
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 600 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
武将プレイができる中では最近の作品の中で一番と思う。しかしコーエーテクモはこのゲームを長時間テストしてないのがバレバレ。例えばプレイヤーがコマンド待ちの状態で各種割り込みコマンドを入れてくる。本屋のおすすめに論破に一騎打ち。これが頻度が多いのがまずダメ。自分の支配している土地でなくても名前を呼んで囲碁などやらせる、私兵マックスでも一騎打ちで部下にしろと出てきて増員0。このプレイヤーが何もアクションしてないときに発生するイベントはまずゲーム開始時にONにするか否かを決めさせるべき。さらに各種イベントを行う時には一つフラグ立てておけばいいものを何も考えずにイベントを突っ込んでくる。戦争の途中でも集中力が途切れるくらい邪魔である。戦闘中と言えば宮中からの使いも何もお構いなし。タイムリーに完食くれるわけじゃないので、プレイヤーが自分の支配地にいるときに出せばいいものを、これまた無神経に所かまわず出す。フラグたてとけ! あと中国に分業で出しているのか知らんが言葉使いもおかしい。「およよ」とか誰がつかうねん。君主に簡単に声かけすぎ。 本当に長時間テストしてから世にだせ。
[h3][u][b]3 Conditions[/b][/u][/h3] -1). You are an ROTK series fan. -2). You appreciate the rpg "officer style", version of Koei's ROTK series. -3). You're not either of those, but you want to play a game that allows you to play as any officer, official, or famous person in the ROTK novel, in 2nd century China, to unite the land into one. Or don't. You could also create your own officer, official, or play as an assassin, mercenary, bandit, or merchant (although milage will vary on what is considered "fun", but to each their own). Now don't get me wrong, the complexity and "strategery" isn't as well scripted as other strategy games that do those way better, but it's serviceable. Also, you can create you own events, scenarios, and edit anything to achieve "what if" scenarios of that era. The tool kit is there and is what makes this game shine a bit more different than the other ROTK games. There is more to say about why it can be fun and engaging with "classes" and character's unique abilities. It adds extra layers to how you play the game each time (though you can change these "classes", some historical officers have a unique class dedicated to them). AI isn't NA Rise to Power bad, but enough for me to tell you that is what specifically keeps it from being a great game, if you're a fan of the franchise and rpg officer style. If you don't know about the game or 3K history, well, I would aim to get this on a good sale, if you are interested. Edit: Forgot to say, ONLY WITH EXPANSION PUK.
上大学之前日思夜想都想玩的游戏,那时候没有电脑,现在有电脑之后趁着折扣买下了它,确实是个好游戏,我一直在想,为什么国内没有这样的三国游戏,国内的只是一些顶着三国的标签来圈钱的商业工具,我花117买的,117在率土之滨三国志战略版屁也不是,在三国杀也买不了好卡,但是在这游戏上真正的满足了我对三国的热爱
無印版のレビューを今さら書く。 結論を先に書くとPKまで買わないならまともに遊べないクソゲー、無印でまともに遊べなくなってる点の改善はPK版のいつものコーエー商法なのでお試しに無印版をという人は止めとけ。 発売当初買ってがっかりして積んでたけど、昔すぎて内容忘れてた&三国志14PK動画観た影響で思い出し最後までプレイしようと頑張ってプレイ(途中で本当に面倒な事になるので最後までやらない)。 いやー辛かったっす、何故かというと最低限ここはこう出来ないとまともに遊べないよね?という事が出来ない状態でそれの改善すらPK版ですwww。 具体的に一例だけ挙げる(色々ありすぎてきりがないので)と今作は武将と仲良くなって絆を結んでいく事で恩恵があるんだがその為に依頼をこなさないといけない、そして依頼を終わらせて会いに行くと相手が戦争で留守にしていると帰ってくるまで会えないので依頼を完了出来ない、部隊の居るところまで追いかけても無駄で会えない。 依頼を受けられるのは一つだけなので他の武将と絆が結べない状態になる、依頼解除は出来るがするともう一回依頼を受けて解決し直さないといけなくなるんで時間の無駄になる。 出陣状態でも会えるようにしないと戦争バチバチ状態になると絆イベントが終わらせられなくなるのテストプレイ一回でもやってれば分かってるはずなのでこれをPKで直そうは無印クソゲー評価も当然だなあと。 本当に色々ある問題点の内の一つだけ書いたけど、面白い面白くない以前の問題に遊べるかどうかのレベル。 まともに遊べないシステムの物をフルプライスで販売しないでコーエーさん。 パワーアップってのは普通に遊べる物を強化するんであって普通に遊べないものを普通に遊べるようにする事じゃない。
삼국지 8 리메이크의 후속작인 삼국지 13입니다. 장수제 시리즈의 최신작인만큼, 삼국지 8 리메이크보다 압도적으로 재밌습니다.
武将プレイでも君主プレイでも中途半端で作りこみが甘いです 新規にプレイするたびに一々絆を結び直さないといけないのでかなりめんどくさいです 絆を結ぶ時にイベントがあるのですが、どこかで指定の名品を買ってこいや、アホみたいに遠いところに行って探索したりしないと絆を結べません NPC同士は、宴会や親書で絆を結べるのにプレイヤーはめんどくさい事を強要されます 金収入が商業を最大にしても多くなく武将の給料が高いため金欠になりやすいです 武将が多く支配都市が少ない勢力は金欠で内政が滞り武将の忠誠度が下がって勝手に壊滅していきます この内政システムを維持したいなら武将の給料は一桁減らすべきでした あと、自分の支配都市に敵が攻めてきたとき、使いたい武将が帰ってくるまで日数があると出陣しても帰ってくるまで待機します その状態で都市の耐久が無くなると、その場で10万の兵が待機していても敗北になり兵は消え都市の武将は捕虜になります なんだこれ また、敵部隊を全滅させてもほとんどが負傷兵になる為、すぐに復帰してゾンビ軍団のように押し寄せてくるのも怠いです 大軍同士の戦闘だと終わるまで時間がかなりかかるのですが、最初に攻めてきた部隊のいくつかを全滅させて武将が撤退した後、しばらくすると同じ武将が同程度の部隊を率いて戻ってきたりします またシリーズ恒例で、中盤以降はダレて軍団編成してNPCに任せるようになり、全勢力倒すまで時間経過させるだけになります コーエーの三国志シリーズはPKとDLC込みで3000円ぐらいが適正価格の品質なんだけど 何故か強気でセールでも高いです
쓸데없는 내용까지 하나하나 뜨는 알림, 29856734회차 도적조우, 서적이 뭐시고 저시고, 힘을 시험하겠다느니 뭐니 하며 어디 잡졸들이 자꾸 덤벼드는 이벤트에, 뭔 일면식도 없는 상인 나부랭이가 자릿세 타령에, 시즌 34635634회 바둑두자는 할아버지에 등등.. 이미 할거 다 해서 배속 돌려놓으면 똑같은 이벤트가 반복해서 계속계속계속 뜨는 바람에 한번 피곤하고. 나랑 관계도 없는 땅이 먹혔네 하며 밍기적~ 밍기적~~ 화면 옮겨져서 보여주질 않나, 일면식 좀 익히면 누가 자꾸 여기저기서 초대를 하네, 일 시켜놓으면 일 도와달라 조르네 시달리다보니 두번 피곤하고. 하다보면 뒷골땡기고 욕지거리만 나와서 게임 껐습니다. 다른건 다 좋습니다.. 게임성도 좋고, 가능성이 많은 게임이다보니 하다보면 몰입해서 이것저것 해보고 싶고. 근데 위에 적어놓은대로 무슨 딱다구리마냥 흐름 끊어가며 수시로 쉴새없이 쪼아대니 흐름도 깨지고 짜증만 나서 놈들 CG만 보여도 모조리 엎어놓고 줄빠따나 치고싶어져서 도저히 게임을 못하겠습니다. 게임 끄기 직전까지 번갈아가며 연타했던게 Ctrl키랑 ESC키였으니 말 다했지요 뭘.
Gameplay Mechanics: 7/10 Narrative: 7/10 Graphics: 8/10 Sound and Music: 8/10 Replayability: 7/10 Innovation: 8/10 Romance of the Three Kingdoms XIII offers a character-driven take on the legendary Three Kingdoms period, blending grand strategy with RPG elements. As someone who’s a sucker for this series and has played every title since VIII, this entry feels mediocre compared to its predecessors. While it retains the charm of the era, it struggles to reach the depth and replayability of earlier installments. The gameplay mechanics are solid but lack the refinement expected from the series. Managing cities, forming alliances, and leading armies remain core to the experience, but systems like diplomacy and city management feel shallow. The real-time battles add excitement but can become repetitive. Gameplay earns a 7/10 for its functional but underwhelming execution. The narrative, while rooted in the rich tapestry of Romance of the Three Kingdoms, feels less engaging this time around. The character-focused approach is interesting but lacks the weight and drama of earlier entries. The historical events and relationships are present but don’t hit as hard as they should. Narrative scores a 7/10 for its modest delivery. Graphically, the game looks vibrant and polished, with beautifully rendered maps, character portraits, and battlefields. The visuals, while not groundbreaking, effectively convey the setting and mood of the period. Graphics earn a commendable 8/10. The sound and music are a highlight, with traditional Chinese compositions that enhance the atmosphere. Voice acting adds depth to the characters, but the overall audio experience feels repetitive over time. Sound and music score a solid 8/10. Replayability is middling, with the sandbox structure allowing for different strategies but little variety in subsequent playthroughs. While the option to play as rulers or officers offers some diversity, the gameplay loop lacks the complexity to sustain long-term engagement. Replayability earns a 7/10. Innovation is notable in the focus on personal relationships and officer roles, offering a fresh take on the series. However, these elements aren’t enough to elevate the game above its predecessors. Innovation scores an 8/10. In summary, Romance of the Three Kingdoms XIII is a decent entry in the series but fails to deliver the depth and replayability of earlier titles. As a longtime fan of the series, this one feels like a missed opportunity to truly innovate. While it captures the spirit of the era, it ultimately feels mediocre compared to what the series has achieved in the past.
坑钱玩意,塑料画风,网游既视感。虽然有一定游戏性, 但不值得这么多钱去购买。 [spoiler] 光荣哪来的底气定价这么贵的? [/spoiler]
삼국지 8리메이크 플레이 하고 보니 미인이다 ㅋㅋㅋㅋㅋㅋㅋㅋ
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| IXION | $16.7M | 17.5K | 79% | $34.99 |
| Phoenix Wright: Ace Attorney Trilogy | $16.8M | 44.2K | 98% | $9.89 |
| Zombie Army Trilogy | $16.6M | 14.1K | 86% | $44.99 |
| Danganronpa: Trigger Happy Havoc | $16.8M | 37.8K | 96% | $19.99 |
| Street Fighter™ 6 | $16.6M | 48.4K | 82% | $19.99 |
| Psychonauts 2 | $16.6M | 14.3K | 96% | $59.99 |
Related
| ROMANCE OF THE THREE KINGDOMS XIV | $24.1M | 15.8K | 63% | $59.99 |
| ROMANCE OF THE THREE KINGDOMS 8 REMAKE | $7.8M | 3.9K | 50% | $59.99 |
| Romance of the Three Kingdoms XI with Power Up Kit | $4.8M | 4.1K | 92% | $39.99 |
| NOBUNAGA'S AMBITION: Sphere of Influence - Ascension | $2.4M | 1.1K | 71% | $59.99 |
| NOBUNAGA'S AMBITION: Taishi | $1.9M | 995 | 50% | $59.99 |
| NOBUNAGA'S AMBITION: Souzou | $713.2K | 1.1K | 86% | $24.99 |