
Hitchhike your way to freedom in this crazy procedurally generated road trip. No one's road is the same!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Aug 10 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only played 30 minutes of the game and decided to refund it, making this the first "your choices matter" game that I have dropped. (one of my favorite game genres) The art design is great with a nice soundtrack but the game was overtly political. I'm an open minded person and I'm used to playing games where characters' and/or writers' opinions differ from mine, and I respect that--but this narrative came on too strong and feels like it was written by an angsty teen or millennial with below average writing skills. The game felt too on the nose, like if you get that one friend that's like "oh I can't live in an America where Trump is president, I'm going to Europe" and then made a simulation/story-focused game based around it. At first I was going to sleep on the game and try it out again but after looking up other reviews and posts on reddit I see that many have come to the same conclusion I came to. For context I purchased the game on sale for $3.99 and though I'd usually keep a game for that low a price this game provided zero enjoyment.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had no expectations going into this game, I only knew that it would be similar to Firewatch. Well I'd say that graphically and vibe-wise, yes, they are similar. Firewatch is more of an isolated narrative, where this game is still isolated, but within pockets of community. Road 96 puts you in the shoes of various teens over the span of several weeks. The goals of each teen are completely up to you and with each teen, a new path awaits. I personally really LOVED the way that each trip and character interaction was randomized across the game. At first it is a little confusing, but as you progress the story all falls together through the eyes of the various teens you control. You quite literally get to watch the weaving of the fabric that is the society in game. Your decisions do matter and impact the ending that you get, which excites me to go back and try different choices in a new run. Like Firewatch, the music and sounds of the environment suck you in and immerse you. It is not as sublime as Firewatch because this game is less on the environment and more on the people. As you stroll through the world, your peace may be interrupted by another character. This is but a reflection of what is occurring in the society, chaos. Hearing the stories from each character you run into hits home because they are all relatable in such different ways. You get to see slices of all different people and how this chaos effects them because of who or what they are. I also think that many people, mostly Americans lol, can really relate to that political side of the story. This game will make you feel, but what exactly you feel will depend on the relationships you've built while on the road. But the consequences that may come from your actions will also dictate how you feel when those credits roll. The game is pretty short in terms of time needed to finish it, you could probably do it in one sitting. In terms of the 100$, I was able to grab all achievements but one in one playthrough but I didn't mind going back for cleanup in another run. If you liked Firewatch, play this! And also, sorry for the repeated mentions to it in this review; that game really was my frame of reference for Road 96.
Just purchased the game on discount, played it through twice without closing it.... saw it was 6 am and decided it's time for bed. This game is about the journey and boy what a journey it is, I highly recommend it.
毕竟是以故事为主的,但是想要谈论政治却不交代任何背景直接扮演离家出走的青少年,反而变得很儿戏,无法共情,甚至无法代入一丁点……或许是文化差异吧,但是这到底要表达什么呢?我的选择到底有多大的作用?除了几个关键点,其他小互动根本没啥,你要做互动选择体验也没必要这样吧?虽然我知道控制的角色确实力量很微小什么都做不到,但是这就是问题所在,即使如此也想讲出一个宏大的剧情吗?我只觉得一点都不好看,不如仔细打磨npc的剧情,。 我打完了,在这种题材下突然最后插入几段谈情说爱剧情真的好恶心,恶心死我了。
Прекрасная игра, напоминает нынешнюю ситуацию в стране.
Excelente jogo pra se jogar de madrugada, você se sente como se de fato estivesse na estrada. A narrativa e os personagens são o ápice do jogo com certeza, mas também merecem muito destaque a ambientação e as músicas (teve algumas que eram tão boas que eu até achei que fossem músicas reais e fiquei surpreso quando vi que eram exclusivas do jogo). Outro destaque foi a mecânica de roguelike de encontrar as pessoas aleatoriamente, algo que me atraiu bastante e deixou tudo mais natural, mas que alguns podem não gostar tanto pelo fato de que você provavelmente não vai conseguir conhecer 100% de cada personagem em um só playthrough, o que pessoalmente não me incomodou. Sobre as escolhas importarem, confesso que achei bem legal o jeito que o jogo trata essa mecânica. Embora narrativamente ao final do jogo as escolhas gerem apenas pequenas mudanças em cada um dos finais, achei incrível como há inúmeros pequenos detalhes espalhados ao longo de cada jornada de cada personagem que você controla que acabam mostrando os impactos dos últimos adolescentes que tentaram escapar, muito bom pra que curte uma imersão gamer. Bom jogo.
Peak. If I had to summarise this game in one word - peak. Visually pleasing, enjoyable soundtrack. Choices that finally MATTER. This is highly narrative driven game, and it's written GOOD. There is no plot holes, you'd think it could get repetitive, but no, every teenager you play gets to meet characters from different perspective. Every teenager you try to save may get unpredictible outcome. It feels immersive, you want to play this game more and more. This game is everything that Firewatch tries to be. Road 96 is much more than that - I'm in love with it. It's absolutely one of the best games you will ever play and is a reason why people love indie games. Achievements are easy to complete. I feel like negative reviews towards this game are just from Trump apologists, to be honest. Road 96 is highly critical towards fasiscm.
It's okay. Nothing crazy. The music is either really good in very few instances or just bad in some. The political choices the game presents are pretty much boiled down to: "Would you rather have your arms and legs cut off while watching your favorite pet get eaten alive, or would you like a slap on the wrist and getting pinched five times?" Also, if you really want to LARP to a political spectrum very hard, the game won't let you. Without spoilers: there is an NPC who is insufferable, and you have to engage with said NPC. The game forces you to spend time with this person even if the character you play would be better off just leaving them be. I get that this is done to show the desperation of the protagonist, but it just does not make sense at all. I also had audio issues which made all the NPCs have a "zone" around them in which I could hear them. But if I turned around a bit, they were basically inaudible. Also, if an NPC moved, they dragged this "zone" behind them a few meters, so I had to look behind them while walking forward to hear them speak. Very janky. The game has some good moments, but it's not a "groundbreaking masterpiece." It was fun overall and by no means a bad game. If it's on sale, you should give it a try.
我很后悔买了这个游戏还忘了退款,把润人走线写得诗情画意的......
Road 96 não é só um jogo, é arte. É música, é crítica, é acolhimento e solidão, é desconfiança e amizade, é revolta, é revolução, é humor, é terror, é romance e é aventura, é suspense e é drama, as vezes uma biografia, as vezes uma novela visual. Esse jogo não se encaixa em um padrão especifico, e isso o torna um dos melhores jogos, se não o melhor jogo indie que ja joguei. Road 96 é sobre lutar por um futuro melhor, mas também lutar pelo bem das pessoas, e isso não necessariamente precisa ser algo que envolva a politica, mesmo que ela seja muito influente no nosso cotidiano. Road 96 ensina que mesmo que o esteriótipo de que apenas adolescentes estão revoltados, crianças, adultos e velhos também podem fazer parte da mudança, eles podem decidir o futuro de sua nação ou de seus familiares. Road 96 é sobre adolescentes que fogem de uma nação controlada por um tirano: Tyrak, e o objetivo do jogo é fugir controlando varias rotas com adolescentes que sumiram e estão sendo procurados para serem presos e jogados ao poço: uma tortura especifica pra estes adolescentes. O jogo ensina de uma forma extremamente clara que a jornada muito das vezes é melhor do que o final. Se tem três adolescentes, o jogo cria pra você a sensação de escolher o que está mais longe de chegar a Rota 96, justamente para aproveitar mais o caminho, os personagens, o mundo, a politica, seus pecados, suas personalidades, redenções e histórias. Road 96 não é só um jogo, é uma critica muito bem construída e uma inspiração para todos que um dia desejam mudança.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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