
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩法还是比三国志14好
5/10
评分: 4.0/5.0 比较好玩, 这一代是偏rpg的, 扮演人而不是国家意志。体验还是不如ck 考虑到偏贵的定价,还要扣一星。。。 优点: rpg元素, 代入感强; 手合虐电脑 缺点: 随机事件完全重复, 前一两次还好, 后面感觉真无聊; 城市之间不能调兵; 后期垃圾时间很无聊; 兵役人口回复太快,不真实;内容还是不够丰富,新鲜感没了就很无聊了 新手tips: 前期外交非常重要, AI很好战, 不搞外交容易被群殴然后烦死或者GG 三国故事本身的魅力才是三国志系列游戏能好玩的原因, 抛开这个, 这是一个水平一般的战略游戏
Old but gold
First off, don't even bother playing this without the expansion. It gives the player goals to work towards even when there's nothing going on. As for the game itself, compared to the older RPG style games (7,8,10), this one obviously looks nicer but has too much Ancient China social networking and busywork. Real Time battles severely dumbs down the combat as they have removed a lot of depth to accomadate being able to move around freely; for example units only have one special ability now, and that's usually just some simple buff effect. No more cunning strategists with a list of battle tactics. Most of the game will just be the player endlessly doing menial city tasks and watching numbers slowly go up. Since these tasks don't change regardless of who or where the player is, once you've played a few hours you have seen 90% of the gameplay. Historical events tend to go screwy if the player is not playing a major character. I had my custom NPC try different things during the classic 183 scenario start, and all manner of events can go sideways. Sometimes Sun Ce fails to break away from Yuan Shu at all and Wu never gets established, often times the sequence of events that lead to Cao Cao beating Yuan Shao never trigger and they pretty much end up in a forever war, and most of the time Shu goes nowhere and just hold on to their little 1-2 provinces in the NE. It's actually kind of funny to watch, but it makes the game laughably easy when the major powers never get established. Inversely starting your own empire in this one feels absolutely painful to get going and you should always just join someone else. I would highly suggest just playing RTK 10 with the translation patch instead as long you don't mind the old graphics. The battles were better and events didn't go completely off the rails.
재미 있습니다
Good Game GG!
My first impression of this game is... It is trying out new ideas. However, the way it implemented the new ideas is not very intuitive. ROTK VI, ROTK X, and ROTK XI are still my favorite games in the ROTK Series...
11
真的不错哦
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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