
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
战斗系统垃圾的一笔
111111111111111
不为内容,纯为这一坨垃圾优化 非pc配置问题,没办法开最高画质cg,开了必死机 然后内政指令回合制像在玩什么三国群〇传 暗耻就是仗着没啥竞品,加上日本小学生程序员乱来
非常原汁原味的三国游戏
英文
优点: rpg元素, 代入感强; 手合虐电脑 缺点: 随机事件完全重复, 前一两次还好, 后面感觉真无聊; 城市之间不能调兵; 后期垃圾时间很无聊; 兵役人口回复太快,不真实;内容还是不够丰富,新鲜感没了就很无聊了 新手tips: 前期外交非常重要, AI很好战, 不搞外交容易被群殴然后烦死或者GG
三国志老玩家可玩
可玩性很低,AI像傻子。打仗就主打一个夹击,只要能夹击就能打输出,所以全带跑得快的骑兵就无敌,毫无操作可言
rnr
人际交往做的比较好,模型和立绘也很用心
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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