
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 88% | — | $3.4M |
| $14.99 | 71ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it doesn't feel like a colony sim like dwarf fortress and rimworld, and more like a god game with more stakes I can't enjoy it because I like each character feeling unique, having a easy to find name and their own look so you know who is who this game is not that, but instead a mix between a kingdom builder and a god sim not for me, but maybe for you
Listen, if you aren't into long draw out tedious base building games, then this isn't the game for you. You want your game to only take an hour or so? Go play starcraft or something idk. This game takes forever to get things done. But if you love the type of game where you base build for days at a time, like dwarf fortress style, then you will love this game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 часов не мог встать со стула сходить поссать
It's not fun to play. There's too many limitations, in where you can build things and how much. You can upgrade your main camp and another building to unlock the option to build more buildings. I don't find this game to be very visually appealing. I get eight bit graphics are a thing, but can't we use more than five pixels for each object? The food system seems to be overly complicated, and I can't tell if I'm going to generate enough to feed everyone. It always seems like the population is spread very thin across all the buildings and there's no way to tell if everyone is pulling their weight. I'll be upfront and say I don't enjoy tower defence games or games where I need to micromanage things. I'd prefer the people to be self sufficient.
Rise to Ruins is an exceptional godlike village simulation game that blends the best elements of the god game management, tower defense, and city builder genres. With its similar feel to games like Rimworld and Dwarf Fortress, this indie game offers a unique and thrilling experience that will keep you engaged for hours on end. The game has a pixel graphics style that is both charming and immersive. The attention to detail in the game's world-building is remarkable, and the game's environments are beautifully crafted. The game's soundtrack is also noteworthy, with a mix of ambient and orchestral music that perfectly captures the game's mood. The gameplay in Rise to Ruins is harsh but satisfying. As a player, you take on the role of a god who must guide a small village through the dangers of a unforgiving world. You must manage your resources, build structures, and defend your village from hordes of monsters that threaten your survival. The game's tower defense elements are interesting, and the game's survival mechanics are challenging but fair. One of the things that stand out about Rise to Ruins is the game's depth. There is a vast array of structures, technologies, and resources to manage, and each decision you make has consequences that affect the game's outcome. The game's sandbox elements allow for endless replayability. Overall, Rise to Ruins is an outstanding game that offers a unique and immersive experience. It's a must-play for fans of the god game management, tower defense, and city building genres. If you're looking for a challenging and rewarding game that will keep you engaged for hours on end, Rise to Ruins is the game for you.
Early game is interesting and actually fun, you build, expand and find a good chokepoint to defend. The enemies waves are manageable and you're growing. You've put maybe 12 hours into a map, you get through winter and you feel good. Then it just goes downhill. Your villagers stopped being useful defenders ages ago. Your horde of golems get stun-locked to death and your towers are basically peashooters and building more isn't an option because you've hit the build cap. The game very frustratingly demands you play a certain way - build a base, survive and then migrate to another another sector. That's it. You cannot stay in one region beyond a single year because it gets difficult bordering impossible because your villagers, golems and towers do not scale and the enemy scales forever in both number and health, combine this with a limit to the number of structures you can build and it becomes clear you cannot last. There is an element of meta-progression that could save the game. You earn god-experience you use to buy random loot boxes that give bonuses. Except the bonuses are so miniscule and random you would need hundreds to stack enough to do anything, and the enemy scales faster than you can get bonuses. There are around 30 regions and the game doesn't seem to change much. It's such a slog simply surviving that moving to another region and doing it again 30 times just isn't appealing.
非常好玩的策略游戏。需要注意的是如果你前期摆烂挂机、不思进取,那到了后期你就只能看着自己的村庄被无尽的超级怪兽淹没(我也经历过这种惨痛的悲剧)。如果想让自己的村庄得以发展,一定要在前期没什么压力的时候积极进取,用火炬把建造范扩展出去,用城墙、防御塔和大火炬把腐化压制在一个确定且可控的范围内,到了后期才有机会让腐化范围逐渐缩小(用大弩箭塔摧毁腐化区域的防御塔和生产建筑,让村民找机会在白天在孵化区域周边建造大火炬)甚至最后在一个地图里完全消灭腐化。
I, too, complained about not being able to rotate buildings at first. I eventually came to realize that I like this about the game. Planning layout tetris style adds to the challenge. Also, being able to lay roads inside building plots is a cool perk which I haven't seen in a game before. In lieu of rotating buildings, I think it would be cooler if there were a few building styles, especially for the houses. Just for flavor. Maybe some decorations that can boost faith or something. Overall, great game. I don't think it's as difficult as people are saying though, unless you're totally new to tower defense and settlement survival games. I usually play on the unstable build, and I've experience no game-breaking or annoying bugs. The new achievement feature is pretty great too--and I usually don't care for achievements, The NPC AI is pretty good too. About on-par with rimworld or dwarf fortress, but much more hands-off. Except when you're literally placing your god hand on them throw them into a cullis gate. Sometimes they react to your godly powers or get confused or scared. I've got hundreds of hours in this game and I'm still figuring it out. Congrats to the solo-dev Raymond for making a great game. Looking forward to what is next.
Yep this game is a winner. Since Ray added achievements and the goal tree it's been even more fun to play. It's really fun to build up your city and keep all the nasty monsters out, while slowly widdling away at their territory and getting rich selling items to the Catjeet traders. The magic system and god system is really interactive and cool, especially when you get powerful enough to throw comets at the monsters. Definitely worth the 15 bucks if you like resource management city building tower defense god games or any of those specific genres.
You have to lose to progress to a point where you could win. Laggy when your people and the monsters grow in numbers. Apart from that it's a fun blend of city building and tower defence. Sadly my save broke the second time with all progress lost. Please get a system in place where you keep a previous save until the current passes a sanity-check,
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