
The prequel to Road 96. Play Zoe and Kaito where it all started. Change their destinies!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you enjoyed the previous game and came to this one looking for more of the same you're just going to be disappointed. Whilst Mile 0 does provide some additional worldbuilding and character background the core gameplay mechanic this time around is a series of runner/rhythm minigames referred to as [i]rides[/i] that are both terribly designed and unresponsive. There are a number of other minigames that are also far less interesting than anything in the previous game. If you're a fan of runner and/or rhythm games this isn't for you and if you're here for the story/lore then do yourself a favour and just watch a Let's Play. Absolutely cannot recommend this to anybody.
To me this game feels like the product of a studio receiving a higher budget, but being forced to make a sequel. I felt that the first game had pretty much explored the height of this concept, but Mile 0 takes a step back. The illusion of freedom given in the first game was executed much better, while here it is much more confined and linear. While the world is far more detailed, the graphical appearance isn't remarkably improved. The voice acting still has a cheesy, amateur quality, and the soundtrack doesn't resonate as strongly. There are still moments of charm throughout, but more often the experience feels stiff. It confuses me how prevalent the "rhythm" sections are in the game despite not being heavily advertised. They really don't require any skill, and there's no incentive to trying again if you get a low score. It disjoints the narrative experience greatly and feels more like an unskipable cutscene. If you're a diehard fan of the original and its world building, I'm sure these things won't ruin your experience and it would be worth checking out. However, if you more so appreciated the atmosphere and gameplay, I would recommend skipping this title.
i dont understand the mixed reviews, this game is good, yeah not as good as road 96, but still, the reviews are harsh
Не рекомендую Как же я разочарован. Оригинальная Road 96 была для меня чем-то особенным — атмосфера дороги, свобода выбора, случайные встречи, дух приключения. Mile 0 же растеряла всё это по пути. 1. Прощай, дорога. Здравствуй, линейность. Игра потеряла то, за что я полюбил первую часть: ощущение свободы и путешествия. Вместо этого мы получили камерный, скучный и почти полностью линейный сюжет. Ты уже не безымянный путешественник, пробирающийся к границе, а участник заранее заданного маршрута. Вся магия Road 96 куда-то исчезла . 2. Геймплей — это теперь «Subway Surfers». Я не шучу. Около половины игрового времени занимает бег на скейте с прыжками и уворотами от препятствий. Напоминает дешёвую мобильную игру. Камера в этих сегментах просто ужасна: иногда она встаёт под таким углом, что ты физически не видишь, куда нужно ехать. Хитбоксы сломаны — я постоянно врезаюсь в препятствия, которые, казалось бы, обошёл . Это не «инновационная механика», а дешёвая набивка хронометража. Похоже, разработчики решили, что на одном сюжете далеко не уедешь, и добавили «раннер» лишь бы что-то было . 3. Сценарий уровня фанфика. Диалоги настолько плоские и глупые, что у меня разболелась голова . Персонажи ведут себя нелогично: Кайто первую половину игры ведёт себя как навязчивый маньяк, но сюжет этого будто не замечает. А его предательство в конце — самая глупая сцена, какую я видел. Ему достаточно было подождать тридцать секунд . Политическая сатира, которая в первой части была глубокой и грустной, здесь превратилась в карикатуру. Всё подаётся слишком прямолинейно, как в плохом подростковом фильме про «революцию» . 4. Бессмысленный выбор. В первой части выбор имел последствия. Здесь же система выбора сведена к минимуму. Большинство решений ни на что не влияют, кроме пары сменяющих друг друга концовок. Например, игра может упрекнуть тебя в том, что ты «предал революцию», просто спросив о безопасности своих родителей. Бред . Итог: Если вы ждали духа Road 96 — проходите мимо. Это не просто слабое продолжение, это совершенно другая, намного худшая игра. Разработчики пытались сделать что-то «смелое и новое», но в итоге выдали пережёванный продукт с дешёвым геймплеем и слабым сюжетом. Единственное, что ещё тянет игру на троечку — это пара саундтреков и приятная рисовка, но и они не спасают положение . Лучше перепройдите первую часть. А эту я не рекомендую даже со скидкой .
game pretty much expands the story of the original game and helps connect the dots, which is really nice. i also suggest playing the original first. even though Mile 0 is a prequel, I still think its better experienced after the first game since the connections and character moments hit much harder. really cool game. 8/10
https://hio0606.tistory.com/216 기다리다가 지쳐서 한글패치 직접 만들었습니다. AI 최고!
Installed, tried it, uninstalled. No wide screen support, boring, souless.
После первой части разочарован
[h1]9/10[/h1] I've just finished this game, and wow, this game's writing is awesome. [h1] The Good [/h1] - The game's writing is phenomenal. - The atmosphere and corruption of the in-world govt is shown and expressed in a amazing way - The OST is amazing - The graphics look amazing - New mechanics that we didn't see in Road 96 are in this game [h1] The Bad [/h1] - The "song" parts character movement is extremely delayed for some reason - The visuals on the song parts are also extremely confusing at times and make stuff way to complicated to figure out and see - The base character movement is weird, and kinda slow - NO FOV CHANGER. - I had a weird framerate issue at some parts, but it was still playable - [spoiler] The hideout choice at the end with Zoe has no meaning[/spoiler] [h1] Overall [/h1] This game is really good, the atmosphere is spot on and the characters are written really well. But the movement issues are noticeable and they are weird(?) at times.
They could've went the easy way simply repeating the same kind of gameplay but they decided to try something else. Honestly I'm glad they did, this made this game quite unique while offering a good extension to the story at the same time. I saw some heavy criticism about the surfing parts, but they are surprisingly entertaining visually, and they help a lot with the pacing. Honestly there ain't the same level of creativity in those mobile games it's being compared to. Overall the story, the vibes and the soundtrack were enough to make it enjoyable to play through anyway. I don't think it deserved the hate it received initially. Even if it's different, it's a good follow up to the previous game.
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