
A deck-building roguelike game with unique semi-real-time combat system. Step into the shoes of an ancient gladiator and do your best to survive in the coliseum. Combine various skills and equipment, develop your own fighting style, and defeat all the enemies to become the next champion!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 20 → 9.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
<Rune Coliseum> is a complex cold-weapon combat simulation game.
Train a gladiator, learn and master a unique Action Lineup system, and use weapons, actions, and magic to kill → loot → grow in deadly elimination battles.
Raise a roster of unique warriors and win glory with blood.
Arrange actions into a queue and clash with enemies
Choose from many weapon schools: Sword & Shield, Two-Handed, Spear, Dual Wield, Combat, and more
Recruit gladiators of every style and unleash their combat strengths and Ultimates
Buy gladiators → train → fight → retire → legacy; develop your Base with resources earned in battle
Turn the tide with powerful ancient magic
Interact with other gladiators in the tournaments—become friends or enemies
Train gladiators in "Tournament Mode", or try the fast-growth "Sacrifice Mode"
Genres
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
差评太多了,给个好评吧。新模式其实玩的很舒服。可以自己培养角斗士,但是问题还是出在预测非常不准上。有的时候明明对决强度更高但是还是拼不过,有的时候需要击倒,但是并没有击倒。而且架势的基础加成完全没有说是怎么加的,力量拉满了,一样基础拼不过。 总得来说很好玩,但是还需要提供更多指引,修bug
想法看起来很好,但新版本就是bug里面做了个游戏
目前游戏体验较差,有几个非常严重的问题!!!! 1、大量名词没有解释,全靠猜。比如:(1)濒死,多少血量算濒死?是小于百分比还是固定数值?(2)连携后增加强度的,猜测是相同武器连续攻击,第二张算连携,但是试过发现并没有增加强度 (3)后置卡什么意思?(4)正面卡 什么意思? 等等很多都没有解释,也不敢乱试,一旦出错就要被打死 2、战斗预测系统完全不对,有时候数值大的反而失败?? 还有多段进攻对招时,有时候数值大对招成功时后面几段能打出来,有时候又打不出来?还有那个红色攻击判断也不对,我都后跳拉开那么远肯定打不到了还显示能打到。。。为什么动作上莫名其妙显示反应时刻?我都没学技能怎么会有。 3、文本也对不上,好多名词应该是一个意思但是显示不同。比如有一个配饰写的加体力,但是装上又变成加体质了。可能是机翻的问题。还有个双剑技能写的是到敌人身后,结果每次用都是到敌人身前?然后被一套连死。。。。还有一张准备卡,什么也没写是什么意思??浪费体力用的? 4、陈列室搜索卡牌也搜不到,输入关键字结果搜不出来。 总之目前很多时候莫名其妙被打死,辛辛苦苦培养一个被打死血亏,浪费时间资源不说,一身装备也没了。 建议:1、把所有的机制详细讲清楚,如何触发给个动画演示 2、战斗时可以搞个回溯,比如先放一遍战斗让每个动作我都看清楚,再来摆牌,光靠预测是真不行
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
更新前真的是個還蠻好玩的遊戲 更新後真的一坨 UI超爛 招式複雜就算了說明也一坨 設計一個體力直搞得卡片跟四色牌一樣難懂 還有必殺要綁插槽卡 我她媽玩了十場大概只有一兩場能用到一次必殺 有必殺卡沒插槽卡 有插槽卡沒必殺卡 純噁心 更新前的搭配跟組合都還能看得懂 一更新只剩下攻擊卡跟格檔卡其他啥都是一坨根本搭不起來 我還連格檔卡能檔多少都不能確定這到底啥爛UI 建議降薪革職
新版本改动很大。虽然我觉得这个改动方向还行但是目前的bug有点多体验略差,可能得等一阵子把bug修修。还有就是系统引导有很多东西都没说明白,刚上手玩着有点云里雾里
停停停 给改成啥了?一脸开心的想着好久没玩了看一看更新的怎么样了,整个框架改成这样你是想干嘛???ui和逻辑改的我现在根本没有撑过两个小时的欲望。
👍9/10,对手残老年人最友好的格斗游戏,就是同武器系统的角色玩起来体验差别不大,感觉可以加强天赋让某一种流派收益更高
几年前刚出的时候,玩法创意非常不错,作为一个打击感很强的将军对决非常有趣。然而,可惜的是,制作组并没有继续深挖玩法和创意,反而搞了个手游策划,一直在做养成RPG要素,变成无聊的升级打龙虾的游戏,十分可惜
패치 기대했는데 진짜 실망이다 보스 난이도는 억지로 어렵게 만들고 전투는 더 복잡해졌는데 재미는 없고 카드 수치는 엉망이라 공격이 실패할때도 많고 패치 하기 전이 훨씬 나음
这次更新完全不想玩,感觉在玩网游
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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