
Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 909reviews | 86% | — | $174.4K |
| $19.99 | 89ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine writing a fantastic three-page paper and finding out the night before it's due that it was supposed to be thirty pages. That's Eternal Threads. I was ready to give Eternal Threads a positive review regardless of how good the game was because I'm such a sucker for messing with timelines and it was four dollars, so the game had to work hard to break me down and it succeeded! There are a ludicrous number of points in the timeline you're repairing, each with a 15-30 second hologram re-enacting the events of that point. They break down like this: 25% are meaningful choices and their outcomes that directly impact your ending, good and bad. 25% are minor choices and their outcomes that don't impact the ending, usually adding flavor text or moving things and people around. 50% are the equivalent of breaking up each sentence in a paragraph into its own line to get a three-page paper to thirty pages. Over and over again the same conversation, changed by the same choice(s), is chopped into pieces and then each point is stretched out into a 15-30 second hologram to justify its existence. One of the worst examples is a set of six basement scenes where the characters take one step at a time into the same room while continuing the same conversation. All six points were gated behind a single choice. Why am I complaining about this you may be asking? Well, dear reader, you have to listen to every single 15-30 second hologram from start to finish to find out if it's a choice you can edit, and there is no way to skip lines or fast forward through dialogue. particularly delightful are the dozen or so points where the dialogue is just the voice actor making vomiting sounds, coughing, or crying the entire scene. The story itself was interesting and avoided common everyone-dead-in-the-house tropes. I also thought it was neat there was an interracial couple, the landlord in the story was a young Black man with a famous mother, there's an Indian character, accent and all, and there's a character who isn't a teenager or in their early twenties that is a real person and not great value Mary Poppins/an elder abuse victim. The three-page paper this originally was would've gotten an A+. The thirty-page paper that it is now would be the reason I quit teaching, change my name to Tree, and move to Alaska to work on a fishing boat praying that Poseidon snatches me off the deck while a reality TV show is filming so my life insurance gets paid out to a trust that exists solely to fund Cyberdyne Systems to create Skynet and compel it to send a terminator back in time to eat the computers the paper was written on.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 46ratings |
| 80% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really cool idea for a game, essentially exploring and tweaking around a long movie, trying to prevent disaster with your changes. Lots of interdependent changes and many outcomes, and the UI makes it decently easy to keep all the changes more or less catalogued. Thoroughly enjoyed looking through everything this game wanted to tell us, even though it's a very slow burn (the first 4 hours are essentially just watching everything for the first time, and only then you begin to understand what do you need to change). The premise in the opening minute of the game is very intriguing (time travel shenanigans breaking the world), and despite the main meat of the game not really focusing on it, it's still a really cool concept that I wish was expanded further. Maybe in future games? If I were to describe one minor gripe is that one of the main cast, Ben's VA is not as good as the other five and doesn't sound as believable as the others. But other than that, everything's great.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Well i completed it in a little over 9 hours but can honestly say it wasn't a waste of money. In fact I managed to save 5 people although i stalled and tried to figure out the last one...won't give it away completely though. As a British person familiar with this region and old enough to be a student around the same time XD I can say i found the situation and characters to be fairly believable. I've played similar games and i enjoy not only puzzles but also time travel and this scratched that itch nicely, albeit somewhat briefly. Don't get me wrong it wasn't easy but I reckon I've got a talent for this kinda stuff...spent way to much time playing the Chrononauts card game to not understand a bit about causality. I think you need to have a decent understanding of how people behave in certain situations too. Helped that I was a Back to Future fan and i'm also old enough to remember TimeCop! Anyway I would like to see more like this but in a campaign form where you have to resolve various historical situations to effect the timeline in any given way. I've seen one or two other games that delve into time travel but it's fun to mess around with events and see them play out and that's maybe the biggest appeal...to feel like GOD! Ahem but i also just enjoyed the setting and story. Here's the verdict. Graphics - 9/10 All in keeping with a burnt out house XD Sound - 9/10 Voice acting and sound effects in keep with the feel of the game. Gameplay - 9/10 Was easy to get into and understand, not too complicated. Overall - 9/10 So i guess that's the verdict. just lacks replayability but otherwise is a good bit of fun if you like time travel and puzzles!
8/10 finished it on ps
It's a fun mystery that maybe stretches a bit too long. The writing is pretty good and that's really all you can ask of a walking simulator. Maybe less scenes with extremely minor changes? Also depending on the kind of person you are, you may love or you may hate the way consequences work in this game. They're sometimes not clear at all which I personally like because it shows even the slightest change that seems unrelated may lead to a different outcome. However, you might hate not knowing what one of your choices is going to result into. Still, I liked the game.
I tried, I really tried to give this game a shot, but it is such a painful slog. The game is unabashedly ugly and it needs to be said directly. Taking place in the remnants of a residential building with no real lighting besides the street lights from outside and the player's flashlight, the story is told from these holo-projections of these smooth-textured peoples performing stiff arm-waving and something one could theoretically describe as lip-syncing. And like, I get it, it's the dev studio's 1st game. But if the player is going to spend their time staring at talking dolls telling a lame British soap, it should be done in a way that's interesting. I can't help but feel like every second watching a pointless backstory segment that wasn't moving the plot, only to be intimately typed and titled some obnoxious ♥♥♥♥♥ in the player PDA, to be especially draining. There's also just a lot of random props with no character or interactivity, and I'm not sure why they're there? Not to mention adding texturing to objects with Lorem Ipsum??? Cosmonaut Studios...what are we doing? Do these interactible objects have meaning and story relevance, or does the placeholder text mean what I think it means. I think worst of all is that in a time manipulation game I do not feel like I am making meaningful choices. I swear to god this one woman discovers she's pregnant and reveals it to the husband in 3 or 4 different ways that are technically distinct but not in any way that I could notice. I think most egregiously is that when you are not watching these stilted cutscenes, you are scrolling across this dreadful timeline bar, flicking choices on and off like a breaker panel hoping you unlock one of the other choices so you can watch a NEW ugly animation between boring characters. The Forgotten City lets you make the choices yourself so that you understand what's really happening in every timeline. Zero Escape uses simple pathways and clear choices to tell a number of stories that each have clear themes and stakes. Eternal Threads makes you read a subway tram map that's a kilometer wide and expects you to get emotionally connected to the activity of city vacation planning except every stop is ♥♥♥♥♥♥♥ BIRMINGHAM. This game should have been a podcast, or a visual novel, or something else. It conceptually does not work and had me actively upset at my time being wasted.
I really wanted to write a positive review as the game was amazing, i loved the concept, the story, everything about the game but i have never ever played a game before that has crashed so much, The game seemed to crash at least once every half an hour minimum although sometimes this was even 2-3 times within half an hour, If the dev's would actually fix the crashing issues then yes i could recommend this game.
Sehr spannende Geschichte mit vielen Entscheidungen. Ich hoffe es gibt einen zweiten teil
Эта игра созданна только для читателей нудных и просто душных, самых тупых диалогов просто до тошнотиков, слов нетуу насколько в этой игре все очень плохо. Покупать такое строго по скидке, ибо нахера оно вам надо за фул прайс я хз. Лучше купите эти игры они в сто раз будут лучше этой дряхлой нудятины и вы будете счастливы: Heavy Rain, Beyond: Two Souls, Detroit: Become Human, As Dusk Falls.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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