
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
武将プレイでも君主プレイでも中途半端で作りこみが甘いです 新規にプレイするたびに一々絆を結び直さないといけないのでかなりめんどくさいです 絆を結ぶ時にイベントがあるのですが、どこかで指定の名品を買ってこいや、アホみたいに遠いところに行って探索したりしないと絆を結べません NPC同士は、宴会や親書で絆を結べるのにプレイヤーはめんどくさい事を強要されます 金収入が商業を最大にしても多くなく武将の給料が高いため金欠になりやすいです 武将が多く支配都市が少ない勢力は金欠で内政が滞り武将の忠誠度が下がって勝手に壊滅していきます この内政システムを維持したいなら武将の給料は一桁減らすべきでした あと、自分の支配都市に敵が攻めてきたとき、使いたい武将が帰ってくるまで日数があると出陣しても帰ってくるまで待機します その状態で都市の耐久が無くなると、その場で10万の兵が待機していても敗北になり兵は消え都市の武将は捕虜になります なんだこれ また、敵部隊を全滅させてもほとんどが負傷兵になる為、すぐに復帰してゾンビ軍団のように押し寄せてくるのも怠いです 大軍同士の戦闘だと終わるまで時間がかなりかかるのですが、最初に攻めてきた部隊のいくつかを全滅させて武将が撤退した後、しばらくすると同じ武将が同程度の部隊を率いて戻ってきたりします またシリーズ恒例で、中盤以降はダレて軍団編成してNPCに任せるようになり、全勢力倒すまで時間経過させるだけになります コーエーの三国志シリーズはPKとDLC込みで3000円ぐらいが適正価格の品質なんだけど 何故か強気でセールでも高いです
坑钱玩意,塑料画风,网游既视感。虽然有一定游戏性, 但不值得这么多钱去购买。 [spoiler] 光荣哪来的底气定价这么贵的? [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay Mechanics: 7/10 Narrative: 7/10 Graphics: 8/10 Sound and Music: 8/10 Replayability: 7/10 Innovation: 8/10 Romance of the Three Kingdoms XIII offers a character-driven take on the legendary Three Kingdoms period, blending grand strategy with RPG elements. As someone who’s a sucker for this series and has played every title since VIII, this entry feels mediocre compared to its predecessors. While it retains the charm of the era, it struggles to reach the depth and replayability of earlier installments. The gameplay mechanics are solid but lack the refinement expected from the series. Managing cities, forming alliances, and leading armies remain core to the experience, but systems like diplomacy and city management feel shallow. The real-time battles add excitement but can become repetitive. Gameplay earns a 7/10 for its functional but underwhelming execution. The narrative, while rooted in the rich tapestry of Romance of the Three Kingdoms, feels less engaging this time around. The character-focused approach is interesting but lacks the weight and drama of earlier entries. The historical events and relationships are present but don’t hit as hard as they should. Narrative scores a 7/10 for its modest delivery. Graphically, the game looks vibrant and polished, with beautifully rendered maps, character portraits, and battlefields. The visuals, while not groundbreaking, effectively convey the setting and mood of the period. Graphics earn a commendable 8/10. The sound and music are a highlight, with traditional Chinese compositions that enhance the atmosphere. Voice acting adds depth to the characters, but the overall audio experience feels repetitive over time. Sound and music score a solid 8/10. Replayability is middling, with the sandbox structure allowing for different strategies but little variety in subsequent playthroughs. While the option to play as rulers or officers offers some diversity, the gameplay loop lacks the complexity to sustain long-term engagement. Replayability earns a 7/10. Innovation is notable in the focus on personal relationships and officer roles, offering a fresh take on the series. However, these elements aren’t enough to elevate the game above its predecessors. Innovation scores an 8/10. In summary, Romance of the Three Kingdoms XIII is a decent entry in the series but fails to deliver the depth and replayability of earlier titles. As a longtime fan of the series, this one feels like a missed opportunity to truly innovate. While it captures the spirit of the era, it ultimately feels mediocre compared to what the series has achieved in the past.
説實話,看到海量負評的我本以爲這是個糞作,但是慢慢上手玩起來感覺其實很讚,尤其是有一些三國志沒有的元素有加進去。可以真正體驗一次作爲一個角色來玩一個歷史游戲,而不是像其他歷代都是君主制游戲,我認爲加上了武將制大大增幅了游戲的可玩性,而且可以體驗各種職業,交友,雖然感覺缺點就是有的時候種田非常重複,但是這也都是小事情。戰略方面很類似信長之野望創造,上手非常容易而且不複雜,不像三國志11的那種軍棋式戰略,反而更像一個信長+三國志所誕生出來的升華物。總體來説非常讚,只能説這款游戲適合不同的人玩,如果你喜歡扮演武將,單一角色,我很推薦你玩,但是如果你還是想要非常多的即時戰略因素的話,你還是去玩三國志11或者那些即戰因素很强烈的吧。
Playing as an original officer and collecting different officers like they're pokemons is what makes this game the best in the ROTK franchise
삼국지 8리메이크 플레이 하고 보니 미인이다 ㅋㅋㅋㅋㅋㅋㅋㅋ
わんこそばみたいに援軍が次から次へと来るのが萎える
아직 크게 재미있는지 는 모르겠어요 . 좀더 해봐야 알듯
個人プレイの三国志。 武将、戦法、イベントまで自分で作成できるので設定を作り出して箱庭を楽しめる人には向いている。 実際のプレイでは三国志の世界の一人になり、思うように生きられる。 君主になって統一を目指すもよし、内地で内政してもよし、在野でひたすらカネを稼ぐもよし。 一方で戦略ゲームという意味ではあまりオススメできない。 兵士数がすべて都市に紐づいており、なおかつ援軍の移動もリアルタイムであるため、 大体中原を確保した勢力が勝つ流れになる。 (中原は大都市が集中していて攻めも守りも有利) また、在野でもやることがあるとはいえ、所詮民間人であり、大勢に影響を与えるようなことはできない。 賊王エンディングでは裏の世界を牛耳るみたいなテキストだが、プレイ内容は 大勢力に影響を及ぼすようなことは難しく、小悪党がちまちまポイント稼ぎをしているに過ぎない。 総じて、主人公になり切って世界を楽しめる人には向いているし、とても楽しいものになると思うが、 深い軍略みたいなものを求める人には向いていない。
삼국지 게임은 기근이라 얘라도 퍼먹어야 한다면 할인 크게 들어갈 때 고민해보자
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 157.3K | 98% | $4.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.6M | 71K | 91% | $14.99 | |
| $16.9M | 22.7K | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 16.2K | 63% | $59.99 | |
| $478.6K | 692 | 83% | $29.99 | |
| $417.8K | 453 | 74% | $39.99 | |
| $110.1K | 148 | 74% | $29.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $3.2M | 3.8K | 92% | $39.99 |