps does not feel particularly compelled to try to make those numbers go up: why those numbers? Why not others? Why play the game of this particular spreadsheet and not some other randomly chosen one? Why do any of the things this game asks me to spend my time doing? In some of those games, some effort has been made to put up a little illusion (a story, a setting, perhaps some characters, etc.) for the player's sake, to obscure the fact that the player is engaged in an elaborate game of Microsoft Excel. Not all of those games have much success in establishing that illusion. The result is a "game" in which the player is given a set of instructions, and they are asked to follow those instructions. The player can put in a bit of thought and successfully follow those instructions. Then the numbers in the right cells in the spreadsheet indeed go up. The player wonders why they paid money to have this experience.
Interesting roguelike deckbuilder with tactical combat. Improve your units and cards between battles in the city (where places you can use those cards are clearly marked), then engage in combat with two rows to position units. Some units will auto attack from either the front or the back, while the enemy does the same. Good mix of cards to choose from as well. The general strategy is to stun the enemy so they can't attack. I also like the setting, but a conspiracy theory: is this a future version of the same descending city from Ball x Pit?? Works great on the Deck!
Stumbled upon this game during the summer sale and it's been such a pleasant surprise! The best way I can describe it is a mix of Slay the Spire deckbuilding/upgrading and Darkest Dungeon positional combat, all wrapped up in a steampunk, City of Ember-esque package. The art style and themes are fantastic. As I said before, the gameplay takes a lot of inspiration from Slay the Spire, but this isn't a bad thing. If you've played either Spire game, the flow of combat will feel familiar and easily accessible, at least at its foundations. Layered on top of this are different mechanical systems that really add to the depth of the gameplay. I won't go into all of these, but by far my favorite is the weak point system. If you are able to stagger an enemy by breaking a stagger threshold, they are briefly stunned, and you can target a weak point to do extra damage. What's really cool is that some enemies have additional weak points that, instead of dealing extra damage, impact how the enemy behaves in some way. Maybe it disables a shield they were using, or decreases the effectiveness of heals targeting the enemy. There's a ton of content here, and with a third playable faction on the way, there's a lot to dig into. Really glad I came across this gem!
汉化不全,随机性有点强,特别是选兵的时候,难度我感觉还好,主要是汉化不全!
Cool game, it mixes classic roguelike deckbuilders with Darkest Dungeon style mechanics while keeping its own unique artistic style and overall vibe.
Plays great - grabbed me for 8 hours the first day. The graphics, sound, general feel of it are all fantastic -- if you like the genre, you won't be disappointed. Some highlights that differentiate this game from others: - The ability to stagger enemies to cancel their turns and gain the ability to target weak points means you can incapacitate foes without simply focus firing 1 enemy until they die. - Enemies will move between front and back row, and melee types can't hit the back row so long as enemies exist in the front row. - Your characters can also change rows, but all cards are usable from everywhere, which feels great. Some cards have bonus effects when the user is in the matching row. - With the starting faction, there's a mitigation of randomness mechanic through using a resource (rune) that always allows you to discard 1 card to draw 1 card. Different abilities grant and consume rune for other effects as well, and some characters and artifacts trigger when discarding certain cards. - Interesting mechanics introduced as one increases the difficulty through the Descension system :) ... There's much more: unlockable units, unlockable alternate loadouts, multiple types of card improvement... It's a wonderful set of interlocking pieces that just sings.
So 4 hours to finish this game! I liked it, had interesting mechanics, but a little more meat next time, please
I hit play 6 hours ago and just came up for air. It has the One More Turn flow down pat.
It's fun and keep me coming back for more. Not much more to say, tbh. If you like this kind of game, absolutely go for it.
人有上限,单位用了还加疲劳,设定很烂 你不干,我多招几个人不就完了, 什么diao设定
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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