
Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Well i completed it in a little over 9 hours but can honestly say it wasn't a waste of money. In fact I managed to save 5 people although i stalled and tried to figure out the last one...won't give it away completely though. As a British person familiar with this region and old enough to be a student around the same time XD I can say i found the situation and characters to be fairly believable. I've played similar games and i enjoy not only puzzles but also time travel and this scratched that itch nicely, albeit somewhat briefly. Don't get me wrong it wasn't easy but I reckon I've got a talent for this kinda stuff...spent way to much time playing the Chrononauts card game to not understand a bit about causality. I think you need to have a decent understanding of how people behave in certain situations too. Helped that I was a Back to Future fan and i'm also old enough to remember TimeCop! Anyway I would like to see more like this but in a campaign form where you have to resolve various historical situations to effect the timeline in any given way. I've seen one or two other games that delve into time travel but it's fun to mess around with events and see them play out and that's maybe the biggest appeal...to feel like GOD! Ahem but i also just enjoyed the setting and story. Here's the verdict. Graphics - 9/10 All in keeping with a burnt out house XD Sound - 9/10 Voice acting and sound effects in keep with the feel of the game. Gameplay - 9/10 Was easy to get into and understand, not too complicated. Overall - 9/10 So i guess that's the verdict. just lacks replayability but otherwise is a good bit of fun if you like time travel and puzzles!
A really cool idea for a game, essentially exploring and tweaking around a long movie, trying to prevent disaster with your changes. Lots of interdependent changes and many outcomes, and the UI makes it decently easy to keep all the changes more or less catalogued. Thoroughly enjoyed looking through everything this game wanted to tell us, even though it's a very slow burn (the first 4 hours are essentially just watching everything for the first time, and only then you begin to understand what do you need to change). The premise in the opening minute of the game is very intriguing (time travel shenanigans breaking the world), and despite the main meat of the game not really focusing on it, it's still a really cool concept that I wish was expanded further. Maybe in future games? If I were to describe one minor gripe is that one of the main cast, Ben's VA is not as good as the other five and doesn't sound as believable as the others. But other than that, everything's great.
8/10 finished it on ps
I tried, I really tried to give this game a shot, but it is such a painful slog. The game is unabashedly ugly and it needs to be said directly. Taking place in the remnants of a residential building with no real lighting besides the street lights from outside and the player's flashlight, the story is told from these holo-projections of these smooth-textured peoples performing stiff arm-waving and something one could theoretically describe as lip-syncing. And like, I get it, it's the dev studio's 1st game. But if the player is going to spend their time staring at talking dolls telling a lame British soap, it should be done in a way that's interesting. I can't help but feel like every second watching a pointless backstory segment that wasn't moving the plot, only to be intimately typed and titled some obnoxious ♥♥♥♥♥ in the player PDA, to be especially draining. There's also just a lot of random props with no character or interactivity, and I'm not sure why they're there? Not to mention adding texturing to objects with Lorem Ipsum??? Cosmonaut Studios...what are we doing? Do these interactible objects have meaning and story relevance, or does the placeholder text mean what I think it means. I think worst of all is that in a time manipulation game I do not feel like I am making meaningful choices. I swear to god this one woman discovers she's pregnant and reveals it to the husband in 3 or 4 different ways that are technically distinct but not in any way that I could notice. I think most egregiously is that when you are not watching these stilted cutscenes, you are scrolling across this dreadful timeline bar, flicking choices on and off like a breaker panel hoping you unlock one of the other choices so you can watch a NEW ugly animation between boring characters. The Forgotten City lets you make the choices yourself so that you understand what's really happening in every timeline. Zero Escape uses simple pathways and clear choices to tell a number of stories that each have clear themes and stakes. Eternal Threads makes you read a subway tram map that's a kilometer wide and expects you to get emotionally connected to the activity of city vacation planning except every stop is ♥♥♥♥♥♥♥ BIRMINGHAM. This game should have been a podcast, or a visual novel, or something else. It conceptually does not work and had me actively upset at my time being wasted.
——记录:24.08.03入。 ——时间特工,修复时间流,阻止灾难,操纵住户一周内的选择(家长里短),拯救 6 名火灾受害者。26/06/03
great concept that makes the butterfly effect seem like a tangible everyday threat. rendering quality/visuals and world interaction are mixed, but temporal replay effect, room-based memory anchors and timeline are awesome. hopefully expansions will bring more 'missions' for 43, or maybe for 1...
TL;DR: Good narrative title let down by some woke/feminist writing tendencies. The game has an interesting concept and the execution is unique. The timeline mechanic is wonderfully crafted makes for some interesting narrative gameplay. The characters are all distinct and memorable, their banter often makes them charming. The voice actors do a good job of conveying emotion. The animations can be a little stiff and janky, but that's due to having an Indie budget and don't do much to diminish the experience. What does diminish it, however, are the world views of the writers in the dialogues and story. [spoiler] Basically all men are either weak, angry (preferably a combination) or broken and in need of fixing with therapy. On the other hand the women are all talented academics or artists who just need to discover their true value and not be kept down by children, men or society. This is subtle at first but becomes more and more apparent as the player learns more about the characters. The game makes a point about threats and violence being bad with one of the male characters and has one of the female characters threaten another with violence - which is seen as the best option and perfectly acceptable. No matter what horrible things the women do, only one female character's behaviour is actually seen as problematic - because she has the role of villain. Promiscuity is seen as OK (possibly even desirable) while acts such as lying, abandoning one's family, and keeping a pregnancy secret from the father are depicted as being fine choices. [/spoiler] This is truly a shame, as the quality of the writing is otherwise very high. I enjoyed my time with it despite the game's flaws and would recommend it to people who like slow narrative titles with little gameplay, if they can stomach the writer's worldview being occasionally shoved down their throats.
Sehr spannende Geschichte mit vielen Entscheidungen. Ich hoffe es gibt einen zweiten teil
Great game! Storyline is phenomenal. I enjoyed every second I played, I one shot it. Almost 12 hours but it was well worth it.
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