
Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty much the only game in this genre (maybe ultimate admiral dreadnaughts). I prefer this game over dreadnaughts because it allows more freedom with ship design where dreadnaughts is very limited with prebuilt hull forms. There are two aspects that I'm not a huge fan of. Subs, and planes. Subs can basically be modded out of the game (google how, it is actually quite easy), and planes have been made significantly more bearable with being able to copy paste air groups more easily. It still doesn't change the fact that battles with planes can really drag for way too long imo, but it reduces the clicks on the main page a lot.
I dont know what I am looking at or doing. All I know is I am having fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I need more destroyers
They said excel cant be fun they lied
Wonderful game if you are into excel sheets. The game itself is lovely, altough some difficiulty sliders would be greatly appriciated (my first two runs ended with total defeats). It's also great to show your friends, who are going to be extremely confused why the hell are they even talking to you
希望有出中文版
상당히 복잡하고 스케일 있는 함대경영 전략 시뮬레이션 게임. 게임 용량이 작아 인터넷 환경이 열악한 경우에도 다운로드가 용이하고 사양도 가리지 않음. 단점은 적국의 고가치 영토나 본토를 완전히 정복하여 멸망시키는 것이 불가능한 것과, 전투 중 함대 컨트롤 방식이 비효율적이고 복잡한 점.
Was für ein grandioses Spiel. Ich war erst abgeschreckt von der Optik. Aber da lag ich falsch. Der Tiefgang in dem game ist fantastisch und es bietet unzählige Möglichkeiten. Es hat mich am ersten Abend direkt 7 stunden am Stück in den Bann gezogen. Und nach und nach versteht man immer mehr der meschaniken und Möglichkeiten. Einfach grandios. Man kann stundenlang an seinen schiffstypen Schrauben, um dann ein 1 stunden Gefecht zu führen die einem dann die Schwächen der eigenen Schiffe offenbart. Überlege mir sogar das DLC zu holen nur um den Entwickler zu unterstützen, obwohl mich nur einzelne Gefechte nicht so interessieren.
Excel spreadsheet gaming
I love this game. The designing, the managing and the combat aspects are so so good. But what screws everything up is the RNG. What do you mean that I just designed the best fleet on the world and won wars just to get my run tossed out the window by a random event? And it´s not just a bump, it´s run destroying. 10 hours in I run I was doing very good just to instantly get my budget reduced three times and plus enter war with Britain, which I couldn´t afford since I had to put my whole fleet on reserve to not instantly go bankrupt and I was still going bankrupt. This game´s problem it´s not its gameplay, nor that it´s grindy. It´s how you can get absolutely destroyed by things you can´t possibly control. I know it´s for realism, but still. It kills the fun of designing a powerful fleet and winning battles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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