
"Romance of the Three Kingdoms 12 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 12," which was released in 2012 as the 12th game in the series. The stage is set. Create the story.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为光荣《三国志》系列的革新之作,《三国志12 with 威力加强版》在原版基础上补全了玩法短板,用更贴合现代玩家的节奏,重新诠释了三国乱世的策略魅力。 游戏最鲜明的特点,是将系列传统的回合制策略与半即时战斗结合。内政阶段简化为城市格子布局,玩家只需在有限地块上建造市场、农田、兵营等建筑,搭配新增的“都市技术”系统——比如陈留的“虎豹骑育成”、成都的“连弩研究”,让不同城市拥有独特发展方向,前线城侧重军事,后方城专注经济,策略选择更具针对性。 战斗则是《三国志12》的核心突破。半即时制战场中,玩家可实时操控6支部队,武将自动接战,重点在于把握战法释放时机:关羽的“千里行”能瞬间冲垮敌阵,诸葛亮的“神算”可封锁敌方技能,配合战场中的“兵法阵”增益,一场战斗能打出多种战术组合。威力加强版还新增藤甲兵、象兵等新兵种,强化了弓克枪、骑克弓、枪克骑的克制链,让兵种搭配更有深度。 威力加强版的新增内容,进一步提升了游戏的可玩性。13个剧本覆盖从黄巾之乱到战国七雄的史实与假想剧情,“霸王袁绍”“信长转生”等虚构剧本带来全新体验;秘策系统大幅优化,无需开发即可由武将直接发动,“毒泉之策”能将敌军变为伤兵,“封都之策”可削弱敌方城市,甚至能用“防策”破解敌方计谋,智力武将的作用被无限放大。 异民族系统的加入,为外交玩法增添了变数。乌桓、南蛮等五大异族势力盘踞边疆,玩家可花钱雇佣他们袭击敌城,也能通过外交结盟获取资源,但若城市治安低下,异族还会主动来犯,让边境防守成为新的策略课题。此外,小兵提拔、武将编辑功能,以及近650个可调整参数,让玩家能定制专属三国世界,MOD社区的《四海金戈》等作品,更是将游戏的扩展性推向极致。 不过,游戏也存在争议:简化的内政让部分系列老玩家觉得“策略性不足”,半即时战斗的操作门槛也让习惯回合制的玩家需要适应。但不可否认,《三国志12 with 威力加强版》用更轻快的节奏,让三国策略游戏变得更易上手,同时保留了系列的核心魅力。无论是想体验快节奏战斗的新玩家,还是追求自定义玩法的MOD爱好者,都能在这款游戏中找到属于自己的三国乱世。
截止到2025年12月,也就是说2025年以前,三国志12是最好的三国志游戏(3A系列除外),虽然剧本和武将数量都不是最多的,但游戏完整性游戏性是最佳的。其他版本的甚至都不能用完成来形容,虽然三国志12只有600个武将,但在所有三国志游戏里面却做到了武将个个有用处,武将个个都有讨喜的个性,有时候你会发现刘表比曹操还有用,有时候你会发现一个普通将领都很需要他帮你守卫城池,三国志12做到了武将完美融合战斗系统和内政系统。制作人能在有限的资金条件下做到这样的程度,可以说已经相当不错了。这部作品也是把三国志重新带回来的一作。游戏性超过了后面近10部信长或者三国志游戏。
Game does not launch on steam deck, not sure why it says it is deck verified.
通关了,感觉完全不是策略类,而是rts类,简化了很多功能,城池数也少了很多,完全没有了任何的地形因素,打偏远地区也是秒到
最喜欢玩312,最会玩的也是312.
Ah, Romance of the Three Kingdoms XII — the game where diplomacy, strategy, and occasionally hair-pulling frustration collide in glorious historical chaos. If you’re a fan of grand strategy, this one hits all the marks: managing cities, commanding armies, and scheming your way through the turbulent Three Kingdoms era. You can play as any warlord, and every decision—alliances, betrayals, taxation, recruitment—feels weighty. One wrong move, and your empire crumbles faster than your patience during a long siege. The AI, while competent, can sometimes make hilariously unpredictable choices. That general you trusted to guard the northern border? Suddenly surrenders to the enemy. That ally you thought would be reliable? Turns on you because… well, the game said so. It’s like playing chess with a drunk historian. And the battles? Strategic and satisfying. Watching a perfectly executed pincer move decimate a larger army is chef’s kiss. But let’s be real—the micro-management can get tedious, and it’s easy to spend hours just shuffling troops or negotiating alliances instead of actually waging war. For history nerds, this game is a treasure trove. The scenarios are detailed, the characters are memorable, and it’s easy to get sucked into rewriting history—or just watching it collapse in spectacular fashion. Final verdict: A deeply strategic and engaging historical sim, with the occasional laugh at AI incompetence. Perfect for patient strategists and history buffs, slightly unforgiving for the impatient. 9/10 ⚔️ There is Unofficial Patch for English you can find at "Discussion Pages" ⡆⣐⢕⢕⢕⢕⢕⢕⢕⢕⠅⢗⢕⢕⢕⢕⢕⢕⢕⠕⠕⢕⢕⢕⢕⢕⢕⢕⢕⢕ ⢐⢕⢕⢕⢕⢕⣕⢕⢕⠕⠁⢕⢕⢕⢕⢕⢕⢕⢕⠅⡄⢕⢕⢕⢕⢕⢕⢕⢕⢕ ⢕⢕⢕⢕⢕⠅⢗⢕⠕⣠⠄⣗⢕⢕⠕⢕⢕⢕⠕⢠⣿⠐⢕⢕⢕⠑⢕⢕⠵⢕ ⢕⢕⢕⢕⠁⢜⠕⢁⣴⣿⡇⢓⢕⢵⢐⢕⢕⠕⢁⣾⢿⣧⠑⢕⢕⠄⢑⢕⠅⢕ ⢕⢕⠵⢁⠔⢁⣤⣤⣶⣶⣶⡐⣕⢽⠐⢕⠕⣡⣾⣶⣶⣶⣤⡁⢓⢕⠄⢑⢅⢑ ⠍⣧⠄⣶⣾⣿⣿⣿⣿⣿⣿⣷⣔⢕⢄⢡⣾⣿⣿⣿⣿⣿⣿⣿⣦⡑⢕⢤⠱⢐ ⢠⢕⠅⣾⣿⠋⢿⣿⣿⣿⠉⣿⣿⣷⣦⣶⣽⣿⣿⠈⣿⣿⣿⣿⠏⢹⣷⣷⡅⢐ ⣔⢕⢥⢻⣿⡀⠈⠛⠛⠁⢠⣿⣿⣿⣿⣿⣿⣿⣿⡀⠈⠛⠛⠁⠄⣼⣿⣿⡇⢔ ⢕⢕⢽⢸⢟⢟⢖⢖⢤⣶⡟⢻⣿⡿⠻⣿⣿⡟⢀⣿⣦⢤⢤⢔⢞⢿⢿⣿⠁⢕ ⢕⢕⠅⣐⢕⢕⢕⢕⢕⣿⣿⡄⠛⢀⣦⠈⠛⢁⣼⣿⢗⢕⢕⢕⢕⢕⢕⡏⣘⢕ ⢕⢕⠅⢓⣕⣕⣕⣕⣵⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣷⣕⢕⢕⢕⢕⡵⢀⢕⢕ ⢑⢕⠃⡈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⢕⢕⢕ ⣆⢕⠄⢱⣄⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⢁⢕⢕⠕⢁ ⣿⣦⡀⣿⣿⣷⣶⣬⣍⣛⣛⣛⡛⠿⠿⠿⠛⠛⢛⣛⣉⣭⣤⣂⢜⠕⢑⣡⣴⣿
简单又不简单
BGMがでない ゲーム開始2~3年でクラシュ システムダウン の繰り返し 使えないゲーム
入坑之作,当时还是玩的盗版的,真怀念以前的那些时光呀!哈哈哈!
三國志12 才是真正的當年三國志,三國志6的 進化版,非常好玩。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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