
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Somewhere during the first night shift I realized I was paying way too much attention to what I was saying. It starts calm. Just a late night shift, small town energy, 80s music playing in the background. You think it’s just atmosphere. Then someone calls in panicking and you suddenly care way too much about the exact words you’re choosing. You’re not fighting anything. You’re just talking, and somehow that makes it more intense. There were moments where I just stared at the dialogue options for a few seconds longer than I should have. I didn’t want to say the wrong thing. That surprised me. The soundtrack fits perfectly. It never feels forced or over the top. It just sits there and carries the mood. Some conversations could be shorter. A few dragged a bit. But when you’re still thinking about a call after it ends, that’s usually a good sign. Still catch myself thinking about some of those calls.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 884ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 966 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дууууже оманливий трейлер продав мені гру. А насправді: - Просто нудно. 90% геймплею Ви просто стоїте на місці. - Крінжовий та тупий сюжет: Вам потрібно рятувати місцевих мешканців від серійного вбивці. Майже у кожного з них є мобільний телефон, хоча дія гри відбувається у 80х. - Гра не розуміє, чим вона хоче бути : серйозним трилером чи чорною комедією. - Вікна вибору відповіді у діалогах не рухаються разом з екраном. Тобто, доки ви оглядаєте Ваше робоче місце на радіо (шукаєте яку пісню поставити, який звуковий ефект включити і ТД) Ви може з легкістю пропустити вкрай важливу відповідь, бо навіть ніякої індикації немає. - Діалоги не можна пропускати або прискорювати.
I really enjoyed this game. Great mixture of 80s style, realistic (and sometimes superbly goofy) dialogue all whilst maintaining a loose unease whilst exploring the environment with some fun (but predictable) twists to boot. Worth picking up if you read the premise and are interested, especially for the cheap sale price!
The premise is awesome. I immediately knew that. But I didn't expect the game, actually, to be as good as it is. It doesn't [i]always[/i] work. When a game unapologetically spends most of its time in long conversations, putting a controller in the player's hand is kinda cheeky. I ran around the radio station a lot. I threw more than 500 crumpled balls of paper into the hoop. Just sit back and relax, you say, but then there are quick-time responses that you'll miss out on if you aren't always ready. This game basically invented its own genre, so we can excuse it for giving up on gaming at times. But let's not pretend it doesn't get awkward. And it's a puzzle game, I guess, but the puzzles can be [i]very[/i] contrived. The reason it works is that it's all dressed up in 80's schlock horror tropes. Do you really want a bad rental movie to make sense? And what about the acting, do you want it to be good? There's a [i]lot[/i] of overacting here, but it's done with such aplomb that it leapfrogs goofiness, falls through the hoop, and lands right at that sweet spot between nostalgia and homage. I mean, if the villain doesn't give a 10-minute self-aggrandizing speech explaining their heinous plans to the last detail, then what are we even doing here. Right? [i]Killer Frequency[/i] can be exasperating. It annoyed me in myriad ways. And it can feel thin, in that indie passion-project way, which inspires you with cool gameplay or story ideas but only delivers a pixelated wireframe. And yet this game nails the specificity of its influences like a callback on a joke. You're really there in that radio station. Everybody in this town is insane. It's 1987, it's late at night, and we're just going to do our best.
This game is a love letter to slasher films like Scream. I enjoyed the story line, it feels like an interactive movie. I finished it in about 5 hours and am just going back to get all the achievements. Such a great game.
无聊到发困的程度,在电台收听来电帮助别人逃脱杀人魔挺好玩的,但是坏就坏在只能干站着看对话、做选择 中场穿插的对话真的无聊、也没什么幽默段子,还不能快进。氛围烘托的好像很紧张马上要被杀了,结果来电人还有心情在那自言自语、说各种语气词也是没谁了,捧读感你赢了 选择也是绝了,有的选项完全没可以判断对错的逻辑性,第二个人那选红 蓝 绿 棕 粉线纯靠运气,真服了,完全就是拖时间读档重来,非常重复、枯燥、无聊
80s themed neon horror game.... yeah you got me! i wish they had more iconic songs to play and more things to do while taking calls. the paper basketball was fun but that being the only thing you can do while listening to ppl yap didn't satisfy my hyper brain -- especially since some convos were dragging on a bit. but other than this, i enjoyed it very very much
[h2]Sinopsis[/h2] Killer Frequency es un llamativo título narrativo en 1ª persona donde confluyen el misterio, la resolución de acertijos, rompecabezas y la simulación como locutor de radio. Corre el año 1987, nuestro protagonista es Forrest Nash, un popular presentador de radio caído en desgracia, cuya vida le ha conducido al pequeño pueblo de Gallows Creek. Forrest y Peggy (la operadora del programa) se encuentran retransmitiendo la franja nocturna de la emisora, cuando de reprende reciben una inquietante llamada. La operadora de policía del pueblo, Leslie Harper, ha encontrado el cuerpo asesinado del Sheriff y un perturbador silbido se escucha en los alrededores. Todos los indicios apuntan al “Asesino del Silbido” como presunto culpable, un criminal local que desapareció hace 30 años dejando tras de si una larga lista de víctimas. ¿Ha regresado de entre los muertos o alguien ha robado su identidad? Las comunicaciones han caído y la policía debe ir en busca de ayuda, dejándonos como responsables de atender al 911 y tratar de ayudar a aquellas personas que se encuentren en peligro antes de que sea demasiado tarde. [h2]Jugabilidad / Apartado técnico[/h2] En Killer Frequency asumiremos dos importantes roles. Por un lado, tendremos que atender las llamadas de auxilio de los vecinos de Gallows Creek y por otro, deberemos hacer que el programa de radio siga funcionando con normalidad. Gran parte de la experiencia tendrá lugar en nuestra emisora, por lo que tendremos que familiarizarnos con el equipo: atender llamadas por las diferentes líneas telefónicas, reproducir vinilos musicales, anuncios e incluso juguetear con distintos efectos en la mesa de mezclas. A lo largo de la noche iremos recibiendo llamadas, algunas pueden resultar irrelevantes, pero de tanto en tanto nos contactará algún vecino que está siendo acosado por el “Asesino del Silbido”. Aquí reside la parte crucial de la experiencia, ya que tendremos que tratar de ayudar a las víctimas a sobrevivir, dándoles instrucciones precisas a través de conversaciones multirrespuesta. Para hacer correctamente nuestra labor, deberemos lidiar con interesantes y variados rompecabezas, que nos empujarán a buscar toda clase de información por el edificio, como por ejemplo, buscar direcciones en el mapa local, ayudar a puentear un coche con una revista de mecánica o desactivar un complejo sistema de alarma siguiendo un manual de instrucciones. Cada caso será único y de nosotros dependerá que la persona viva o muera. Todo esto añade un interesante componente de exploración, ya que tendremos que barrer cada pequeño rincón de las instalaciones en busca de pistas y objetos relevantes, desbloqueando acceso a nuevas estancias a medida que vaya avanzando la noche. [h2]Valoración[/h2] Killer Frequency me ha resultado un juego original, refrescante, inmersivo y muy entretenido. La historia te mantiene pegado al borde de la silla de principio a fin, tratando de desenmascarar al asesino y de resolver con éxito cada nueva situación que se nos plantea. Los rompecabezas implican analizar al detalle cada conversación y objeto que encontremos, buscando las pistas e información cruciales para responder adecuadamente a las preguntas de nuestros agobiados llamantes. De nosotros depende la supervivencia de cada persona (y la nuestra), lo que añade un toque de tensión en cada llamada. Además, muchos de estos eventos repercutirán en el devenir del juego, ya que algunas personas podrán intervenir más adelante si conseguimos ayudarles. Es cierto que se trata de un título con poca rejugabilidad, ya que sus pilares fundamentales se basan en descubrir la historia y además, peca de tener un desarrollo algo lento, muy enfocado en la narrativa, con conversaciones bastante distendidas, llamadas irrelevantes o la propia manipulación del equipo, reproduciendo canciones y anuncios. La parte de simulación le da un toque atractivo, pero a la larga puede resultar monótono e innecesario. En definitiva, si te gustan los juegos de crímenes y buscas una experiencia relajada, con toques de tensión (no terror), toma de decisiones y rompecabezas interesantes, no lo dejes pasar. ✔️ [b]Positivo[/b]:[list] [*]Narrativamente es un juego excelente, con una historia bien planteada que tendremos que ir resolviendo poco a poco hasta dar con el asesino. Cada personaje nos planteará situaciones totalmente diferentes y de nosotros dependerá el devenir de la trama. [*]Me ha parecido un título muy original y refrescante dentro del género, combinando a la perfección la exploración, los rompecabezas y la toma de decisiones. Todo esto con un toque de tensión o terror muy ligero. [*]El juego nos presenta un atractivo apartado gráfico low-poly estilizado, inspirado en el estilo synthwave retro ochentero. [/list] ❌ [b]Negativo[/b]:[list] [*]El desarrollo puede hacerse demasiado lento o pausado debido a las largas conversaciones, llamadas irrelevantes o la propia manipulación del equipo. [*]La parte de simulación está bien planteada y cuenta con mucho detalle, pero si solo te interesa el desarrollo de la trama puede resultar algo tedioso, especialmente escuchar los largos anuncios. [*]La rejugabilidad es bastante limitada, ya que todo el peso del juego reside en desentrañar la historia y descubrir al asesino. Los logros de conseguir los finales alternativos se me han hecho muy cuestarriba. [/list] 📢 [b]Idioma[/b]: Interfaz y subtítulos en español. ⌛ [b]Duración[/b]: 6-8 horas juego base/ 12-13 horas para 100%. 🎮 [b]Steam Deck[/b]: Se puede jugar sin problemas. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]8/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
A really neat concept, but poor execution. I really wanted to like it, but I found it boring. I feel like the "producer" in the game is there constantly holding your hand, and there is WAY too much pointless dialogue. And dumb dialogue. Producer chick is there joking around while people are literally fighting for their lives and it undercuts any tension or urgency they might have built up. Disappointed.
Killer Frequency, klasik slasher filmlerini interaktif bir korku macerasına dönüştürürken, bunu dedektiflikten çok doğru bilgiye doğru zamanda ulaşma fikri üzerine kuruyor. Bir radyo sunucusu olarak telefondaki insanları yönlendirmeye çalışmanız, oyunun gerilimini doğrudan kararlarınıza bağlıyor. Sürekli hareket eden bir karakter yerine, tek bir istasyondan olayları yönetmek ilk bakışta basit görünse de, oyunun kimliğini oluşturan en önemli tasarım tercihi bu olmuş. Radyo istasyonunu keşfederken bulunan kasetler, notlar ve eşyalar çoğu zaman yalnızca geçmişi anlatmak için değil, sonraki konuşmalarda kullanabileceğiniz bilgiler sunuyor. Böylece çevreyi incelemek, sadece merak duygusunu tatmin eden bir aktivite olmaktan çıkıp karar verme sürecinin doğal bir parçasına dönüşüyor. Telefon görüşmeleri sırasında yaşanan zaman baskısı da bu sistemi sürekli canlı tutuyor. Bulmacalar genel olarak oyunun temposuna uyum sağlıyor ancak zorluk seviyeleri büyük ölçüde benzer ilerlediği için ilerleyen bölümlerde sürpriz etkisi azalabiliyor. Bazı kararların sonuçları oldukça tatmin ediciyken, bazı bölümlerde seçeneklerin etkisi beklenenden daha sınırlı olabiliyor. Buna rağmen oyun, oyuncuyu pasif bir hikaye izleyicisi olmaktan çıkarıp yaşanan olayların sorumlusu olduğu hissini veriyor. Canlı renk paleti, 80'ler atmosferi, müzik seçimleri ve başarılı seslendirmeler, gerilimi klasik korku filmlerinden farklı bir tonda sunuyor. Büyük korku anlarından çok, telefondaki bir kişinin kaderini verdiğiniz kararlarla belirlemeye çalışırken oluşan baskı üzerinden gerilimi vermesi oyunu benzerlerinden ayırıyor. Farklı bir bakış açısıyla korku-gerilim anlatmayı başaran, kısa süresini etkili kullanan ve tür içinde kendine özgü bir yer edinmeyi başaran anlatı odaklı bir macera. [b][url=https://store.steampowered.com/curator/32515007-s%25C9%2590%25D7%259Fn%25C9%259Fnsn%25CA%258E/][u]Kuratör Sayfamı takip etmeyi unutmayın [b]sɐןnɟnsnʎ[/b]...[/u][/url][/b] ːcozybethesdaː [b][url=https://store.steampowered.com/curator/44359868-pixgamist/][u]Don't forget to follow my Curator Page [b]pixgamist...[/b] [/u][/url][/b] ːsteinː [b][url=https://www.youtube.com/@yusufulas81/videos][u]Youtube Sayfamı takip etmeyi unutmayın...[/u][/url][/b] ːsummercat2023ː
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 48 | 83% | $4.99 | |
| — | 0 | — | — | |
| $14.7M | 36.1K | 94% | $24.99 | |
| $888.1K | 1.8K | 85% | $19.99 | |
| $1.8K | 17 | 82% | $2.99 | |
| $1.1K | 50 | 68% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 14.1K | 85% | $11.99 | |
| $4.7M | 9.8K | 81% | $19.99 | |
| $4.7M | 10.5K | 88% | $19.99 | |
| $4.7M | 11.8K | 88% | $19.99 | |
| $4.7M | 5.2K | 79% | $39.99 | |
| $4.7M | 11K | 74% | $19.99 |