
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
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In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
Find your way to your teammates with proximity voice chat and grow together in power. Each match, you’ll go from shaking solo in the darkness with only a beer bottle, to forming a fully stocked co-op squad with assault rifles and explosives. An ever-present threat remains: if a responder dies, all of their progress is lost.
Witness the apocalypse unfolding across 5 richly crafted maps (with more to come):
Lewiston, an urban map where players work to secure the safety of survivors across a ravaged city at golden sunset.
Power Plant, set at the outskirts of a massive map in rural Pennsylvania at midnight.
Pottsville, a brooding suburban town full of claustrophobic encounters with the undead at dawn.
Broadway, a fully urban map set in the terrifying depths of Queens, New York in the dead of night!
Beaulieu Hospital, a daytime map set in a sprawling medical complex overrun by the undead.
Locate co-op allies, then gather weapons & equipment to survive the rising threat, moving your squad towards each map’s finale.
Objectives unfold as iconic horror movie scenes at abandoned gas stations, bars, military checkpoints and more, as you earn better gear to increase your odds of survival and restore infrastructure to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
poor combat system, poor map pool, poor objective system. from a guy that had several hours on the first game this one just makes you wish for more. needs big updates and actual care from the developer team. make people's money worthwhile since the game is not free
I started playing NMRiH2 during the free weekend and honestly, I haven't stopped since. I know a lot of people love the first game, and I understand some of the criticism, but this game is still in Early Access. The developers have been making improvements, and it's clear there's still a lot of room for the game to grow. At its core, it's just a lot of fun. The atmosphere is great, surviving with a group feels rewarding, and every run can turn into complete chaos in the best way possible. My biggest wish right now is for more maps. I'd also love to see a server browser and support for custom maps in the future, since that could really help the game's longevity and bring the community together even more. For a game that's still being developed, I've already gotten a ton of enjoyment out of it, and I'm excited to see where it goes from here.
spend time levelling up a character. die(permadeath) spend more time levelling up character, this time changing character after every game. die again(permadeath). spend even more time being extra cautious levelling up the characters. die, yet again(permadeath). 10/10 experience, will level up character again. Review after playing some more: Still fun considering its still in Early access, but there are some things that needed work. 1. Dedicated Servers : sometimes game gives me 60 ping, sometimes it give 400. Inconsistency in ping leads to death sometimes. 2. Reconnect options : Sometime for random unknown reason, the game carshe or internet stops working. There is no option to allow player to reconnect. 3. Optimization : Graphics are really good, 9/10. But they are not optimized, the game give me 70-80 fps at the start but randomly stuck at 40fps in the middle of an objective, or when other players and hoard of zombies are very close to me. Need to work on that too. Other than that, the game is Really good, will level up character again.
It's not complete or unforgiveable crap, but it gets in the way of it's own pros to create less than satisfying gameplay. This game has potential, it possesses game mechanics that are interesting, and puts them together in a manner that at first created an engaging experience. I don't mind the idea of permadeath, ranks, leveling the survivor, or extraction style gameplay. But I do mind the awful melee & movement, the lack of options in terms of game modes, and the fact that you don't get to keep the things you carry out of matches (Which is one of the larger appeals of extraction style games) I didn't play the game very long, and I didn't have to play very long to find that the satisfaction from looting, exploration, missions, fighting, and the world's appearance were all quickly overshadowed by the game's poor handling. The game is still early access, and doesn't yet deserve to be cast aside. It has room to improve, and I have some optimism that it will be improved. But if the game doesn't polish it's core, then it will build on top of the problems that are hurting it's reviews.
Disturbing zombies, theirs wails and sobbing sounds like someone who's in a lot of pain with some mania as well. Like crying laugh screams. Oh and they look you in the eye as they do all this and you're smashing their skull apart. Gunplay is satisfying, melee is alright, mobility is like an old COD's pace. Just needs more time in the oven, and players. I'd also say the menus could do with less red, it's everywhere.
Where do I start... the guns feel quite meh, melee weapons have gotten absolutely horrendous after they added some strange artificial delay when using them. Generally, the game feels very sluggish. There is no "snappiness" to your movements, as if the developers decided that making controls harder counts as a difficulty increase. On top of that, Zombie spawns are awful, and hitboxes leave much to be desired. What do you mean that hitting a zombie randomly doesn't stagger it, and it now phases through my hand and weapon to hit me? Not to mention the games version of a zombie infection. An infection that seems to serve not purpose other than to force you to hoard pills, find some rare vaccine, or basically die? I would understand if there was some gameplay element to this, but you can seemingly catch it randomly. Regardless, it doesn't add to the player experience in any meaningful way. It feels like a poor attempt at trying balance or pace the game by adding in an additional factor the player have to take into account, when in reality, it's obnoxious and ruins the feel of the game. Personally, I'd say rework it to make the infection risk more clear and it intentional, maybe once someone is infected, give them and their team some gameplay element towards curing that infection in the game, or just remove it altogether. If anything, I'd love to read the design documents on this because to me it makes no sense. Optimization really needs another look as well. Feels like you need quite a powerful PC to run it decently, but for what? There's not much to justify it. The graphics to performance ratio feels a off. They have acknowledged the performance issues in the past but I feel like this need a bit more focus. I initially bought this game with the hope and promise it would get incrementally better, but instead I keep being disappointed. I acknowledge it is an Early Access game, but now that the 1.0 release is around the corner I really cannot recommend it. Maybe it'll get better post release? But I doubt it. I guess I'll revisit this game in the future, maybe all my points of conflict will have been resolved?
I spent 190 hours of my life and playing this game just to come to the conclusion it is ♥♥♥♥♥♥♥♥ served on a plate I would rather play with sticks and stones like a ♥♥♥♥♥♥♥♥ caveman instead of ripping my hair out like a Playtime Barbie over losing my character I spent three hours on just to die to a fart zombie and a runner this ♥♥♥♥ has me banging my head on my wall And I still have the cognitive ability to know this game is mid After this experience I'm going to figure out which gun fits better in my mouth I hate this game but Love it at the same time (update) After 200 hours of playing this game now all I have to say is gud game 10000/10 But please for the love of god fix the servers
The fact that they charge 29 ♥♥♥♥♥♥♥ euro for this piece of ♥♥♥♥ game should be illegal. This is a spit in the face to the original game that was such a lovely experience and still is to this day when compared to this garbage. You shouldn't even play this for FREE, let alone pay money for it. This game will never be in a good state and will most likely be abandoned well-before it is ever in an enjoyable state.
Been enjoying this game more with every new update that comes.
I really wanted to like No More Room in Hell 2, but I can't recommend it in its current state. The atmosphere is excellent. The environments, sound design, and tension create a great survival horror experience. The gameplay is decent ,good enough to be enjoyable with friends. The problem is that the game feels unfinished. It's too much bugs, technical issues, and a general lack of polish that constantly ruin the experience. Too many mechanics don't work as they should, and it often feels like you're fighting the game more than the zombies. There's a good game hiding underneath all of this, but right now it's simply not ready. I'll gladly change my review if future updates fix the major issues but as it stands, I can't recommend buying it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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