
This is a Roguelike Horizontal Action game that players need to follow the beat to defeat opponents. Beat to follow, fist to the bone. Face the foe, and dance to kill!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 456reviews | 80% | — | $123.2K |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一天通关了,然后自定义音乐加载不了了,找QQ群没得通过,百度上也没得信息,最后的更新是去年八月,大概这个游戏已经死了
Rhythm Fighter is an inventive indie title that boldly fuses rhythm-game mechanics with side-scrolling brawler combat and roguelike progression, resulting in an experience that feels both unconventional and surprisingly cohesive. Developed by echo games and published by Coconut Island Games, Rhythm Fighter immediately distinguishes itself through its commitment to music as a core gameplay pillar rather than a decorative backdrop. From the outset, the game makes it clear that success is not just about reflexes or raw button-mashing, but about learning to move, attack, and react in harmony with the beat, turning every encounter into a kind of kinetic dance. The game’s premise is intentionally absurd and playful, leaning into a cartoonish tone that complements its rhythm-driven design. Players take on the role of animal fighters resurrected to stop a villain who has corrupted vegetables with sinister beat energy, setting the stage for a series of colorful and chaotic encounters. This lighthearted narrative framing doesn’t overstay its welcome, instead acting as a charming excuse to throw players into a world filled with expressive characters, exaggerated enemies, and stages that feel alive with motion. The visual style reinforces this mood through bold colors, exaggerated animations, and a lively presentation that keeps the experience upbeat even when the difficulty spikes. At the heart of Rhythm Fighter lies its combat system, which rewards precise timing above all else. Every movement, dodge, and attack aligns to a steady musical tempo, and performing actions on the beat significantly boosts effectiveness. Landing rhythm-perfect strikes increases damage output and keeps combat flowing smoothly, while missed beats can leave players exposed or struggling to regain control. This system adds a layer of cognitive challenge that transforms familiar beat ’em up mechanics into something more demanding and engaging, as players must constantly divide their attention between enemy behavior and the underlying rhythm driving the action. The roguelike structure plays an important role in maintaining variety and replayability. Each run features procedurally generated stages, ensuring that layouts, enemy combinations, and item drops differ from attempt to attempt. Defeat is expected, especially early on, but each failed run contributes to long-term progression through unlockable upgrades, characters, and modifiers that gradually expand the player’s options. Items and cards introduce meaningful synergies, allowing for diverse builds that can dramatically alter how combat unfolds, whether by emphasizing speed, survivability, or raw rhythmic precision. This sense of gradual mastery makes repeated runs feel purposeful rather than repetitive. Difficulty is one of Rhythm Fighter’s defining traits, and it can be both a strength and a barrier depending on the player. For those unfamiliar with rhythm games, the demand for constant beat awareness can initially feel overwhelming, particularly when facing multiple enemies attacking from different directions. However, the game is generous in teaching its systems through repetition, and once the rhythm “clicks,” combat becomes noticeably more fluid and satisfying. The challenge feels rooted in skill acquisition rather than artificial difficulty, rewarding players who internalize patterns and maintain composure under pressure. Audio and visual presentation work hand in hand to reinforce the game’s identity. The soundtrack provides a consistent tempo that anchors the entire experience, functioning as both musical accompaniment and gameplay guide. While the music is not overly complex, it is effective in maintaining momentum and reinforcing the game’s rhythmic demands. Sound effects are crisp and punchy, offering clear feedback for successful hits and well-timed actions, while animations emphasize motion and impact, making every successful combo feel earned and expressive. Overall, Rhythm Fighter stands out as a confident and creative experiment that meaningfully blends genres rather than merely borrowing surface-level ideas. It asks players to fully engage with its rhythm-centric design, and in return offers a distinctive combat experience that feels fresh, challenging, and rewarding. While its difficulty curve and reliance on precise timing may not appeal to everyone, those willing to embrace its musical demands will find a game that rewards focus, practice, and flow. Rhythm Fighter may be quirky and demanding, but it succeeds in carving out a unique space for itself as a rhythm-powered action roguelike that dares players to fight to the beat. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
罕见公司
Les contrôles sont tout simplement affreux, et on s'emmêle les pinceaux si on ne joue pas en QWERTY. A/D et J/K/L/I ? Sérieusement ? C'est abominable. Impossible de rentrer dans le gameplay à cause de ça.
——记录:25/09/12入。 ——支持中文,支持手柄。 ——(25/11/03) 很有特色的2D横板动作音游(不要在意这分类是我自己瞎分的) 感觉整个人duang-duang-duang的, 又整坏了一个手柄(我忏悔!是我摔的...)
the streets are calling it the hardest rhythm game ever made
Can only do anything on a downbeat
this is a video game and it is good play it!
It's a very good rhythm-action roguelike game.. great music and you can even use your own music and the game adapts to it! Fun game with a lot to unlock :)
如果你喜欢音游,这个真的太好玩了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.8M | 26.5K | 95% | $14.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $966.1K | 2.9K | 80% | $14.99 | |
| $124.9K | 7.9K | 97% | $0.74 | |
| $99K | 421 | 89% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.2K | 519 | 98% | $9.99 | |
| $123.1K | 571 | 81% | $9.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $123.2K | 294 | 72% | $24.99 | |
| $123.2K | 343 | 57% | $9.74 | |
| $123.2K | 710 | 77% | $5.39 |