
Master chaotic physics-based combat inspired by Zelda and Devil May Cry. Explore islands and dungeons, smash monsters, loot and craft powerful gear, and grow your home in the sky. Play solo or online co-op with up to 4 players.
Modeled estimate, not a reported figure. How we estimate →
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Ragnarok shattered the world. Rise as a Runari to rebuild it. Master chaotic physics-based combat inspired by Zelda and Devil May Cry. Explore islands and dungeons, smash monsters, loot and craft powerful gear, and grow your home in the sky. Play solo or online co-op with up to 4 players.

Unleash mayhem in a reactive, breakable world. Chain abilities into brutal team combos. Smash pillars onto monsters, lasso enemies into tornadoes, send enemies flying across the map, fire Greebles out of cannons, or kick exploding barrels into the fray.

Join up to three friends in online co-op. Share every weapon and ability you unlock as you grow stronger together and discover new playable Runari. Turn on Unbridled Chaos to lasso your friends in combat, because they deserve it.

Build your workshop on Odin Shell, the ancient turtle who has summoned you to restore the world. With visual crafting, you'll never have to wait for a friend stuck in a menu. Forge tons of weapons, gear, and powerful abilities to use in battle or sell them to fund your journey.

Link the Bifrost gates to unlock new islands and handcrafted dungeons that rearrange every visit, including that one room you swore you cleared already. Solve puzzles, fight challenging enemies, and grab valuable loot as you travel from the icy peaks of Frostvaldr to the deserts of Dustlanger to find the gods.

Turn a tiny stall into the most famous shop in the skies. Stock shelves, fill orders, charm customers, and watch your reputation spread as the best (and only) store in the skies.

Blins keep your shop running and Gnasher devours anything you find (and vomits up treasure in return, a fair trade). Chaos is great for business.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
差评!必须差评!有bug烧硬盘,运行时超高速写硬盘。除了日常高强度写硬盘,另存在bug内存溢出后无限写硬盘导致主板M2接口损毁,我已经烧掉一个M2接口了!!!!翻译是机翻!前后文不统一,严重翻译错误,校验不足遍地都是。兄弟们听我一句劝!绝对不要玩这个游戏!
I'm old enough that I've been playing games for longer than most people reading this have been alive. I've played the first Sonic or Mario games back when they were new. And Cloudheim reminds me, in a way, of the games of old. Back in the days, you played games because playing them was fun in itself. The gameplay was its own reward. Nowadays, when I see stuff like "I forced myself to complete this game to get all achievements but man I hated it" or "100% in this game is not fun at all", I wonder why people inflict that upon themselves. But then again, games where the gameplay itself is so very satisfying have become a rare thing. We live in an era of monetization platforms with games duct-taped on them, FOMO, cash shops, battlepasses, retention strategies to "keep the player engaged" (read "if they spend enough time playing our game, the sunk cost fallacy will keep them playing and we have more opprtunities to sell them some ♥♥♥♥"), extraneous rewards like achievements that are supposed to be the main drive to keep going, twitch drops, loot crates... Man, I hate what gaming has become. Enters Cloudheim. Cloudheim reminds me of the games of old because playing it is, in itself, fun. The gameplay is the retention strategy. Who would have thought that people would play a game if it's pleasant to play it, right ? Combat alone could carry this game, it is extremely satisfying, rewarding creativity and clever environmental and physics interaction far more than mindless grind and stats. But exploration is not half bad either, lots of chests and minor rewards hidden everywhere, and you don't have an Ubisoft-like map telling you where everything is likee a ♥♥♥♥♥♥♥ groceries list to clear. Just an indication of how many things you missed, up to you to figure it out. The game is not perfect, of course. Needs some time in the oven, the base development is not bad, but not incredible either. There is a bit of grind for ressources. But overall, the game is extremely fun to play, and that's what every game should aspire to be. Recommended, of course.
It's Dopamine... the game. i dont normally review a game only after 4 hours. But if a game holds my interest for 4 straight hours the first time i play it, because im just having that much fun... its good. Pure dopamine. i like games that feel engaging but also relaxing enough to wind down between work hours. This is that game.
I enjoy this, jumping into a room of 30 enemies and using one kinetic skill and emptying the room in a second is probably up there in my all time gaming fun moments. Or grabbing an enemy with a lasso, only to turn with their momentum and kick them in an opposite direction, through the beams on a dock and into the sea is *chefs kiss* Hecking fun game, but it's.. missing, something, and I can't quite put my finger on it. Play it and find out for yourself, it's worth every money it costs to play.
I love this game! There aren't many action rpgs out there that are family friendly but also fun. It's simple enough to understand and get playing quickly, but as you learn more about what each weapon and class does, you can begin to build a super fun loadout. The best part is the online co-op mode, which I have had a blast playing with my friends.
This game is a massive shot of dopamine. From the amount of loot that drops to the hack and slash, everything is great. The crafting is good but needs a little more depth. But overall as early access this game is great!
看似豐富實則空洞,一堆武器但大多只有數值差異以及強化招式的不同,招式也就那幾招 藥水種類豐富但都只能拿去賣,沒有效果 建築很多但都是擺幾個人強化一下採集效率或產出效率 餵神龜可以開各種副本,但那些副本也沒甚麼特別產物,不知道特意去打的意義 第四張圖小到不行,一下就打完令人傻眼 而第五張圖則是大到誇張,任務還會要你在島的兩端跑個沒完,最後關卡更是在一個空間不斷刷新怪打個沒完,拖時間意圖明顯。
Game still has too bugs. i.e. not being able to 100% areas due to chests not opening or being nonexistent. It crashes constantly due to spamming attacks.
前期战斗爽是真爽,可惜爽完之后就是换地方打一样的怪,属实有些腻味了,而且打击感除了大脚踢其他的就是怪跟角色各打各的,还有后期家园模式世界蛋溢出也卖不掉就只能丢在那,加上炼金挖矿太繁琐了,如果有个自动化会好很多,腐蚀到净化在三合一炼锭最后再打铁就是纯纯刷时长,还有药水这一部分除了卖甚至都不能喝给玩家带来增益,后期甚至可以一直呆在家园去发育,导致战斗跟家园玩法甚至有些割裂,毕竟出去战斗的收益在家里多挂一会机就能回收,为数不多家园拿不到的收益就是高级武器和职业经验了估计,还有一个问题就是新手引导和任务引导做的太烂了,初始岛屿那个找宝藏的任务说寻找石像找了半天才发现在对面岛上,还有一些解密也很抽象啊,对说的就是找石像打碎的那个,一开始完全没意识到后面不知道在哪打碎了才发现是这样解的,不过前期战斗是真爽啊,那个大脚踢踢小怪是真的爽,先给个好评吧
音效方面糟糕至极、特别是打击音效、在画质开到最高的情况下、画质还是一样很差劲、优化也很差、导致完全没有沉浸感、目前这个情况、让人毫无游玩兴趣
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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