
Build a city to rule the world in Kaiserpunk, a grand city builder blending production-focused city building with world conquest in an alternate 20th century world. Manage your city, grow industries, build a military, and defeat rivals to become the greatest empire.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city, forge your empire, and conquer the world in Kaiserpunk, the Grand City Builder set in an alternative history from 1918 to 1945 – the 'Interbellum Era'. After WWI, city-states rise from the ashes, each vying for dominance.
As a ruler, you'll manage your city, drive its industrialization, and build a military across land, sea, and air to conquer rivals or defend your territory. With deep production focused city building and warfare on a global scale, the way you develop your city will determine your ability to dominate.
Shape your city from the ground up. Build housing, set up logistics, establish industry, provide public services and connect your city. From simple zeppelins to mighty bombers, new technology unlocks over 100 buildings and many different upgrades based on how you build your city. Keep the morale of the citizens high, ensure they’re employed, and have them contribute to the economy as your 20th-century metropolis rises to greatness.
From trees to newspapers and ore to bullets, your city's industries must run efficiently—and it's up to you to make it happen.
Fine-tune your economy, trade, and manage over 90 deep, interconnected production chains to meet the demands of your growing empire. Set up efficient logistics and ensure your goods reach the right destinations, even experienced armies lacking supplies will get you nowhere.
As your city-state rises from the ashes of the Great War, you’ll encounter other emerging city-states, each vying for power. Will you forge alliances or seize dominance through open conflict with your rivals?
With over a 100 different regions to conquer, choose your strategies and harness your resources to wage war across land, sea, and air—expanding the influence of your great empire.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game unfortunately, is not worth your time. I love the idea, the city building itself is alright! It's nothing really crazy on it's own but where it is fun is - SCALE You need tons of materials and factories to create your war industry, while also producing consumer goods for ever increasing massive population to theoretically feed into the war machine. I love it, it's messy, it's BIG BIG BIG and if this was the game, it would be awesommmmee. But the combat part of the game, genuinely sucks. Now this doesn't mean war isn't just un fun, the two armies clashing part really isn't the appeal and it doesn't need to be fun nesscarily. But the game devs genuinely made the worst possible war system for this game. It should be you doing your best to plow as much resources into the war machine as fast as possible, right? That's what every single aspect of the game wants you to do. But nooooooo, the war systems works the completely opposite way!!!! You can only have small amounts of units, and they need to be the highest-end unit or you can't win any battlles. And by that I mean, you quite literally, physically cannot win a battle if you're a tier below. You also cannot do let's say, hordes and hordes of low tier units because of how the combat system works. If you are a tier behind, there is literally nothing, absolutely nothing you can do. Even if you are the same tier (which we'll get into) producing stuff doesn't matter, due to the weird caps and format of the war system. You can have one army per region. Your units move in an almost turn-based fashion but it is real time. You can only give an order every 12 or so hours. Your one army is made up of 8 units. Recruit a unit into an army, takes ages. So an army wiped means days and days of training up and then deploying a it again. Meaning you can never have a numerical advantage.... Meaning you can never deploy your entire army at once...... If you have 2 regions, you can deploy two armies. F-you Deploying a navy, even when you have all the equipment takes weeks. Due to navy using sea nodes instead of regions, it's the only place in the game where numbers can matter. But it takes YEARS to deploy. You can't hide shelter a fleet in port either, so let's say. You lose a battle (because you're a tier behind) and have damaged ships. YOU CANNOT let those sink, cause that'll mean needing to redeploy them which takes a few lifetimes. So you want to reinforce them instead, you will now need to sit on the map screen to micro running away from enemy ships. You can't shelter in port, anything can attack your navy, including random infantry from land regions. Awesome. You can also use naval convoy ♥♥♥♥♥♥♥ to kinda, deploy more armies than you have regions. But it's silly, all it does is save you time to deploy if you lose an army. The AI, magically will be tiers ahead of you. Which means there's literally nothing you can do to win battles. Well then, priorities research in military. And I did. In fact I was running multiple trade deals (you can trade research which is very cool) to MAXIMSE my army research and it's taking real life HOURS to get to tier 4, while the AI has been there for years. I produce more stuff, I can produce higher tier units IF I COULD RESEARCH THEM. I thought about trading the AIs for high tier units instead, you can trade mountains of lower tier stuff for higher tier stuff but... you can't deploy units you haven't researched. I have never, in my life, seen a generational fumble. This game didn't even nesscarily need combat. I just want to funnel buckets and buckets of ♥♥♥♥ and see how what I produce and how fast, impact a front line moving backwards or forwards. Instead I'm stuck on mountains of ♥♥♥♥♥♥♥ equipment I can't use, to fight a war where only a tiny fraction of anything is being used with a literal statistical impossibility to win any battle. To make it super clear, how much of a GIGANTIC waste of time this game is designed to be: I will have to sit here, and wait for real life hours, to get to the tier 4 in military. Then I will have to re-do every aspect of my city, to match the new production requirements for the high tier units, which will take hours. Then I will have to literally delete my army and again... wait real life hours for my units to be trained and then deployed. Zero respect for the players time. I wish I could refund the game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +3 more
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ai keeps cheating and leapfrogs you in research and units created. Incredibly frustrating playing for several hours, only to find out that even the lowest difficulty AI is suddenly has units 2 tiers higher than yours, meaning there's no way to win a battle against them. Diplomacy is just awful and world map regions work terribly, since annexing territories is a net negative to your cash flow. Don't waste your time with this game.
Some years ago I’ve been engaged with a small dev team. I know something about process behind video games creation, and from that angle I applaude to what was attempted with Kaiserpunk. Playing it as demo a year ago, then again now, I think accomplished work is amazing. IMO game now does about 70% of features right. Remaining 30% is either too clunky or just doesn’t seem to work properly (like diplomacy, enemy AI, lacking tutorial, boring tunnels through mountains). My biggest concern is the difficulty. Sometimes enemy factions can suddenly spike in power and become super aggressive. That forces me to spend a lot of time on global map making strategy decisions and relocating forces. While I do that, my city is neglected and my military production complicates. I feel like we should have some semi-automatic advisor in later stages of the game because the amount of management and decisions you have to make in industry management as well as on the field of battle is so intense. Don’t get me wrong, innovative gameplay in this game is worth it alone, but I’m a bit more critical because the potential is so high if some of these details are better tuned in the future
The combat is very lack lustre.
The tutorial is an utter mess. It fails to direct the player properly and is also buggy. If the tutorial is the bad then the main game can't be better.
has potential, but unfortunately quite buggy got to the end, but couldnt unlock the last tier of the military line despite having more than double the required points- making military combat.. useless.. it is already weighted in combat toward higher teir units and then the computer appears to get a bonus to the extent of something like double(opponent has the last tier of planes, full squadron in last territory, but you cant push without your own and it can one shot all ground units)- also was getting constant riots at the end despite having 90+ morale and the prerequisite buildings designed to prevent that also trades with other empires "being cancelled by me" without input, constantly, which annoys the AI as youre going back on your deals you can also offer cash for a trade against their items, then hit negotiate and it will basically give you their items for what you offered minus the cash, so basically can trade for free agains the AI if you wanted to also something buggy with the game itself, it basically lagged out at one point- despite only using about 20% of my cpu and gpu
I do very much like this game, and was not able to put it down for quite awhile. If you've played the Anno series or games like Farthest Frontier, etc. it is very similar and fits right in to that genre. The early 20th century does not get enough love in strategy games or sims, and the logistics and supply chains in this game feel very nice and orderly. It is easy to overextend yourself, but if you stay focused, keep your eyes on your numbers and think long-term, it's actually exceedingly easy to become quite powerful quickly. That being said, I do have a few minor complaints that get in the way of this being a perfect game for me. It's a little weird that the bulk of decorative buildings/pieces like gardens/parks etc. are locked until much much later in the game, but that's not the end of the world. My main gripe is the combat--you spend all this time building your supply chains and amassing technology, getting really neat military stuff, only for all the battles to take place on the world map in a flat and stale looking spectacle. I guess technically it's real time battles, but it feels more like turn-based, and it is quite zoomed out. It's a shame because there are really cool units, all of which have very neat models... Seeing a zeppelin you built actually hovering over your city, or tanks rolling down your roadways would be a chef kiss. But alas, this is not something you'll see. This part of the game feels more like looking at more number charts. There are also no buildable defensive buildings that you can place within your city, which is too bad. Would be cool if you could put WW1 style trench works, bunkers, or AA gun nests on the actual city made. Again I find it weird that you can't because all this stuff has been fully 3d modeled. Just seems like a missed opportunity. Overall through, a great game, if not perfect. 7.7/10.
So many crashes. They really need to fix their game.
I’ve been on a fence about Kaiserpunk for a while. Is a matter in fact, I still am. Game is nice, very playable and fun to experiment with but has some issues like high complexity with inadequate tutorials and lower performance on laptops (at least mine). I’ll still proceed with positive review if nothing else because game is solid with a lot of further potential, and as long as updates come as they do, it can only be better from here.
I play alot of wargames and this is not one. Not even economic war. The war is with your workers minds: Give them their quota of happy and you can slowly add pieces to your city progressing thru linear unlocks. Enemy AI is nonexistent, trading dynamics are nonexistent, and ultimately; fun/challenge is non existent. The city builder portion is just a linear slog if production chains you do until you unlock military gear. Keep worker morale strong or you will die in a fire (morale death-spiral). Thats it, yep, builder joy is non-existent. TLDR: City Morale Simulator, with a static war screen that compares you vs enemy strength to grab incremental territories. How it plays;\ The recursive loop: 1: check morale before you add anything (fix by adding what they need). 2: add structure & add workers to man it 3: if you hadn't built enough troops/ships, build and return to 1. 4: Build troops/equipment/ships till you outnumber your neighbor territory: if you need ammo/troop food .... build/stock pile and return to 1. 5: if you have a significant ball of troops, steamroll your continent all at once. You win, congrats, that's it.. Thats it: -no terrain, just a cutscreen -no dynamic market, just token trade slots. no pricing sliders to dump any of the 6k of oil thats been sitting idle as storage is maxed. -war is worse than I programmed in elementary school; when I learned BASIC and did a simple Steve Jackson OGRE-like. -warscreen is just a screen plus static timer, calculation could be done in 0.1 second its that simplistic. no dynamic flow of battle, nothing moves not even BS text scrolling Zork style... no wild boars will appear... nothing... till screen pops saying you've won. -occasional random event that doesn't affect anything that I've noticed in 3 run thru's -your materials just keep stacking up as trade is miniscule and ineff3ctual. -If you build too fast (2 structures at once, omg) you risk morale death-spiral Sadly, this is the worst game I have played on Steam, ratings were wildly overly optimistic as otherwise I'd never have bought it.
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